Medani_Gaming Posted February 11, 2021 Share Posted February 11, 2021 Hey, first of all, Thank you for this Great Mod and possibility to play KSP on a whole new enjoyable Level! I just came back to this mod after a while and im wondering what happened to the " Science Research Upgrades " in KCT ?! Is it gone by patch or is my new Installation bugged?:) Greets Daniel Quote Link to comment Share on other sites More sharing options...
siimav Posted February 11, 2021 Share Posted February 11, 2021 6 hours ago, Medani_Gaming said: " Science Research Upgrades " I'm not sure what those are supposed to be Quote Link to comment Share on other sites More sharing options...
Nobody6 Posted March 3, 2021 Share Posted March 3, 2021 (edited) I've a annoying problem since yesterday. I can no longer ignite some engines (the A4 and XLR41 are the ones I have access to) instead I get an "insufficient resources to ignite" messages. I'm puzzled why it doesn't tell me what is supposedly missing? However the strange thing is, that the very same rocket was working just fine the day before and I didn't change anything or install any updates in the meantime. Help or suggestions to find out what's going on would be very appreciated. Update: After deleting half a dozen shorthand key combinations I was able to access the debug console and find out that I was missing electric charge... ? Turns out my batteries had vanished or were empty. Still strange but I can at least fly again. Edited March 4, 2021 by Nobody6 Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 9, 2021 Share Posted March 9, 2021 I know it has been asked before, but there are a lot of empty nodes in my tree, especially post lunar landing. I wrote this little script: cat ../GameData/RP-0/Tree/RP0TechTree.cfg | grep "id =" | cut -d = -f 2 | sort |uniq > tree_nodes for node in `cat tree_nodes` do node_name=`echo $node | tr -d '\r'` count=`grep --exclude="../GameData/RP-0/Tree/RP0TechTree.cfg" ${node} ../GameData/RP-0/Tree/*.cfg|wc -l` if [ ${count} -eq 0 ] then echo $node_name $count fi done Which looks for nodes that have no support for RP1 "out of the box", it generates this list: Spoiler ORPHANS 0 advancedHabitats 0 advancedLanding 0 avionicsNF 0 colonization2051Avionics 0 colonization2051Comms 0 colonization2051Control 0 colonization2051EDL 0 colonization2051Flight 0 colonization2051Hydrolox 0 colonization2051LifeSupport 0 colonization2051NuclearPower 0 colonization2051Orbital 0 colonization2051Power 0 colonization2051Science 0 colonization2051Solid 0 colonization2051Staged 0 colonization2100Avionics 0 colonization2100Command 0 colonization2100Comms 0 colonization2100Control 0 colonization2100EDL 0 colonization2100Flight 0 colonization2100Hydrolox 0 colonization2100LifeSupport 0 colonization2100NuclearPower 0 colonization2100NuclearProp 0 colonization2100Orbital 0 colonization2100Power 0 colonization2100Science 0 colonization2100Solid 0 colonization2100SpaceStations 0 colonization2100Spaceplanes 0 colonization2100Staged 0 colonization2150Avionics 0 colonization2150Command 0 colonization2150Comms 0 colonization2150Control 0 colonization2150EDL 0 colonization2150ElecProp 0 colonization2150Flight 0 colonization2150Hydrolox 0 colonization2150LifeSupport 0 colonization2150NuclearPower 0 colonization2150NuclearProp 0 colonization2150Orbital 0 colonization2150Power 0 colonization2150Science 0 colonization2150Solid 0 colonization2150SpaceStations 0 colonization2150Spaceplanes 0 colonization2150Staged 0 commsNF 0 electronicsAdvCapsules 0 electronicsColonization 0 electronicsCommercial 0 electronicsHuman 0 electronicsInternational 0 electronicsLongTerm 0 electronicsNF 0 experimentalAircraft 0 highTechCapsules 0 highTechSpaceplanes 0 improvedLifeSupport 0 improvedNuclearPower 0 improvedSpaceplanes 0 largeScaleHabitats 0 lifeSupportNF 0 materialsScienceColonization 0 nuclearFissionReactors 0 orphanParts 0 sstoSpaceplanes 0 Some make total sense (like colonization mods), and I presume the NF nodes are covered by Near Future mods, but others are a little bit more confusing: advancedHabitats 0 advancedLanding 0 electronicsAdvCapsules 0 