Steigleder Posted September 29, 2024 Share Posted September 29, 2024 Hi, Here's a warning for those of you who use RSS/RO/Real Fuels I installed the mod RR RCS Family and all my RCS were stopped working, and I could only use liquid nitrogen because it was the only compatible fuel. Quote Link to comment Share on other sites More sharing options...
moyashii Posted November 19, 2024 Share Posted November 19, 2024 I'm having a problem when the Companion module is enabled. It somehow breaks proc fuel tanks completely, and they hold no fuel or resources other than the ones added by the mod. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 21, 2024 Author Share Posted November 21, 2024 Hi @moyashii. Have you tried deleting GameData\RationalResourcesCompanion\CRPDefault\ProceduralTanks.cfg or the patch from other mods (namely CryoTanks) that may also affect proc tanks? My config should be error-free. It definitely doesn't try to subtract anything (which would be an easy cause of problems). If there's a mod other than CryoTanks that affects proc tanks then I'll need to know in order to troubleshoot it. Quote Link to comment Share on other sites More sharing options...
moyashii Posted November 21, 2024 Share Posted November 21, 2024 (edited) 6 hours ago, JadeOfMaar said: Hi @moyashii. Have you tried deleting GameData\RationalResourcesCompanion\CRPDefault\ProceduralTanks.cfg or the patch from other mods (namely CryoTanks) that may also affect proc tanks? My config should be error-free. It definitely doesn't try to subtract anything (which would be an easy cause of problems). If there's a mod other than CryoTanks that affects proc tanks then I'll need to know in order to troubleshoot it. Yeah, I eventually figured that out on my own after a couple painful hours of troubleshooting, lol (install takes forever to boot up with all the mods I have). I'm not really sure what in the .cfg is conflicting/causing it to happen, very weird. I do have 200+ mods installed, though. So I can't really expect smooth sailing. EDIT: Here's the modlist, if you're interested. Maybe it's an easy spot if you're aware of any compatibility issues off the bat. https://pastebin.com/nAXm9LH4 Edited November 21, 2024 by moyashii Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted December 2, 2024 Share Posted December 2, 2024 (edited) On 9/21/2020 at 10:55 AM, EimajOzear said: While this is relevant, I can't find any tanks which allow me to store any of the Lqd______ resources. I have CRP and B9 Part Switch installed. Edit: Except for LqdHydrogen of course (due to having CryoEngines installed) Edit 2: So the CryoTanks show up in the RR fuel tanks category, but are not configurable (in-game) to contain LqdNitrogen, LqdCO2, etc. The RR Bread tanks are there but I would prefer cylindrical tanks to contain LqdNitrogen (and the others) - how would I go about configuring them to allow this? On 9/21/2020 at 12:50 PM, JadeOfMaar said: @EimajOzear Add Extras/RR_TankSwitchForSquad.cfg to your GameData, and have RationalResourcesParts installed if you don't already. This will enable all squad tanks and the CryoTanks to hold LqdXXX. Is this still the case? I can't add RR_TankSwitchForSquad.cfg because of RealFuels. RR Parts extra seems to work, but I don't understand why RealFuels doesn't have LqdNitrogen for any of the tanks (I understand that part is a RealFuels issue/question). Edit: Is there a way to harvest Nitrogen without Kerbalism? Edited December 7, 2024 by Mitokandria Extra question about Nitrogen Quote Link to comment Share on other sites More sharing options...
