Sapphire Posted July 27, 2013 Share Posted July 27, 2013 You do know how ENB works? Like tweak the settings for yourself?No, I don't. I only use ENBs, I never learned how to tweak them. Link to comment Share on other sites More sharing options...
disorderpunk Posted July 27, 2013 Share Posted July 27, 2013 (edited) So sorry Tex_NL , admins , guys. I google searched KSP ENB and this was the 1st and only forum link. I should search inside forum for ENB, So sorry. Admins pls feel free to delete my msgs if needed. Thanks.Hi @Sapphire , DOF is possible but not working great, so someone from Enb forums maybe can fix it (only working at some angles and sometimes enbseries effects reseting itself when ksp change scenes so you need to activate or Alt-Tab out and in game again). Here is a picture.I will post the files here and 4 different effect.txt file . DOF can be activated from enbseries.ini file. Also effect.txt files have DOF options.This is the one i used at previous screenshots 1 page before, ( http://imgur.com/a/x9MZP#0 ) http://www./download/5eoodh9ems4266o/enb_ksp.rarhere are the 4 different effect.txt can be editable and effects On / Off. http://www./download/t7t7ctj05vbfv33/effects.rar(1 folder has chromatic aberration /DOF etc and 2 3 4 , i dont remember, just open and see its options, most effects can be ON and OFF )For activating SweetFX on and off, use Scroll Lock key (between printscreen and pause) and for activating ENBSeries on and off , use Shift - F12 key(sweetfx activated itself when game starts but Not Enbseries, so when at main menu Press Shift - F12) (also ENB deactivates itself time to time when changing Scenes)Put everything inside Enb_ksp.rar to the main folder of ksp where ksp.exe is . To try different effect.txt s at effects.rar , replace it with original effect.txt file and edit as you wish.Edit: i didnt Create those files, so i just edited/combined them for my taste. Thx to enbseries developers and moders.edit2 : Some OnScreenDisplay programs like Msi Afterburner or Steam Overlay can prevent those files to work, so make sure those disabled if enb + sweetfx not working.edit3 : you can adjust Saturation level at SweetFX_settings.txt "define Vibrance 0.15" to a lower number like 0 or -0.15 etc, and all other settings also. Edited July 27, 2013 by disorderpunk Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted August 7, 2013 Share Posted August 7, 2013 So sorry Tex_NL , admins , guys. I google searched KSP ENB and this was the 1st and only forum link. I should search inside forum for ENB, So sorry. Admins pls feel free to delete my msgs if needed. Thanks.Don't worry about it. You didn't just senselessly raise this thread, you added to the discussion in a very relevant way. I'm very interested in this.Cheers!Capt'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
Devo Posted August 7, 2013 Share Posted August 7, 2013 It never hurts to have options Link to comment Share on other sites More sharing options...
sidfu Posted August 7, 2013 Share Posted August 7, 2013 wish i could use a enb for ksp but till they let it use more than 3.8gig ram i cant even run all the mods i want Link to comment Share on other sites More sharing options...
Devo Posted August 7, 2013 Share Posted August 7, 2013 wish i could use a enb for ksp but till they let it use more than 3.8gig ram i cant even run all the mods i wantYou do realise ENB would be using your video ram yeah? Link to comment Share on other sites More sharing options...
bigsilverhotdog Posted August 7, 2013 Share Posted August 7, 2013 (edited) I did a lot of ENB work with rfactor and released several times. I also did extensive work on ENB for Skyrim (customized some lighting mods as well). I am not affiliated with Boris Vorontsov but I've been using ENB for many years on many games. I was actually preparing to work on ENB for KSP this week in conjuction with the first release of a KSP Tweak Guide. Ask me anything.edit: and guys don't bash the OP. He didn't make ENB, he simply made some settings up and released them with a dll that works with ksp (I assume, I haven't checked it but that's what most people do). There are better settings, and not everyone can agree on what settings are best. Edited August 7, 2013 by bigsilverhotdog Link to comment Share on other sites More sharing options...
somnambulist Posted August 7, 2013 Share Posted August 7, 2013 Someone get on that stat! Nethack FTW!Cheers!Capt'n SkunkyKSP Community ManagerNah Kerbal Fortress. "The Kerbals built too rickety and too big". Link to comment Share on other sites More sharing options...