electronicsColonization 0 electronicsCommercial 0 electronicsHuman 0 electronicsInternational 0 electronicsLongTerm 0 experimentalAircraft 0 highTechCapsules 0 highTechSpaceplanes 0 improvedLifeSupport 0 improvedNuclearPower 0 improvedSpaceplanes 0 largeScaleHabitats 0 nuclearFissionReactors 0 sstoSpaceplanes 0 I know some of these might be deliberately empty and that is okay, but things like advancedLanding, electronicsAdvCapsules etc would be nice to fill Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 9, 2021 Share Posted March 9, 2021 I know it has been asked before, but there are a lot of empty nodes in my tree, especially post lunar landing. I wrote this little script: cat ../GameData/RP-0/Tree/RP0TechTree.cfg | grep "id =" | cut -d = -f 2 | sort |uniq > tree_nodes for node in `cat tree_nodes` do node_name=`echo $node | tr -d '\r'` count=`grep --exclude="../GameData/RP-0/Tree/RP0TechTree.cfg" ${node} ../GameData/RP-0/Tree/*.cfg|wc -l` if [ ${count} -eq 0 ] then echo $node_name $count fi done Which looks for nodes that have no support for RP1 "out of the box", it generates this list: Spoiler Spoiler ORPHANS 0 advancedHabitats 0 advancedLanding 0 avionicsNF 0 colonization2051Avionics 0 colonization2051Comms 0 colonization2051Control 0 colonization2051EDL 0 colonization2051Flight 0 colonization2051Hydrolox 0 colonization2051LifeSupport 0 colonization2051NuclearPower 0 colonization2051Orbital 0 colonization2051Power 0 colonization2051Science 0 colonization2051Solid 0 colonization2051Staged 0 colonization2100Avionics 0 colonization2100Command 0 colonization2100Comms 0 colonization2100Control 0 colonization2100EDL 0 colonization2100Flight 0 colonization2100Hydrolox 0 colonization2100LifeSupport 0 colonization2100NuclearPower 0 colonization2100NuclearProp 0 colonization2100Orbital 0 colonization2100Power 0 colonization2100Science 0 colonization2100Solid 0 colonization2100SpaceStations 0 colonization2100Spaceplanes 0 colonization2100Staged 0 colonization2150Avionics 0 colonization2150Command 0 colonization2150Comms 0 colonization2150Control 0 colonization2150EDL 0 colonization2150ElecProp 0 colonization2150Flight 0 colonization2150Hydrolox 0 colonization2150LifeSupport 0 colonization2150NuclearPower 0 colonization2150NuclearProp 0 colonization2150Orbital 0 colonization2150Power 0 colonization2150Science 0 colonization2150Solid 0 colonization2150SpaceStations 0 colonization2150Spaceplanes 0 colonization2150Staged 0 commsNF 0 electronicsAdvCapsules 0 electronicsColonization 0 electronicsCommercial 0 electronicsHuman 0 electronicsInternational 0 electronicsLongTerm 0 electronicsNF 0 experimentalAircraft 0 highTechCapsules 0 highTechSpaceplanes 0 improvedLifeSupport 0 improvedNuclearPower 0 improvedSpaceplanes 0 largeScaleHabitats 0 lifeSupportNF 0 materialsScienceColonization 0 nuclearFissionReactors 0 orphanParts 0 sstoSpaceplanes 0 Some make total sense (like colonization mods), and I presume the NF nodes are covered by Near Future mods, but others are a little bit more confusing: advancedHabitats 0 advancedLanding 0 electronicsAdvCapsules 0 electronicsColonization 0 electronicsCommercial 0 electronicsHuman 0 electronicsInternational 0 electronicsLongTerm 0 experimentalAircraft 0 highTechCapsules 0 highTechSpaceplanes 0 improvedLifeSupport 0 improvedNuclearPower 0 improvedSpaceplanes 0 largeScaleHabitats 0 nuclearFissionReactors 0 sstoSpaceplanes 0 I know some of these might be deliberately empty and that is okay, but things like advancedLanding, electronicsAdvCapsules etc would be nice to fill. I'll see if I can get that part browser running and explore a bit further. Any comments are greatly appreciated On 2/11/2021 at 6:48 AM, Medani_Gaming said: Hey, first of all, Thank you for this Great Mod and possibility to play KSP on a whole new enjoyable Level! I just came back to this mod after a while and im wondering what happened to the " Science Research Upgrades " in KCT ?! Is it gone by patch or is my new Installation bugged?:) Greets Daniel You either buy them or you get some for each science point you bring home. Quote Link to comment Share on other sites More sharing options...
