Alex6511 Posted October 2, 2020 Share Posted October 2, 2020 6 minutes ago, R-T-B said: That was the behavior when we used the stock generator, which was a stopgap measure to implement comets. We don't use it anymore though, nodes must be defined like in Kopernicus 1.8.1. The pro to this is you can decide where asteroids will spawn. The stock generator was always more of a stopgap solution, because it wasn't customizable. Yes, this was a recent change, though technically it is going back to 1.8 behavior. Sorry for the lack of communication on it. I believe this PDF may help you with the configs you need: https://www.dropbox.com/s/lag8opde3zimjqc/KopernicusAsteroids.pdf?dl=0 Thanks for the clarifications. @GamesLinx Additionally, I was looking at the code and it looks like Lua has a description that describes a biome of polar highlands but I'm unable to find this biome at all, either in-code or in-game. Was curious what was up with that. Quote Link to comment Share on other sites More sharing options...
jakedacatman Posted October 2, 2020 Share Posted October 2, 2020 (edited) On 9/26/2020 at 3:41 PM, Geonovast said: Unfortunately I have no idea where to even think about looking, either. The only thing odd I noticed was that the Parallax-linux.unity3d file (11.6 KB) is significantly smaller than the macosx (225.2 KB) and windows (182.5 KB) files. Not sure if that could be an indicator of something not compiling correctly? I tried it in Steam with the Windows version under Proton and it seems to have worked, although the game's all flickery doing that. I'll probably just leave it for now, if you figure something out and need me to test it, lemme know. I get this same issue on Linux and noticed how much smaller the shader file seems to be. Are your rings pink too? I also filed an issue on the Github repository for this mod as I don't know if it is a Parallax or Beyond Home issue. [Edit 14:18 3-Oct] I renamed the Parallax-macosx.unity3d shader to Parallax-linux.unity3d and no longer have the missing textures on Rhode. I do not know if this is an adequate workaround but it looks to be working so far. Edited October 3, 2020 by jakedacatman update + workaround Quote Link to comment Share on other sites More sharing options...
Br0nson Posted October 3, 2020 Share Posted October 3, 2020 (edited) My crafts keeps exploding when touching the surface of planets and moons... any idea why? Kopernicus? Edited October 3, 2020 by Br0nson Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 3, 2020 Author Share Posted October 3, 2020 18 minutes ago, Br0nson said: My crafts keeps exploding when touching the surface of planets and moons... any idea why? Kopernicus? Are you using rescale? Rescale is super bugged. The fix is on the last page, I believe Quote Link to comment Share on other sites More sharing options...
Geonovast Posted October 3, 2020 Share Posted October 3, 2020 19 hours ago, jakedacatman said: I renamed the Parallax-macosx.unity3d shader to Parallax-linux.unity3d This seems to have fixed the "everything is pink" problem I was having as well. Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted October 4, 2020 Share Posted October 4, 2020 Is the 1.5.2 update for parallax only or are there new things added as well? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 5, 2020 Share Posted October 5, 2020 On 10/3/2020 at 12:31 PM, Geonovast said: This seems to have fixed the "everything is pink" problem I was having as well. Interesting! It looks like it's detecting MacOS as linux, and thus loading the wrong shader bundle. I wonder why? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted October 5, 2020 Share Posted October 5, 2020 3 hours ago, R-T-B said: Interesting! It looks like it's detecting MacOS as linux, and thus loading the wrong shader bundle. I wonder why? I think you misunderstood. I'm running Linux. With it trying to use the linux bundle, the planets are completely pink. If I force it to use the MacOS bundle, then it works. It's a little glitchy and flickery, and the sea level rises as I go up in altitude, but I wasn't gonna complain since I'm not using it in the proper way. Given my issues, the fix, and the massive file size differences, I'm just assuming the linux shader is broken, but it's working well enough with this workaround. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 5, 2020 Share Posted October 5, 2020 24 minutes ago, Geonovast said: I think you misunderstood. I'm running Linux. With it trying to use the linux bundle, the planets are completely pink. If I force it to use the MacOS bundle, then it works. It's a little glitchy and flickery, and the sea level rises as I go up in altitude, but I wasn't gonna complain since I'm not using it in the proper way. Given my issues, the fix, and the massive file size differences, I'm just assuming the linux shader is broken, but it's working well enough with this workaround. Ah, gotcha. That's odd too but in a different way. Quote Link to comment Share on other sites More sharing options...
