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KSP 1.7.1 Discussion


FreeThinker

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So what has changed?

Where to find the KSP 1.7.1 Changelog?

Edit: found it in the readme.txt:

ChangeLog:
=================================== v1.7.1 ============================================================
+++ Improvements
* Implemented Cargo part category and Inventory processing.
* Implemented PAW UI drop-down grouping functionality.
* Implemented scrollbars to PAW UI windows.
* Added a new type for PAW fields, a double slider to set ranges with a min and max values
* Kerbal Portraits now available on EVA.
* Implemented Axis groups.
* Implemented Action/Axis group override sets (if 'Activate Action Sets' is enabled)
* New game setting - Shadow casting for CBs.
* Add and apply High Gee settings to wheel suspension.

+++ Localization

+++ Parts
* Fix Bobcat, Wolfhound, Kodiak, Poodle, Terrier, Spark, Flea, Hammer SRBs not recognising thrust obstructions.
* Fix Twitch, Spark ISP engine value.
* Fix Flea and Hammer white variant using incorrect texture

+++ Bugfixes
* Fix for maneuver mode UI being interactable while the Pause Menu is active
* Fix for maneuver nodes collapsing to delete mode if moused-over quickly after switching nodes with the maneuver mode UI.
* Fix maneuver node data being copied across nodes in some circumstances when using the maneuver node editor.
* Fix NRE when root part is delete and fuel overlay is turned on.
* Fix Menu Navigation when in the Game Difficulty > Advanced menu.
* Fixes to wheel suspension spring and damper settings.
* Fix wheel damage on docking, undocking and loading on high Gee CBs.
* Fix wheel friction.
* Fix engineer report showing incorrect mass for vessels containing parts with variable part module mass.
* Fix simply clicking on maneuver node resetting the node burn.
* Fix science experiment overwrite dialog text.

+++ Mods
* Added GameSettings.SaveSettingsOnNextGameSave method to flag the settings dirty and trigger a settings save next time the game is saved.
* New GameEvents.onPartActionUIShown when PAW window is shown.
* PartLoader no longer clears modules and resources from preconfigured parts.
* Contracts - contract definitions Nodes are now processed additively. Before subsequent Contract nodes encountered on loading would override each other.
* Experience Trait nodes can now handle multiple Effect nodes in different cfg files.

 

Edited by FreeThinker
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