SpaceNerd4 Posted March 9, 2021 Share Posted March 9, 2021 I've just installed RSS and RP1 and I'm wondering why my mission control is saying it's closed. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 9, 2021 Share Posted March 9, 2021 I may have found a bug. I have 6 trained crew, both proficiency and mission and I don't like the auto-pick. So I removed one from the list, but if I try to add another an empty list is presented. I'll update RP1 to master and will check again. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 10, 2021 Share Posted March 10, 2021 This did not solve the issue, however: if you re-arrange your kerbals in the FLIGHT_LOG section of your savefile you can work around it. Quote Link to comment Share on other sites More sharing options...
AVaughan Posted March 13, 2021 Share Posted March 13, 2021 On 3/10/2021 at 9:35 AM, MacLuky said: I may have found a bug. I have 6 trained crew, both proficiency and mission and I don't like the auto-pick. So I removed one from the list, but if I try to add another an empty list is presented. I'll update RP1 to master and will check again. Are you clicking "Fill" or "Add"? "Fill" will automatically select the first kerbal, whilst "Add" will let you select the kerbal. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 14, 2021 Share Posted March 14, 2021 (edited) Hi, Sorry if I didn't explain myself clearly, perhaps this helps: For my next mision I want Chloe who is trained And Valentina And Alexander When I press launch it selects another crew (They are trained as well but I don't want these) so i press clear and then "add" Where did they go? now no-one is qualified anymore.... I did update to the current dev branch and the problem persists. I also looked at the code but its kind of hard to follow. What I can see it that is works for the first kerbals that have a matching flight roster, but i cant find how the second screen is populated. Editing the savefile and moving the desired kerbals to the top of the roster is a work around... I have a save file, the logfile has no entries that will help. I can also log an issue if that helps. Edited March 14, 2021 by MacLuky Quote Link to comment Share on other sites More sharing options...
siimav Posted March 14, 2021 Share Posted March 14, 2021 1 hour ago, MacLuky said: Hi, Sorry if I didn't explain myself clearly, perhaps this helps: For my next mision I want Chloe who is trained And Valentina And Alexander When I press launch it selects another crew (They are trained as well but I don't want these) so i press clear and then "add" Where did they go? now no-one is qualified anymore.... I did update to the current dev branch and the problem persists. I also looked at the code but its kind of hard to follow. What I can see it that is works for the first kerbals that have a matching flight roster, but i cant find how the second screen is populated. Editing the savefile and moving the desired kerbals to the top of the roster is a work around... I have a save file, the logfile has no entries that will help. I can also log an issue if that helps. Send me the save file. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 14, 2021 Share Posted March 14, 2021 Here you go: https://we.tl/t-MOqBsfRy1q I've included a script that should reproduce my mods using CKAN and github links. Apart from the latest update to RP1 master it should be complete Quote Link to comment Share on other sites More sharing options...
