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Mod to allow auto-strut changes during time-warp?


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I have a station/space plane obliterating itself due to auto-strut activity. I was wondering if there are any existing mods, or if anyone would be willing to create one that will allow the changing of auto-strut settings during non-physics time warp. it may be the only way for me to save it at this point.

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I know of none, however I may have a fix for you. Never tried it myself but I've tried similar.

  • Find your persistent.sfs file, then back it up. No, seriously back it up. Twice possibly.
  • Open it in a text editor. Notepad will do but I personally prefer Notepad++. Not word or winpad or something like that.
  • Search for the name of your station. You can get that without destroying the station in the tracking station at KSC. You should find that name in the file on a line that looks like:
    name = <Your station's name>
  • Note the line number. If you are using a civilized editor it's probably on the screen. In notepad you can get it by hitting ctrl-G and noting the number in the box already.
  • Search again, from this very point, for "VESSEL" in all caps, without the quotes, with "match case" checked. This should jump to the next ship you have in the game. Note the line number here as well.
  • Go back to the top and again search for your station's name.
  • From this point, start searching for "autostrutMode = " again without the quotes. Every time you find one that says something other than "autoStrutMode = Off", change it to that.
  • Keep doing this until you line number is bigger than the second line number you noted above. At that point, you'll be in another craft.

And when something messes up, restore from one of your plethora of backups :D

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Found another possible way courtesy of @FreeThinker . He's added a feature to KSPIE that will allow me to alter strut states during a time warp, which means I should be able to disable them on the craft before physics kicks in.. if I'm lucky. I'll know Friday. Will be streaming to create a how-to and test video to see if it works. So the hope is to time warp the craft before load, so that it doesn't ever enter physics render and stays together, kill all part strutting.. and see how it goes.

 

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