HB Stratos Posted October 30, 2020 Share Posted October 30, 2020 Since there is no direct thread for Camera Tools I figured I'd come here with my issue. I like to make a lot of cinematics, for which Camera Tools is a great mod, though annoyingly it breaks whenever I try to use any Slowmotion Mod. With the large crafts I use I pretty much always have to use those to get any stable frame rate. https://imgur.com/a/0g4WhdE please refer to this video showing off the issue, even when using a fixed pyhsics step camera tools breaks the second Slowmo is enabled. This happens even at 100% time speed set and even with other slow motion capable mods like better time warp. I would provide log files, though I checked them and there are no messages reported. Now I'm left wondering if there was any fix for this issue, it has been there as long as I've been using camera tools (KSP version 1.3.1) and it would really help me out a lot to have a fix for this. Thanks in Advance for Help! Quote Link to comment Share on other sites More sharing options...
Xd the great Posted October 31, 2020 Share Posted October 31, 2020 On 10/30/2020 at 8:46 AM, HB Stratos said: Since there is no direct thread for Camera Tools I figured I'd come here with my issue. I like to make a lot of cinematics, for which Camera Tools is a great mod, though annoyingly it breaks whenever I try to use any Slowmotion Mod. With the large crafts I use I pretty much always have to use those to get any stable frame rate. https://imgur.com/a/0g4WhdE please refer to this video showing off the issue, even when using a fixed pyhsics step camera tools breaks the second Slowmo is enabled. This happens even at 100% time speed set and even with other slow motion capable mods like better time warp. I would provide log files, though I checked them and there are no messages reported. Now I'm left wondering if there was any fix for this issue, it has been there as long as I've been using camera tools (KSP version 1.3.1) and it would really help me out a lot to have a fix for this. Thanks in Advance for Help! Are you using the correct version and all dependencies? Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted October 31, 2020 Share Posted October 31, 2020 Yes, I do have everything installed correctly. The mod also works prefectly fine when not using slow motion. But as I said, that isn't always an option for me. Are you able to replicate the issue? (the slowmo mod I use is TimeControl) Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 3, 2020 Share Posted November 3, 2020 Does this work on 1.10? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted November 3, 2020 Share Posted November 3, 2020 2 hours ago, xD-FireStriker said: Does this work on 1.10? Try runway version. Still under development (but stable enough for scott to run some competitions) though. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 3, 2020 Share Posted November 3, 2020 6 minutes ago, Xd the great said: Try runway version. Still under development (but stable enough for scott to run some competitions) though. whats the runway version? Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 3, 2020 Share Posted November 3, 2020 3 minutes ago, Xd the great said: to run some competitions Talking about competitions, I haven't heard about Runway Project competitions for a while. 3 minutes ago, xD-FireStriker said: whats the runway version? Is a fork of BD Armory optimized for Scott Manley's Runway Project. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 3, 2020 Share Posted November 3, 2020 1 minute ago, computercat04 said: Is a fork of BD Armory optimized for Scott Manley's Runway Project. oh i see. Im not expecting the most stable experience on 1.10, if it "works" on Luna Multiplayer i will use it. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 3, 2020 Share Posted November 3, 2020 1 minute ago, xD-FireStriker said: oh i see. Im not expecting the most stable experience on 1.10, if it "works" on Luna Multiplayer i will use it. It works and is very nice. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 3, 2020 Share Posted November 3, 2020 Just now, computercat04 said: It works and is very nice. Sweet. BDA is a mod that takes forever to get updated (which is understandable) so something is better then nothing. Especially since my group mostly uses it for parts instead of air to air combat which we do wanna try out some day. I predict it won’t end well but the result would be fun either way Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 3, 2020 Share Posted November 3, 2020 Where do I find it? Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 3, 2020 Share Posted November 3, 2020 10 minutes ago, xD-FireStriker said: Where do I find it? Here Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted November 3, 2020 Author Share Posted November 3, 2020 Just to let you know guys. I haven't released a version for KSP 1.10 because at some point I expect that the Runway Project dev team will become officially the new BDArmory dev team. They are doing great improvements to BDArmory and I highly suggest to use their brach. However, If you are interested in multiplayer then you will still need to use my custom BDAMultiplayer for the moment. Finally, as soon as a there are a new BDArmory ReContinued thread I will close this one. I might continue contributing to the new fork Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 4, 2020 Share Posted November 4, 2020 9 hours ago, jrodriguez said: Just to let you know guys. I haven't released a version for KSP 1.10 because at some point I expect that the Runway Project dev team will become officially the new BDArmory dev team. They are doing great improvements to BDArmory and I highly suggest to use their brach. However, If you are interested in multiplayer then you will still need to use my custom BDAMultiplayer for the moment. Finally, as soon as a there are a new BDArmory ReContinued thread I will close this one. I might continue contributing to the new fork I have to thank you and the rest of the BDAc Team for keeping this mod alive and all the work you have done. i cant wait to see whats in store with runway project devs. Just wondering does the 1.9 build work on 1.10 without funky drag stuff and floating parts. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 5, 2020 Share Posted November 5, 2020 How can I fire a HEKV1 missile in space to hit a target? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted November 6, 2020 Share Posted November 6, 2020 17 hours ago, computercat04 said: How can I fire a HEKV1 missile in space to hit a target? 1. Lock with radar 2. Fire missile. (I don't know, but possibly the missile may be broken.) On 11/3/2020 at 10:58 PM, computercat04 said: Talking about competitions, I haven't heard about Runway Project competitions for a while. Season 2 is running on discord Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 12, 2020 Share Posted November 12, 2020 On 11/5/2020 at 5:22 AM, computercat04 said: How can I fire a HEKV1 missile in space to hit a target? i think the max range of hekv is like 40 km, that means u need a low (under 80 km) kerbin orbit and fly ur plane as high as u can, then u launch it as it fly over u, I did it once. Quote Link to comment Share on other sites More sharing options...
cptnoname Posted November 14, 2020 Share Posted November 14, 2020 On 11/5/2020 at 8:22 AM, computercat04 said: How can I fire a HEKV1 missile in space to hit a target? I believe you'll have to be at or above stationary orbit altitudes, because the mod uses the ground below as it's coordinate base. At low orbital altitudes all of the BDA weapons are useless. I've been told that fighting near the smallest moons is best. You probably need a detecting and tracking fire control radar as well to lock the target to get guard mode to work properly Quote Link to comment Share on other sites More sharing options...
Titotacoman Posted November 16, 2020 Share Posted November 16, 2020 ive tried everything and i cant get past 20mm vulcan in loading screen ive redownloaded from ckan and github but nothing works Quote Link to comment Share on other sites More sharing options...
ubkwy Posted November 17, 2020 Share Posted November 17, 2020 Any tips on making a decent armored vehicle, that doesn't blow up seconds after being shot? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted November 17, 2020 Share Posted November 17, 2020 15 minutes ago, ubkwy said: Any tips on making a decent armored vehicle, that doesn't blow up seconds after being shot? Make a branching frame from your root part, put armor on top, keep internals/vehicle away from HE because that stuff's broken AF. Oerlikon > Abrams gun. Quote Link to comment Share on other sites More sharing options...
ubkwy Posted November 17, 2020 Share Posted November 17, 2020 5 minutes ago, Sidestrafe2462 said: Make a branching frame from your root part, put armor on top, keep internals/vehicle away from HE because that stuff's broken AF. Oerlikon > Abrams gun. Thanks for the reply, do you have any pictures/diagrams whatever so I can see the rough sort of shaped frame I should be aiming for? Also, what's HE? Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted November 18, 2020 Share Posted November 18, 2020 HE = High Explosive. Maybe also consider spaced armour to trigger HE before it hits main armour? Quote Link to comment Share on other sites More sharing options...
ubkwy Posted November 18, 2020 Share Posted November 18, 2020 10 hours ago, Jeb_Needs_A_Parachute said: HE = High Explosive. Maybe also consider spaced armour to trigger HE before it hits main armour? Thanks, but I still don't really know a general shape or designs for the build, Its also hard to find BD armory videos online to see examples. I've seen a few from Son of Smith but he doesn't seem to have one for ground vehicles (If you couldn't tell, I'm a total noob to bdarmory, and ksp in general). Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted November 19, 2020 Share Posted November 19, 2020 (edited) Guide to tank AI. Just a quick YouTube search. I might try and see if there is any way I could upload my design. (PS, really you just use structural parts to make a frame, them build a box out of armour panels which are sloped at the ends.) Also I'm somewhat new to BDAc myself, having joined at the start of the year, but I have spent some time. I would suggest just not being ambitous and making a few of the craft from Son of Smith first Edited November 19, 2020 by Jeb_Needs_A_Parachute Quote Link to comment Share on other sites More sharing options...
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