siimav Posted March 14, 2021 Share Posted March 14, 2021 1 hour ago, MacLuky said: Here you go: https://we.tl/t-MOqBsfRy1q I've included a script that should reproduce my mods using CKAN and github links. Apart from the latest update to RP1 master it should be complete Sorry, can't load the save properly since there's a multitude of different ApolloD2 parts missing. Yes, I did drop AlternateApollo into my install. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 14, 2021 Share Posted March 14, 2021 Thanks for trying. I think I may have picked the dev version from Alternate Apollo too, since it included the lab. Here is the folder: https://we.tl/t-x5o24TcS1T There is a bit of magic in the patches folder too: https://we.tl/t-ZErkuKrn3r I dont think you need it but still Quote Link to comment Share on other sites More sharing options...
siimav Posted March 21, 2021 Share Posted March 21, 2021 RP-1 Realistic Progression One v1.8 for KSP 1.8.1 - 1.10.1 Changelog from Previous Version KCT Bring back KCT simulations. Intended to supersede KRASH and fix a lot of the issues it had. New "Add to Plans" button in build list options (#1375) Fix launchpad dismantling Fix unlocking experimental parts creates a new vessel in edit mode (#1404) Do not allow autopurchase of experimental parts if there's insufficient funds Clear vessel editing mode in KSC and TS scenes Fix KCT main GUI state getting reset after visiting MC/RnD/AC and doing a scene switch after that Do not show rollout cost and time inside SPH Remove waste resource on KCT recovery When unlocking all parts, use the new method in RF to get correct entry costs over multiple parts Contracts Require 50s of continous avionics control on 3000km Downrange milestone Up the 3000km Downrange milestone reward slightly Rework the repeatable DR contract progression and rewards. Requires avionics similarly to the Downrange milestone. Higher initial payload amounts and less variation than before. Fix typo in Orbit Return contract description (#1383) Fix typo in Phobos Landing Crew.cfg (#1386) Mention max completions count in description for Lunar Sample Return (#1377) Gate Mars Station Behind Mars Crewed Orbit (#1376) Disable KSP 1.10.x Comet contracts (#1408) Remove completion limit from GEOWeather contract Add Waypoint Title to GEO Weather Sat Contract (#1420) Explicitly mention that jet engines aren't allowed on Experimental Rocketplanes contract Parts Separate ROC Apollo HS (#1394) Add Conformal Decals Parts (#1396) Unswap ROE Merlin 1C/D configs (#1398) Add RS-18 config (#1354) French Engines (Viking/Veronique) (#1348) Remove Gemini ECM from antennas (#1368) Barebones config for stock scanners (#1391) Add Nuclear Tag to NFE reactors (#1397) Fix NF Staged Combustion prereqs in tech tree (#1400) Adjust American Upper Stage Engine Costs (#1380) Add turbopump tag to s5.98m (#1403) Add Large Regolith Harvester (kerbalism-large-drill) (#1389) Add ModuleSAS level 1 to Sample Return Command Module (#1431) Add TOPAZ-I and BES-5 (#1413) Add RZ.2 configs (#1425) Add Gamma and Stentor Engines (#1416) Add RD-200 and Dushkin S-155 (#1411) Add Rolls Royce RZ.20 (#1415) Add ROE RD-57 (#1433) Add ROE BE-4 and GEM configs (#1447) Improve the X-2 upgrade description Modular cargo bay tooling (#1412) Add ROT-RingDecoupler tooling Fix FASA ModuleAvionics techRequired Update RL10 Configs & Add New ROEngines RL10 Parts (#1406) Heatshield config maintenance, add new RO variants Add the RD-0110 vernier to the tech tree (#1441) Add J47, J48 and VK-1 jet engines Place MLP parts into the tree Place more NFElectrical reactors in the tree (still uncosted and non-RP0) Clean up the starting parts Other Set ResourceAbundance=1 for all difficulties (#1390) Move kOS ProcAvionics config to later ModuleManager pass (#1422) Fix hiring Hero kerbals after they would have retired (#1410) Force all crewmembers to be active while in a simulation Add mass estimates to procedural avionics window Add better multiple tank handling to proc avionics window Fix issues with simulations messing with maintenance, career log and crew timers Add FundsGainMult to CareerLog to be able to determine what difficulty someone is playing on Add career log exporting to an external web service (#1435) Improve ProcAvionics + RealFuels Interactions Parent Improved RTG TechNode to nuclearFissionReactors in tech tree (#1438) Add support for TestFlight v2 Update loading screen tips CONTRIBUTORS Thank you to everyone who contributed for this release!@todi @lpgagnon @StonesmileGit @Glloyd @Capkirk123 @branan @RCrockford @siimav @Falki-git @ValiZockt @ErinaceusLinnaeus @Theysen @DRVeyl @Arodoid @vader111 @leudaimon @jwvanderbeck @norcalplanner Quote Link to comment Share on other sites More sharing options...
