J534 Posted April 19 Share Posted April 19 Am I imagining things? I swear I remember stumbling upon some kind of large diagram or flow chart for rational resources somewhere in this thread. Maybe I'm getting it confused with something else? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 20 Share Posted April 20 3 hours ago, J534 said: Am I imagining things? I swear I remember stumbling upon some kind of large diagram or flow chart for rational resources somewhere in this thread. Maybe I'm getting it confused with something else? Not sure it's the diagrams you're thinking of, but there are several diagrams for resource recipes in the wiki which is linked from the opening post of this thread. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted May 6 Share Posted May 6 (edited) Spoiler On 4/2/2021 at 9:46 PM, JadeOfMaar said: @Ozzy.R That sounds good to me so I've made the changes. I know I used to have the water map like this one on the Mun but now I'm not getting that anymore, and I don't know why. I'll share the logs if needed. What's wrong with my build? LOGS I've just realized after playing on sandbox running some tests that Duna has no water whatsoever and Laythe only gets 2.37% globally. Edited May 6 by adriangm44 Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted May 7 Share Posted May 7 (edited) I really don't know what's wrong. This is the problem that's taking me the longest to troubleshoot, still no water in Duna and all the other things I posted, but this specific one broke my playthgough and I really don't want to abandon KSP again... UPDATE: This is silly, I could've done this the first. Version 2.0.6 breaks the biome templates, they don't work properly and I wasn't able to fix it with any modification or patch to the cfg. Went down to 2.0.4, works perfectly. Edited May 7 by adriangm44 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 7 Author Share Posted May 7 @adriangm44 Sorry about that. I'm not sure what to say about it but I've been working on it and I can release fixes soon. Have you tried drilling and splitting Hydrates? It's the thing to do when direct Water is lacking or unavailable. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted May 8 Share Posted May 8 (edited) 16 hours ago, JadeOfMaar said: @adriangm44 Sorry about that. I'm not sure what to say about it but I've been working on it and I can release fixes soon. Have you tried drilling and splitting Hydrates? It's the thing to do when direct Water is lacking or unavailable. That's a first for me, thank you. I've been playing the game for many years, however, I've been doing the same missions, as my PC wasn't able to withstand the whole Kerbalism, RR and many other mods that IMO the game needs to not become boring. Now I'll be passing my last threshold, which was 3 years ago, and I'll set up my first Mun base in 2.5x. So it's exciting when everything works, and devastating when things start to crumble hahaha. Thanks for your work! Edited May 8 by adriangm44 Btw, I'll keep the Hydrates thing in mind for when I set base in Duna, as equatorial bases are so much more efficient as polar ones. Quote Link to comment Share on other sites More sharing options...
GrimerX Posted May 13 Share Posted May 13 Hello folks - returning to the game after a year. For the most part my modpack is working but I have a few RR related issues I'm not sure how to debug. There are quite a few that look like this. Has anyone seen something like this before? I've debugged MM patches plenty of times but not sure what B9 is wanting to do here. [WRN 20:06:53.183] Warning on PartSubtype Work4 on module ModuleB9PartSwitch (moduleID='Blacksmith') on part Large.Crewed.Lab: Could not find matching module [WRN 20:06:36.080] Warning on PartSubtype CarbonDioxide on module ModuleB9PartSwitch (moduleID='RRGasSwitch1') on part RRConverterCryomatS2: Could not find matching module Thanks in advance for any help! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 14 Author Share Posted May 14 @GrimerX There is lack for configs for System Heat and expecially Kerbalism System Heat. I'll include this in an update and let you know. Quote Link to comment Share on other sites More sharing options...
GrimerX Posted May 15 Share Posted May 15 5 hours ago, JadeOfMaar said: @GrimerX There is lack for configs for System Heat and expecially Kerbalism System Heat. I'll include this in an update and let you know. Ah, cool. Thanks. I use System Heat but not the Kerbalism version [anymore]. No rush and if I can help, let me know! Quote Link to comment Share on other sites More sharing options...
Apollo 13 Posted May 19 Share Posted May 19 I have an issue were all the atmospheric resources like oxygen, CO2, ammonia and nitrogen are liquid and can't extract them with any air scoops or filters Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 20 Author Share Posted May 20 22 hours ago, Apollo 13 said: I have an issue were all the atmospheric resources like oxygen, CO2, ammonia and nitrogen are liquid and can't extract them with any air scoops or filters Howdy. I must assume one of the following: You have many mods installed that you don't know what they do and one of them is doing something to your air scoops. You're not using Rational Resources' own scoops or compatible ones in other mods such as Stockalike Mining Extension (+ Rational Resources Companion for the integration of them). If you are using Rational Resources' MISPLACED series scoops then you're not moving fast enough. They require the vessel to be moving fast. Quote Link to comment Share on other sites More sharing options...
Apollo 13 Posted May 20 Share Posted May 20 (edited) 6 hours ago, JadeOfMaar said: Howdy. I must assume one of the following: You have many mods installed that you don't know what they do and one of them is doing something to your air scoops. You're not using Rational Resources' own scoops or compatible ones in other mods such as Stockalike Mining Extension (+ Rational Resources Companion for the integration of them). If you are using Rational Resources' MISPLACED series scoops then you're not moving fast enough. They require the vessel to be moving fast. Okay, I isolated only rational resources and the kerbalism mods, there must be some conflicting issue with kerbalism, the atmosperic harvesters for kerbalism don't seem to be compatible LqdO2, LqdCO2 and Lqdnitrogen in the CRP atmosphere config files in RR. For instance, the Atm_Terra file has LqdOxygen and the kerbalism harvesters requires just Oxygen. Edited May 20 by Apollo 13 Quote Link to comment Share on other sites More sharing options...
