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[0.16] Core Shipyards presents: Modular Carrier Package (UPDATE 0.2)


Core21

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After entering and completing the carrier landing challenge withe serious lag problems, caused by the enourmus amount of parts, i decided to make my own carrier parts.

Pics: http://imgur.com/a/b04pr

0.2: http://www./?hhue6cbv0d73352

changelog:

0.2

+ added rear cap with integrated engine

* changed main float part type to fuel tank

* enabled fuel crosfeed on most parts

* several cfg tweaks

0.1 Initial release

Known issues:

>parts not surface attachable (had some major problems while trying to enable this)

>parts sometimes very wobblie (workaround at the moment: Struts!)

I would be happy about some feedback and if someone wants to make some textures contact me.

Edited by Core21
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Do you intend to create a bridge as well? I'm wondering if (with some clever programming) a catapult of sorts wouldn't be possible ...

Even now it is really hard to build a big enough mobile runway so i didnt want to waste any on-deck space.

But maybe i will do kind of a double deck arrangement with a second deck under the flight deck.

For the catapult thing i have to look into plugin programming (i have some programming experience, so i will give it a try),

until then you can use srbs, there are some very small and quite powerfull in a missile pack i saw somewhere on the forum.

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I've been trying to build small carrier ships to send out and station around the globe to pick up the spacecraft and astronauts, but the stock parts are so limiting.

A recovery ship with a crane would be nice. Maybe a helicopter landing pad. Good to see someone else working on the navy!

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I allready set the connection strengh to insane values, so they should never break.

Part wobblines is a total different thing, it seems to increase with nodes far from the part center (which is the case with parts as big as ship components) and i haven't found a solution with just cfg edits.

So the only thing you can do atm: MOAR STRUTS!!! ;)

I will look into a plugin solution, but i fear the problem could simple be the way the game handels part connections.

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Great mod, thanks for adding engines in the update. I stuck a tower on the side and made it as long as I could.

Pre-update rig

%7Boption%7D<a href="http://imgur.com/65Ej2"><img src="http://i.imgur.com/65Ej2.png" title="Hosted by imgur.com" alt="" /></a>[img/]

I just put wheels on the bottom and rolled it into the water.

%7Boption%7D<a href="http://imgur.com/Z2uDr"><img src="http://i.imgur.com/Z2uDr.png" title="Hosted by imgur.com" alt="" /></a>[img/]

Finally landed one with out exploding

%7Boption%7D<a href="http://imgur.com/hKvfx"><img src="http://i.imgur.com/hKvfx.png" title="Hosted by imgur.com" alt="" /></a>[img/]

Sorry for dark images. Textures would make this even more amazing.

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Great mod, thanks for adding engines in the update. I stuck a tower on the side and made it as long as I could.

Pre-update rig

%7Boption%7D<a href="http://imgur.com/65Ej2"><img src="http://i.imgur.com/65Ej2.png" title="Hosted by imgur.com" alt="" /></a>[img/]

I just put wheels on the bottom and rolled it into the water.

%7Boption%7D<a href="http://imgur.com/Z2uDr"><img src="http://i.imgur.com/Z2uDr.png" title="Hosted by imgur.com" alt="" /></a>[img/]

Finally landed one with out exploding

%7Boption%7D<a href="http://imgur.com/hKvfx"><img src="http://i.imgur.com/hKvfx.png" title="Hosted by imgur.com" alt="" /></a>[img/]

Sorry for dark images. Textures would make this even more amazing.

:huh: so THAT'S how you use them, i was trying something completely different :l

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