siimav Posted April 3, 2021 Share Posted April 3, 2021 (edited) RP-1 Realistic Progression One v1.8.1 for KSP 1.8.1 - 1.10.1 Changelog from Previous Version Improve sim starting parameter validation, do not allow going backwards in time with Principia Add more sensible sim default altitude values Allow leaving sim UT empty with Principia. Should no longer crash the game on reverts. Add scrollbar to sim body chooser Add watermark for simulations ProcFairings v6 support Fix errors for Downrange SR contracts in main menu Move ALL AJ10-Mids to 1960 (#1453) Fix AJ60, TR201, SCANsat (#1455) Add more antennas (#1454) Add config for restockplus Viking, RO-RD-0105 (#1456) Add ReStock+ Vostok pod to the tree, no longer shows up in start node Add support for CustomScenarioManager (#1366) Configuration and Support for SSPX Parts (#1457) Add more loading screen images Minor experimental parts fixes (#1458) Unbreak soft cooldowns on downrange contracts (#1461) Add Tech Tree Support for ROTanks Lander Tanks CONTRIBUTORS Thank you to everyone who contributed for this release!@siimav @DRVeyl @lpgagnon @Capkirk123 @Standecco @pap1723 Edited April 4, 2021 by siimav Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 4, 2021 Share Posted April 4, 2021 3 hours ago, siimav said: Version Very cool! FYI the link is broken. Spoiler Now I need to update to 1.10.1. I just installed 1.8.1 specifically for RP1 lmao Quote Link to comment Share on other sites More sharing options...
BenzoicAcid Posted April 17, 2021 Share Posted April 17, 2021 Possible Game-Breaking Bug For 1.10.1 Blocking Progression Hi guys! In my rp1 save for 1.10.1 Im running into a bug I think may be game-breaking and Im worried there may not be a fix for 1.110.1. There is a bug report here (https://bugs.kerbalspaceprogram.com/issues/26961) and it seems the devs fixed the bug for 1.11.2 but it is still present in 1.10.1. Its been happening on my lunar impactor/flyby/orbitor missions but Im not sure what the conditions are that make it happen. When it happens: 1. I am unable to save, F5 does nothing and the save game button freezes the game until I hit escape and then it unfreezes. 2. No buttons that would allow me to leave the probe/mission or cause the game to save work (main menu, space center, tracking station, etc.). They just freeze the game until I hit escape. The only way to exit the situation is task manager. 3. Sometimes but not all the time the bug will induce 100% cpu usage and cause the game to drop from 40-60 fps to 1-3 fps, this only happens when the unable to save situation happens. There seems to be no way to tell that the bug has started until I try to save and cant or the game drops to 1 fps. 4. When I restart the game and go back to the last save I had with that probe, the bug starts again at roughly the same time/place it did the last time so I have to revert to before that probe was launched. Sometimes that works and allows me to finish the mission but sometimes it doesnt. If that does work the bug happens again to the next probe I launch. Now its taking me a whole afternoon of restarting the game and trying previous saves to see if they work just to launch 1-2 probes so I am unable to progress in my save anymore. Im worried that if the bug is only fixed in 1.11.2 and not 1.10.1 and there isnt a workaround I will have to abandon my save. Any help with this would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 29, 2021 Share Posted May 29, 2021 Is there any option to start a career without those 4 kerbonauts? Quote Link to comment Share on other sites More sharing options...