J534 Posted May 21 Share Posted May 21 (edited) On 4/19/2024 at 6:02 PM, Aelfhe1m said: Not sure it's the diagrams you're thinking of, but there are several diagrams for resource recipes in the wiki which is linked from the opening post of this thread. Nah... I've seen all of the diagrams in the wiki. I must be mixing it up with something else. But while I'm posting anyone have any idea if regolith can be used for anything? Not 100% sure if thats coming from rational resources, stock, or another mod. Edited May 21 by J534 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 21 Author Share Posted May 21 @J534 Perhaps you're thinking of the resource maps from MKS, KSPIE or Kerbalism. Regloith comes from KSPIE and (afaik) only serves as an ore of He-3. @Apollo 13 Ah. I've left some RR Kerbalism harvesters expecting gas type and not liquid type. I'll fix that. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 21 Author Share Posted May 21 Release 2.0.7 Updated RationalResources: Added missing hotspots for pure Water on Kerbin, Duna, Laythe, Moho. @adriangm44 Updated biome templates (CRP only). Updated RationalResourcesBlacksmith: Created/Fixed SystemHeat integration. @GrimerX Updated RationalResourcesELUtilities: Added protection against possible duplicate SystemHeat module. Updated SystemHeat efficiency curves. Updated RationalResourcesKerbalism: Fixed atmo scoops seeking gas form resources when liquid forms are placed. @Apollo 13 Quote Link to comment Share on other sites More sharing options...
GrimerX Posted May 23 Share Posted May 23 @JadeOfMaar - thank you for the update. Unfortunately I still get the same set of errors. Can I do anything to help you debug this? I'm not super familiar with B9 but if you have an idea what to look for, let me know and I'll dig in. A broader list of the errors - I can get you the KSP log if you like. https://imgur.com/a/jjV7w3J Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23 Author Share Posted May 23 1 hour ago, GrimerX said: Unfortunately I still get the same set of errors. Can I do anything to help you debug this? I did not encounter this error for myself and I have no other guesses for what the cause might be. Once you have no ModuleManager errors, send me your GameData/ModuleManager.ConfigCache, your KSP.log and your Logs/ModuleManager/<files> Quote Link to comment Share on other sites More sharing options...
Kai_LSS Posted May 23 Share Posted May 23 Is it just me Or RR Input does not support "Exoticminerals" I can't seem to find the option anywhere is their a fix? If so I'd like to know I'm using CKAN so That might be the issue Im quite desperate. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23 Author Share Posted May 23 11 hours ago, Kai_LSS said: Is it just me Or RR Input does not support "Exoticminerals" I can't seem to find the option anywhere is their a fix? If so I'd like to know I'm using CKAN so That might be the issue Im quite desperate. You're right. ExoticMinerals is missing. I'll fix and release that very soon. Rational Resources doesn't have anything in itself to do with that so it didn't seem important and it faded in priority. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 24 Share Posted May 24 @JadeOfMaar I'm like 80% sure that the answer is yes, but the extras work with KerbalAtomics and Cryotanks, right? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 25 Author Share Posted May 25 1 hour ago, dlrk said: @JadeOfMaar I'm like 80% sure that the answer is yes, but the extras work with KerbalAtomics and Cryotanks, right? Yes to both. Quote Link to comment Share on other sites More sharing options...
Kai_LSS Posted June 20 Share Posted June 20 Sorry to bother but hey it's me Kai_LSS I won't remind or bother you on this topic ever again after this I just want to know if your working on exotic minerals being added to RR Input sorry again for wasting your time I won't come back the only reason I decided to post is because it's been a month and I've been checking everyday once again I apologize if this bothered you or came off as impatient I'll gladly wait for the update keep up the good work Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 20 Author Share Posted June 20 1 hour ago, Kai_LSS said: Sorry to bother but hey it's me Kai_LSS I won't remind or bother you on this topic ever again after this I just want to know if your working on exotic minerals being added to RR Input sorry again for wasting your time I won't come back the only reason I decided to post is because it's been a month and I've been checking everyday once again I apologize if this bothered you or came off as impatient I'll gladly wait for the update keep up the good work Sorry. I haven't seen your request as bothersome. Thanks for reminding me. I've forgotten and been trying to remember. I'm currently between burnout, geting into another speedrun maintenance phase (and getting tunnel-vision) and thinking a lot on things outside of KSP. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 20 Author Share Posted June 20 Release 2.0.7.1 Updated RationalResources: Added ExoticMinerals option to Ore tanks. @Kai_LSS Updated RationalResourcesKerbalism: Hopefully fixed Chill-O-Tron issues of resource switching and KerbalismSystemHeat. Quote Link to comment Share on other sites More sharing options...
GrimerX Posted June 20 Share Posted June 20 I can confirm this update fixed my ModuleB9PartSwitch errors. I have none left after this update. Thank you very much! I do appreciate it. Quote Link to comment Share on other sites More sharing options...
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