SkyZip4K Posted August 21, 2019 Share Posted August 21, 2019 (edited) I think kerbal space program 2 looks stunning. I like the idea of interstellar travel and colonization, but I am worried that we can't keep the freedom ksp 1 had. I would suggest some mandatory things to stay, like the nav ball and all the keyboard controls. Then I would suggest a Gameplay mechanic so we ca place Colonies ANYWHERE. First : launch a factory to the place you want to colonize maybe a beautiful hill or something like that. Second build construction rovers. Third plan your colony, like the way you build bases in subnautica. You can place without you materials but it will only be a hologram. Fourth collect resources, get them to the factory and the let it construct the colony. I would suggest that the modules are built instantly, leaving no room for any time delays that could add micro transactions. I only want to buy the base game and the maybe 2 or 3 dlc's but NO MICROTRANSACTIONS It would really hurt the game. But other than that I am SO EXCITED pls keep up you work! Edited August 21, 2019 by SkyZip4K Forgot the 2 after kerbal Space program Link to comment Share on other sites More sharing options...
James Kerman Posted August 21, 2019 Share Posted August 21, 2019 Welcome to the forum @SkyZip4K. I've moved your topic to KSP 2 discussion. Link to comment Share on other sites More sharing options...
SkyZip4K Posted August 21, 2019 Author Share Posted August 21, 2019 Just now, James Kerman said: Welcome to the forum @SkyZip4K. I've moved your topic to KSP 2 discussion. Ok Link to comment Share on other sites More sharing options...
Recommended Posts