StarDagger Posted December 23, 2024 Share Posted December 23, 2024 First off: O Glorious Jade! Thank you for your amazing contributions to the modding community! Your Sterling mods are mentioned any time someone asks about "Whut mods should I get?" My question is this, is there a complete list of all the planet packs/celestial addition mod/etc that this hooks into, I have OPM (covered) and Minor Planets expansion. My concern is this, going to various black hole systems and other planet packs, to be faced with just low ore blank templates. *Bows respectfully* Yours in modding Plasma, Star*Dagger Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 27, 2024 Author Share Posted December 27, 2024 On 12/1/2024 at 10:08 PM, Mitokandria said: Is this still the case? I can't add RR_TankSwitchForSquad.cfg because of RealFuels. RR Parts extra seems to work, but I don't understand why RealFuels doesn't have LqdNitrogen for any of the tanks (I understand that part is a RealFuels issue/question). Edit: Is there a way to harvest Nitrogen without Kerbalism? Yes. RR Squad still fully works as intended. I had confirmed that but didn't post because I intended to test the RealFuels thing and report on that. RealFuels doesn't concern itself with nuclear propulsion afaik and LqdNitrogen is among the poorest propellant choices for Isp. With all stock-ish nuke engine mods inheriting the weaknesses of the stock NERV no one is going to dare make LN2 an option. Harvesting Nitrogen without Kerbalism is very much provided by RR Parts. The MISPLACED series ram intakes have you covered. On 12/22/2024 at 11:17 PM, StarDagger said: First off: O Glorious Jade! Thank you for your amazing contributions to the modding community! Your Sterling mods are mentioned any time someone asks about "Whut mods should I get?" My question is this, is there a complete list of all the planet packs/celestial addition mod/etc that this hooks into, I have OPM (covered) and Minor Planets expansion. My concern is this, going to various black hole systems and other planet packs, to be faced with just low ore blank templates. *Bows respectfully* Yours in modding Plasma, Star*Dagger "Glorious?" Nah. I'm by no stretch a majestic being. There is no such list but all planet packs that this mod contains support for have files and folders prefixed with "Pack_" within GameData/RationalResources/Deployment/ . Kcalbeloh is the only planet pack I know of which is RR-compatible but holds the configs for itself. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted January 11 Share Posted January 11 Hello. Fuel switching works well, however when in flight, the fuel flow & engines seem to constantly stop and start. This problem only affects engines that have the fuel switching (this includes SterlingSystems SULEU engines). Is this a limitation, or is this a bug that can be fixed? If relevant, I have the mods BetterTimeWarp, Sterling Systems, CRP, and if more/logs need to be listed, I will happily do so. Furthermore, enabling infinite propellant in the cheats menu fixes the issue, but with the consequence of having infinite propellant. Quote Link to comment Share on other sites More sharing options...
Dixiecapt Posted January 19 Share Posted January 19 Is the following correct? “Rational resources doesn’t control where they are placed, only which resources are placed on which body”. Is there not a way to modify where clean water is located on bodies like the moon and mars in RSS Reborn (aka poles versus equator)? Thanks! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 24 Author Share Posted January 24 @Dixiecapt If you're willing and able to make custom biome maps and the per-biome configs for resource placement, you can get it done. For the most part, water extraction/purification is handwaved as: When you mine Hydrates (which is quite common) from the ground, put it through RR's Hydrates Splitter and dump everything else that comes out. If the planet has ice caps (the ice being water) and lacks RR configs, do make the biome configs and send them to me. RR is mostly just configs so posting updates can be a quick job. If the planet has ice caps (the ice being water) and has RR configs, consider it a very fortunate situation that the planet heaped up that pure water. The water you get from a water ocean or ice cap is filtered of its salt and gunk as you grab it, saving you the extra step of dealing with a resource representing dirty water or cleaned water. If you're asking about KSPIE's distinct Clean Water resource I'm gonna have to leave you high and dry (pun intended). Support for KSPIE is a subject that I tread lightly with. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Saturday at 05:34 AM Share Posted Saturday at 05:34 AM I'd like to request that LqdTritium and Tritium be added to the various tank patches! Tried adding them myself and ended up with an infinite loading screen. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted Saturday at 05:54 AM Author Share Posted Saturday at 05:54 AM 17 minutes ago, DareMightyThingsJPL said: I'd like to request that LqdTritium and Tritium be added to the various tank patches! Tried adding them myself and ended up with an infinite loading screen. I'm afraid to ask how you messed up that badly. I've been contemplating adding a Tritium ecosystem to Sterling Systems. Molten salt reactors are breeder capable so the idea goes: Add an alternate recipe to Sterling's MSRs: They will sip on FissileFuel + Lithium --> Additionally produce Tritium --> This Tritium goes into Sterling Tankage --> The hazardous substance tanks receive a generator module --> Simulate decay/half-life by passively and very slowly eating the Tritium and producing Helium-3 + ThermalPower --> Mining Lithium leads to Helium-3 for fusion fuel systems. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Saturday at 06:12 AM Share Posted Saturday at 06:12 AM 14 minutes ago, JadeOfMaar said: I'm afraid to ask how you messed up that badly. I still don't know either! I feel as though I'm a victim of the Dunning-Kruger Effect: Thought that i knew what i was doing because I've done similar before, but turns out I had no idea what I was doing. 16 minutes ago, JadeOfMaar said: I've been contemplating adding a Tritium ecosystem to Sterling Systems. Molten salt reactors are breeder capable so the idea goes: Add an alternate recipe to Sterling's MSRs: They will sip on FissileFuel + Lithium --> Additionally produce Tritium --> This Tritium goes into Sterling Tankage --> The hazardous substance tanks receive a generator module --> Simulate decay/half-life by passively and very slowly eating the Tritium and producing Helium-3 + ThermalPower --> Mining Lithium leads to Helium-3 for fusion fuel systems. I'll say, that's a pretty neat idea! Quote Link to comment Share on other sites More sharing options...
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