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ksp transfer dialogue spawner


Majorjim!

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Hi all,

 I fired up KSP for the first time in over a year and I was checking through all my craft to see if anything was broken by updates. They all spawn in fine even though some parts have moved alot.. The funny thing is even though they load in fine some craft say they are missing a transfer dialogue spawner. Any idea what this might be?

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5 minutes ago, Majorjim! said:

Hi all,

 I fired up KSP for the first time in over a year and I was checking through all my craft to see if anything was broken by updates. They all spawn in fine even though some parts have moved alot.. The funny thing is even though they load in fine some craft say they are missing a transfer dialogue spawner. Any idea what this might be?

I've noticed the game alerts you to missing craft plugins as well.

Perhaps it was a plug in from some mod you had used in the past when the craft was built?

Also, welcome back! I was also just playing KSP for the first time in awhile today, must be something in the air?

Edited by Rocket In My Pocket
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12 minutes ago, Rocket In My Pocket said:

I've noticed the game alerts you to missing craft plugins as well.

Perhaps it was a plug in from some mod you had used in the past when the craft was built?

Also, welcome back! I was also just playing KSP for the first time in awhile today, must be something in the air?

Cheers mate! It felt odd to play again. I had forgotten a few of the buttons but my fingers seemed to find most with no issue. Im bummed that some of the moving parts of old craft have moved and dont work but I plan on fixing them. :)

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1 minute ago, Majorjim! said:

Cheers mate! It felt odd to play again. I had forgotten a few of the buttons but my fingers seemed to find most with no issue. Im bummed that some of the moving parts of old craft have moved and dont work but I plan on fixing them. :)

Same, I was all thumbs for a bit lol.

I've actually had a really good experience with old crafts so far, even when the game says parts are missing, it just auto-replaces them with the relevant new part and loads it anyways.

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1 minute ago, Rocket In My Pocket said:

Same, I was all thumbs for a bit lol.

I've actually had a really good experience with old crafts so far, even when the game says parts are missing, it just auto-replaces them with the relevant new part and loads it anyways.

Yes that was pleasantly surprising! Wheels seem to STILL be broken though.

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3 minutes ago, Majorjim! said:

Yes that was pleasantly surprising! Wheels seem to STILL be broken though.

I get a little bounce in the fixed ones, but the rest seem fine (By KSP's standards) on my end at least?

I find if you do have bouncing issues though, the best solution is to raise the Damper value, and lower the Strength value on the spring.

Edited by Rocket In My Pocket
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Stock craft from before version 1.2 have a TransferDialogSpawner in each crew-able part. 
That entry was silently removed in version 1.2, but whenever we open a pre-1.2 craft in the new version we get that message.

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