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keeping rotors in sync.


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I'm just playing around trying out this oddball rover. But, notice how right and left quickly get out of sync with each other despite having identical parameters.  It seems my desire to keep things in sync is butting up against some collision physics in the game maybe?  Any suggestions?

 

 

 

 

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16 minutes ago, Klapaucius said:

Good point. It would be nice to be able to lock them to each other so they behave as one unit--like a fixed axle.  

Remember the parts don't clip. Also, can't you somehow regulate the torque and maybe keep them synced that way?

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34 minutes ago, Kerbart said:

Remember the parts don't clip. Also, can't you somehow regulate the torque and maybe keep them synced that way?

I did already.  The torque settings are all identical, but like you said, if one side encounters just a bit more force, the whole thing is thrown off.  Since they are in symmetry, I cannot put the two sides on separate controllers, and even if I could, I don't think there is enough fine tuning adjustability on the fly to make that practicable. 

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I feel like this craft seems way too easy to tip over.Maybe there should be a second mechanism that helps autocorrect every once a while(fixing the craft while the first mechanism resets...somehow).

We gotta work through the heavy limitations to maybe achieve something that works perfect for a few minutes and then it needs something extra to reset/fix itself.

Edited by Boyster
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By the looks of it a rotor doesn't have infinite torque as it lags as the legs hit the ground. This is probably good since infinite torque would be bad when used on bearings used on props or other things. Why not attach both left and right legs to one rotor and then drag it to the proper spot?

By all means, max rotor torque should mean very high amounts of torque. Maybe have a near infinite torque setting at max setting with a exponential magnitude towards zero torque on the lowest setting. Although it may make calibration finicky so it may not work properly.

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26 minutes ago, Aeroboi said:

 Why not attach both left and right legs to one rotor and then drag it to the proper spot?

Would that work out?I need to test it :D.I am not sure that would work out :D , even if it did in some way....did someone say kraken? :D 

Edited by Boyster
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6 hours ago, Boyster said:

I feel like this craft seems way too easy to tip over.Maybe there should be a second mechanism that helps autocorrect every once a while(fixing the craft while the first mechanism resets...somehow).

We gotta work through the heavy limitations to maybe achieve something that works perfect for a few minutes and then it needs something extra to reset/fix itself.

Well it is. It was a just a throw together test of concept.  But it does highlight the issue I was asking about.

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