Audiopulse Posted August 7, 2013 Share Posted August 7, 2013 I did a lot of ENB work with rfactor and released several times. I also did extensive work on ENB for Skyrim (customized some lighting mods as well). I am not affiliated with Boris Vorontsov but I've been using ENB for many years on many games. I was actually preparing to work on ENB for KSP this week in conjuction with the first release of a KSP Tweak Guide. Ask me anything.edit: and guys don't bash the OP. He didn't make ENB, he simply made some settings up and released them with a dll that works with ksp (I assume, I haven't checked it but that's what most people do). There are better settings, and not everyone can agree on what settings are best.I remember when this topic came up - I also felt a little uncomfortable about some voices turning the OP down. In my humble opinion - regardless of whether one likes the looks or not - its a great thing to "research" for KSP. So you, too, go on - I dont know too much about the backgrounds, but its enough to be following with interest. Link to comment Share on other sites More sharing options...
bigsilverhotdog Posted August 7, 2013 Share Posted August 7, 2013 Give me a bit of time. I'll see what I can turn out. No promises. ENB has never played particularly well with dark games without custom code, and space is a very dark place. OP also mentioned SweetFX, another option but not one I've preferred to use regularly for other genres where ENB is superior (RPG especially). Might be better for this game? Something to consider. Also don't underestimate Sparse Grid Supersampled Transparency Anti-Aliasing layered on top of standard AA. Works wonders. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted August 7, 2013 Share Posted August 7, 2013 What has me the most interested is what's being done with ENB and ENBoost for Skyrim. Basically it turns off the graphics features (you can use them, this is just designed as a boost only set) and offloads the memory handling to a helper DLL. My Skyrim would get up around 1.5GB RAM and start getting antsy, and this is on a Win7 64bit 8GB machine. With this little boost trick, I am at about 45% RAM than before and the enb DLL seems to hold everything else. This is with the latest 0.200 enb for Skyrim and ENBoost off the Nexus. If this could some how be done for KSP, I would imagine there could be significant improvement for some people.Anyway, good luck, I'll be following it.Cheers!Capt'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
Mantis Toboggan Posted August 7, 2013 Share Posted August 7, 2013 It would be nice to see as many KSP ENB mods as there are for Skyrim, but then the spaceport would overflow... Link to comment Share on other sites More sharing options...
CalculusWarrior Posted August 7, 2013 Share Posted August 7, 2013 Nah Kerbal Fortress. "The Kerbals built too rickety and too big".That is the best sentence. Just. The best. You sir, have some reputation! Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 7, 2013 Share Posted August 7, 2013 What has me the most interested is what's being done with ENB and ENBoost for Skyrim. Basically it turns off the graphics features (you can use them' date=' this is just designed as a boost only set) and offloads the memory handling to a helper DLL. My Skyrim would get up around 1.5GB RAM and start getting antsy, and this is on a Win7 64bit 8GB machine. With this little boost trick, I am at about 45% RAM than before and the enb DLL seems to hold everything else. This is with the latest 0.200 enb for Skyrim and ENBoost off the Nexus. If this could some how be done for KSP, I would imagine there could be significant improvement for some people.[/quote']ENBoost would indeed be awesome for KSP. I've only played with it, haven't looked at how it works, so I wonder how likely it is to be compatible with KSP. Being able to allocate more than ~3GB of RAM would solve a lot of headaches here, but of course, that's not going to happen. The next best thing would be if Squad didn't allocate memory for every single object at startup, but that's not happening either. So, the next best thing would be a dynamic memory manager like ENBoost, which forces the game to operate in a sane way regarding its memory. Link to comment Share on other sites More sharing options...
Ryugi Posted August 7, 2013 Share Posted August 7, 2013 (edited) I'm going to second what Skunky said. I actually tried to force ENBoost to work with ENB for KSP to no effect due to incompatibilities and my total lack of knowledge on such things. The memory wall lots of us are hitting since the .20 release is the single most frustrating thing ever. I used to be able to have easily 2 or maybe 3 times the mods installed I can have now in .20. B9, Firespitter, ISA Mapsat, multiple sizes of stock wings since P-Wings hadn't been created yet... I've stripped the game down to my very small personal mods, one part from Firespitter and the DLL for custom sounds, the Warp Drive Mod, and that's it. As much as I love it, I can't even install B9 without my machine hitting the limit, and that's supposed to be pretty optimized. If there is ANY chance that ENBoost could be made to work for KSP to lighten the load like it does for Skyrim, I think it might just be the mod of the century for a LOT of us lower-end machine folks... Edited August 7, 2013 by Ryugi Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 7, 2013 Share Posted August 7, 2013 I'm going to second what Skunky said. I actually tried to force ENBoost to work with ENB for KSP to no effect due to incompatibilities and my total lack of knowledge on such things. The memory wall lots of us are hitting since the .20 release is the single most frustrating thing ever. I used to be able to have easily 2 or maybe 3 times the mods installed I can have now in .20. B9, Firespitter, ISA Mapsat, multiple sizes of stock wings since P-Wings hadn't been created yet... I've stripped the game down to my very small personal mods, one part from Firespitter and the DLL for custom sounds, the Warp Drive Mod, and that's it. As much as I love it, I can't even install B9 without my machine hitting the limit, and that's supposed to be pretty optimized. If there is ANY chance that ENBoost could be made to work for KSP to lighten the load like it does for Skyrim, I think it might just be the mod of the century for a LOT of us lower-end machine folks...As I understand ENBoost, it would never help the lower-end machine folk. It is designed to take advantage of memory greater than the normal limit (~3.1GB RAM) as well as loading massive amounts of texture data into the GPU's own RAM. The more of each, the more effective ENBoost would be. It creates a cache in a separate process, which essentially doubles the available RAM, then swaps which items are in which process's memory dynamically. If you are on a low-end system, there's not going to be any spare system or gpu RAM for it to use. Link to comment Share on other sites More sharing options...