DodoOnTheMün Posted October 7, 2020 Share Posted October 7, 2020 so I installed this mod via CKAN on KSP 1.10. This means it automatically installed the Kopernicus Planetary System Modifier (which is updated up to KSP 1.9) and Parallax. in the loading screen I get a error message from Kopernicus stating it does not work with my current version of KSP. This made me a bit worried but I went through with it anyways just to be sure. so far I have restarted KSP at least eight times with the same error message in the loading screen, and the same result in the main menu, three kerbals floating in front of an unmodded Kerbin. now both you and CKAN claim that this mod works on KSP 1.10 and the comments seem to confirm that, so I am wondering if there might be something wrong with my game/how CKAN installs the mod? loading screen error: main menu: I will also mention that I have tried to open a save just in case (in this case it would be making a new game) three times but the results were as expected an unmodded solar system I will also provide logs upon request but currently I don't have enough time for that I actually probably should mention that when I do enter a save, the terrain looks not like stock KSP (assuming it is thanks to Parallax), and the sea is almost completely transparant Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted October 7, 2020 Share Posted October 7, 2020 7 minutes ago, DodoOnTheMün said: so I installed this mod via CKAN on KSP 1.10. This means it automatically installed the Kopernicus Planetary System Modifier (which is updated up to KSP 1.9) and Parallax. in the loading screen I get a error message from Kopernicus stating it does not work with my current version of KSP. This made me a bit worried but I went through with it anyways just to be sure. so far I have restarted KSP at least eight times with the same error message in the loading screen, and the same result in the main menu, three kerbals floating in front of an unmodded Kerbin. now both you and CKAN claim that this mod works on KSP 1.10 and the comments seem to confirm that, so I am wondering if there might be something wrong with my game/how CKAN installs the mod? loading screen error: main menu: I will also mention that I have tried to open a save just in case (in this case it would be making a new game) three times but the results were as expected an unmodded solar system I will also provide logs upon request but currently I don't have enough time for that I actually probably should mention that when I do enter a save, the terrain looks not like stock KSP (assuming it is thanks to Parallax), and the sea is almost completely transparant Download the correct version of Kopernicus from the link in the OP and your troubles should be fixed. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 7, 2020 Author Share Posted October 7, 2020 51 minutes ago, DodoOnTheMün said: now both you and CKAN claim that this mod works on KSP 1.10 and the comments seem to confirm that, so I am wondering if there might be something wrong with my game/how CKAN installs the mod? 51 minutes ago, DodoOnTheMün said: I installed this mod via CKAN on KSP 1.10. This means it automatically installed the Kopernicus Planetary System Modifier (which is updated up to KSP 1.9) Download Kopernicus 1.10. https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1101r-t-bs-kopernicus-unified-bleeding-edge-branch/ Quote Link to comment Share on other sites More sharing options...
Yoloking Mapping Posted October 8, 2020 Share Posted October 8, 2020 Hi there, I recently installed Beyond Home I encountered some problems when opening the gameWhen I first opened ksp, the ground is basically pink. Any solutions? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 8, 2020 Author Share Posted October 8, 2020 1 hour ago, Yoloking Mapping said: Hi there, I recently installed Beyond Home I encountered some problems when opening the gameWhen I first opened ksp, the ground is basically pink. Any solutions? Can you send your log? Quote Link to comment Share on other sites More sharing options...
Yoloking Mapping Posted October 8, 2020 Share Posted October 8, 2020 47 minutes ago, Gameslinx said: Can you send your log? Well I don't know exactly how to post a text file, but here it is. http://www.mediafire.com/file/v7z4lvtqrhdhz3f/KSP.log/file Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 8, 2020 Author Share Posted October 8, 2020 (edited) 1 hour ago, Yoloking Mapping said: Well I don't know exactly how to post a text file, but here it is. http://www.mediafire.com/file/v7z4lvtqrhdhz3f/KSP.log/file Beyond Home isn't even installed, my dude You sure you sent the right log? Edited October 8, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Yoloking Mapping Posted October 8, 2020 Share Posted October 8, 2020 (edited) 15 hours ago, Gameslinx said: Beyond Home isn't even installed, my dude You sure you sent the right log? Oh sorry! I didn't send the correct log, my bad! Here's the correct one: http://www.mediafire.com/file/v7z4lvtqrhdhz3f/KSP.log/file I really should've double checked it. Spoiler I updated the same link so I think it might just give the exact same file. Well you can just give it a try Spoiler I removed the Parallax-linux.unity3d and Parallax-macosx.unity3d and Rhode's surface is back to normal, however Gateway's rings are pink and Lua's terrain is glitchy Edited October 9, 2020 by Yoloking Mapping Fixed Rhode's Pink surface Quote Link to comment Share on other sites More sharing options...
ernstsmit Posted October 9, 2020 Share Posted October 9, 2020 (edited) Please help. I installed this: 1) KSP 1.8.1(with both DLC) 2) Beyond Home 1.5.2 3) Kopernicus 1.8.1-1 4) Parallax 1.0.1 (I also tried removing this, with no change). I get this black terrain that follows me around with a rover and also with an airplane. I removed Parallax and it made no difference. I changed the tessellation and texture settings for my video driver and it made no difference. I did turn terrain scatters to 100% and set terrain quality to highest as instructed. Does anyone know how I can fix this, please? I really want to play this mod, but if I cannot get this fixed then it is basically unplayable. The system I'm playing on has a 1300X CPU, a RX550 GPU with 4GB VRAM and 16GB of memory. KSP log file: https://drive.google.com/file/d/13HU-ZlVskGtdoE6gr319dAcl2T73G3jn/view?usp=sharing Edited October 9, 2020 by ernstsmit Added log file Quote Link to comment Share on other sites More sharing options...
