Jestersage Posted June 6, 2019 Share Posted June 6, 2019 (edited) In terms of floppiness, is servo better than hinges for not flopping around? Edited June 6, 2019 by Jestersage Quote Link to comment Share on other sites More sharing options...
MechBFP Posted June 6, 2019 Share Posted June 6, 2019 Give it a try and find out. I don’t have enough experience to give an answer yet Quote Link to comment Share on other sites More sharing options...
Phreakish Posted June 6, 2019 Share Posted June 6, 2019 Try turning on rigid attachment for hinges and robotics. I've found a noticeable difference in their ability to not spaghettify. Quote Link to comment Share on other sites More sharing options...
Jestersage Posted June 10, 2019 Author Share Posted June 10, 2019 Yes, turned on rigid attachment on them. That being said, I still want to find out whether there's a difference between sevro and hinges. From "butt dynamos" (ie by visual), I feel the floppiness is about the same for heavy stuff? not sure. What pique my interest is that some people used servos at place where hinges is sufficicent. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted June 11, 2019 Share Posted June 11, 2019 On 6/10/2019 at 11:03 AM, Jestersage said: From "butt dynamos" (ie by visual), I feel the floppiness is about the same for heavy stuff? not sure. What pique my interest is that some people used servos at place where hinges is sufficicent. It's probably a combination of aesthetics and how the mounting surface is configured. Quote Link to comment Share on other sites More sharing options...
Jestersage Posted June 11, 2019 Author Share Posted June 11, 2019 22 minutes ago, Geschosskopf said: It's probably a combination of aesthetics and how the mounting surface is configured. The one I am looking at is CaptKordite's Lunokhod Quote Link to comment Share on other sites More sharing options...
Lazarus MonkeyMan Posted June 18, 2019 Share Posted June 18, 2019 I had a LOT of issues with the robotic parts until they made the "lock" option. I was making a pontoon research craft for Laythe that can travel on both land and water. Needed my wheels to retract up out of the water. Nothing, and I mean NOTHING, was going to make that setup work... Wheels were flopping around like a fish out of water, and they'd inevitably kraken and explode, or destroy the runway. Then the last update introduced the "lock" option, and everything works great. Lock your stuff for ascent/decent/acceleration/etc., and unlock them to traverse. Made a world of difference. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted June 18, 2019 Share Posted June 18, 2019 (edited) 44 minutes ago, Lazarus MonkeyMan said: Then the last update introduced the "lock" option, and everything works great. The lock function was there in 1.7.1. You need Advanced Tweakables turned on to see it. You must have enabled that at some point after updating to 1.7.2. Edited June 18, 2019 by Geonovast Quote Link to comment Share on other sites More sharing options...
Lazarus MonkeyMan Posted June 18, 2019 Share Posted June 18, 2019 (edited) I have KSP on two platforms- my desktop and a surface pro. I play on the surface pro with no internet. My desktop version updated and had the lock option, my surface pro didn't (had to update it by tethering my phone). Now, after the update, I have the lock option on my surface pro. Regardless, the lock option helps with flopiness. *Also: advanced tweakables was turned on in both cases. Edited June 18, 2019 by Lazarus MonkeyMan Quote Link to comment Share on other sites More sharing options...
Geonovast Posted June 18, 2019 Share Posted June 18, 2019 Something was wrong, then, because I fired up a fresh stock install of 1.7.1 and had the Lock option. Quote Link to comment Share on other sites More sharing options...
Lazarus MonkeyMan Posted June 19, 2019 Share Posted June 19, 2019 I mean, we all know KSP never bugs out.... Quote Link to comment Share on other sites More sharing options...
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