SpaceK531 Posted August 7, 2013 Share Posted August 7, 2013 Ironically, the more mods I install, the better KSP has performed. Link to comment Share on other sites More sharing options...
RenatsMC Posted August 7, 2013 Share Posted August 7, 2013 hope someone could edit enb and adjust to ksp so it would look neat. Link to comment Share on other sites More sharing options...
Ryugi Posted August 8, 2013 Share Posted August 8, 2013 As I understand ENBoost, it would never help the lower-end machine folk. It is designed to take advantage of memory greater than the normal limit (~3.1GB RAM) as well as loading massive amounts of texture data into the GPU's own RAM. The more of each, the more effective ENBoost would be. It creates a cache in a separate process, which essentially doubles the available RAM, then swaps which items are in which process's memory dynamically. If you are on a low-end system, there's not going to be any spare system or gpu RAM for it to use.Let me put it this way, as I said. .19 allowed me to have many, many more mods installed than .20+ does. My system loaded them fine, only occasionally crashed on launch due to the dreaded 2nd Launch Crash bug which has since been fixed, and I had a blast. Whatever changed in the way .20 handles loading parts or whatnot has effectively killed a great deal of my enjoyment of the game, because I no longer have even half of the options open to me with which to play within the sandbox. My system crashes due to the game maxing out memory where it did not before, even with, easily, twice the amount of part mods and plugins I am currently stuck with. So, if ENBoost can swap out system memory and use it along with GPU memory to even approximate what .19 allowed me to do flawlessly and with no loadscreen crashes, then I think it WOULD help a great deal. Link to comment Share on other sites More sharing options...
Zaeo Posted August 8, 2013 Share Posted August 8, 2013 I have a feeling it has SOMETHING to do with the parts filtering that was introduced in .20. I5 2500kGTX 770 2GB8 GB ddr3I still crash from memory issues, even with that hardware. Makes it interesting testing parts >.<The easiest solution would be for unity to make a breakthough in the x64 department, but that still leaves the x86 users behind. Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 8, 2013 Share Posted August 8, 2013 Let me put it this way, as I said. .19 allowed me to have many, many more mods installed than .20+ does. My system loaded them fine, only occasionally crashed on launch due to the dreaded 2nd Launch Crash bug which has since been fixed, and I had a blast. Whatever changed in the way .20 handles loading parts or whatnot has effectively killed a great deal of my enjoyment of the game, because I no longer have even half of the options open to me with which to play within the sandbox. My system crashes due to the game maxing out memory where it did not before, even with, easily, twice the amount of part mods and plugins I am currently stuck with. So, if ENBoost can swap out system memory and use it along with GPU memory to even approximate what .19 allowed me to do flawlessly and with no loadscreen crashes, then I think it WOULD help a great deal.I have the exact opposite situation you do. .20 essentially allowed me to double the number of mods I'm running. But, this isn't the place to beat that dead horse.As far as I know, there's no source code out there for ENBoost. If it doesn't work for KSP out of the box, there's very little chance it ever will. I can only begin to imagine how its developer optimized it for Skyrim, and I can't imagine it would work for KSP. Skyrim's world is based on cells whose contents are well-defined and fairly unchanging. This would allow for a very efficient look-ahead, to know which data needs to be loaded next into the extended memory, before being swapped into the main memory. KSP is wholly different in that regard, in that objects can be anywhere in the universe, and in constant motion. Link to comment Share on other sites More sharing options...
Beetlecat Posted December 24, 2013 Share Posted December 24, 2013 From what time I've spent using ENB(oost), it's tailored to the Havok/Gamebryo/creation engine. The generic ENB does certainly work, but contains none of the memory-handling magic. It sounds like we just need to get Boris interested in playing KSP! Link to comment Share on other sites More sharing options...
Galacticruler Posted December 24, 2013 Share Posted December 24, 2013 Havoknewer Havok, not older. Link to comment Share on other sites More sharing options...
stupid_chris Posted December 24, 2013 Share Posted December 24, 2013 Old thread is old. Closing this one guys.If the author returns "blablabla" will reopen if asked for, bye. Link to comment Share on other sites More sharing options...
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