ernstsmit Posted October 9, 2020 Share Posted October 9, 2020 On 9/24/2020 at 8:27 PM, Geonovast said: I am also getting the black squares. They seem to follow me whereever I go, however they disappear when I am about 1km above the ground. Primarily have been trying in KSP 1.9.1, but I get the same result in 1.10.1. I get it in Linux and in Windows. GoG and Steam versions of the game. Tried on two different computers. i7-7700K/64GB DDR4/GTX 1070Ti and Ryzen 7-2700/32GB DDR4/GTX 1070Ti. Same result in every combination. Terrain scatters enable and turned up to 100%. I have tried it with and without Parallax, with and without EVE/Scatterer, with and without Sigma. For 1.9.1, using Kopernicus 1.9.1-1 from here. For 1.10.1, using Kopernicus BE 1101 Release 30 from here. Using Beyond Home version 1.5.1 (BTW, in case nobody else has reported it, either the 1.5.1 download on github is wrong or the version file is wrong, as it says 1.4.0.) Log File: https://drive.google.com/file/d/1dNwuv0VfEHXqHeG6-_VuhYzlGw7I8iQF/view?usp=sharing Edit: I tried aga in, fresh install of 1.10.1 with just Kopernicus, Beyond Home, and Parallax. I get this on startup: Terrain Quality is on Ultra. Beyond Home, Kopernicus, and Modular Flight Integrator are all installed. It's still working to some degree since the game loads and I'm able to launch vessels, just with those black boxes. Hello, I have the same problem. Did you get this fixed??? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 9, 2020 Author Share Posted October 9, 2020 (edited) 41 minutes ago, ernstsmit said: I get this black terrain that follows me around with a rover and also with an airplane. I removed Parallax and it made no difference. I changed the tessellation and texture settings for my video driver and it made no difference. I did turn terrain scatters to 100% and set terrain quality to highest as instructed 41 minutes ago, ernstsmit said: KSP 1.8.1(with both DLC) 28 minutes ago, ernstsmit said: Hello, I have the same problem. Did you get this fixed??? Use the right version Edited October 9, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
DodoOnTheMün Posted October 9, 2020 Share Posted October 9, 2020 I've recently started a campaign with the modpack and I just want to know if every celestial body has at least one anomaly/POI, because I've found it a absolute nightmare finding a solution to travel around on Lua so far and the kerbnet does not seem to show any anomalies on any of the bodies I've scanned currently, and while I don't want to know where these are as I want to discover them myself, I'd prefer skipping adventure in exchange for not having to explore every square centimeter of a planet or moon just to find there was nothing to find at all in the first place Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 9, 2020 Author Share Posted October 9, 2020 1 minute ago, DodoOnTheMün said: I've recently started a campaign with the modpack and I just want to know if every celestial body has at least one anomaly/POI, because I've found it a absolute nightmare finding a solution to travel around on Lua so far and the kerbnet does not seem to show any anomalies on any of the bodies I've scanned currently, and while I don't want to know where these are as I want to discover them myself, I'd prefer skipping adventure in exchange for not having to explore every square centimeter of a planet or moon just to find there was nothing to find at all in the first place Planets don't have 'anomalies' or 'POIs' that show up on scanners. I use the terrain scatter system, which means there are multiple "unique" objects on each planet. These can't be detected by scanners due to limitations in the game, unfortunately, but you don't have to explore every square centimeter - Hundreds spawn across the entire planet, making is fairly easy for you to find one if you land in the right biome. Quote Link to comment Share on other sites More sharing options...
DodoOnTheMün Posted October 9, 2020 Share Posted October 9, 2020 (edited) 4 minutes ago, Gameslinx said: Planets don't have 'anomalies' or 'POIs' that show up on scanners. I use the terrain scatter system, which means there are multiple "unique" objects on each planet. These can't be detected by scanners due to limitations in the game, unfortunately, but you don't have to explore every square centimeter - Hundreds spawn across the entire planet, making is fairly easy for you to find one if you land in the right biome. that's nice to know and also extremely impressive in the eyes of a software lobotomite like myself Edited October 9, 2020 by DodoOnTheMün better wording Quote Link to comment Share on other sites More sharing options...
Matchlight Posted October 9, 2020 Share Posted October 9, 2020 Hi, I didnt turn on Terrrain Scatter to 100% when i first started Beyond Home, and im wondering if I can still get the details to appear somehow. It wouldnt be good playing without all of those incredible surface objects! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 9, 2020 Author Share Posted October 9, 2020 12 minutes ago, Matchlight said: Hi, I didnt turn on Terrrain Scatter to 100% when i first started Beyond Home, and im wondering if I can still get the details to appear somehow. It wouldnt be good playing without all of those incredible surface objects! You can still increase the scatter percentage, it'll just need a game restart for the changes to apply Quote Link to comment Share on other sites More sharing options...
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