siimav Posted May 29, 2021 Share Posted May 29, 2021 4 hours ago, New Horizons said: Is there any option to start a career without those 4 kerbonauts? No but just fire them. Quote Link to comment Share on other sites More sharing options...
Probus Posted June 1, 2021 Share Posted June 1, 2021 I love RO/RP1 but there has always been one thing that seems kinda cheaty even though it may be historically accurate. That is getting the V-2 engine right off the bat essentially after capturing them and also Operation Paperclip. I'm sure this topic has probably been discussed before, but I had what I think may be a new idea. Has anyone thought of adding a few new nodes below the start node that are essentially "The War Years". Using MM we could shift the start node below the current start node (Maybe renaming it "Operation Paperclip") and putting a few intermediate nodes in between. Maybe starting somewhere between 1934 to 1941. How much do we know about the German rocket program at this time? It looks like some documents were released in 1960, but you guys are the experts. Using this method, RP-1 could stay essentially the same for those who wanted to start post-war, but for those that wanted to enjoy the development of the A-4, a mod could be developed. Would that be extremely difficult or something that could pop right in using any hooks you guys have developed over the years? BTW, thanks again for all the work you folks put in to the RP1 mod. Its great! Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted June 4, 2021 Share Posted June 4, 2021 (edited) I am having two problems. Or perhaps it's just only two questions. 1º: I can't choose the "mount" option in fuel tanks. I seem to remember you could choose different mount sets, but I don't see any option other than choosing the texture for sides and end. 2º: I seem to be having a problem with avionics control mass. Or perhaps there isn't a problem, and I just don't get the mechanics. Here's an example of what I mean, the control mass WAAAAY exceeds the actual weight of the vessell. Edited June 4, 2021 by Sesshaku Quote Link to comment Share on other sites More sharing options...
emiliofloris Posted June 5, 2021 Share Posted June 5, 2021 I would like to give you some (positive) feedback on this amazing suite of mods. Using the information on the RSS/RO/RP-1 wikis and threads I got it to work on a fresh 1.11.2 installation without major problems by downloading the latest releases from the various github repos (And Sarbian's Jenkins, although the link on the RO thread is broken. Going to the parent page works fine: https://ksp.sarbian.com/jenkins/job/SmokeScreen-RO/). I'm running it on a rather mediocre system (8GB/2GB laptop) and didn't try any fancy graphics yet, but I could play through the tutorial mission without any glitches. Now I'll just have to spend a few months learning how to use all the additional features... For reference, here is the full mod list from the Module Manager log: Spoiler Mod DLLs found: Name Assembly Version Assembly File Version KSPAssembly Version SHA256 Assembly-CSharp 0.0.0.0 0.0.0.0 1.11 2c962573e0fa541b1942ff45b1a7dea34999ac57f1924e5d50ccdc7b3224409a ModuleManager 4.1.4.0 4.1.4.0 2.5 c3a771f61e578ac9e9d69ac642ddd98dde19de8e26635266876748c86b829d81 ClickThroughBlocker 0.1.10.15 1.0.0.0 1.8 3833c0e2f828edf28eb2034e1ecdd4a0ed550b6aa4aa387714e7e763e9e5d085 0Harmony 2.0.4.0 2.0.4.0 28011cdbc84e33b9cd5b1d3faf5c9166ed825c4db208b44afaa2b44c5d64fac0 HarmonyInstallChecker 1.0.0.0 1.0.0.0 11ac2ba368ba958cf5c31b7194f332c853bfe4362146696e003dbe49b6827718 KSPBurst 1.5.0.0 1.5.0.0 1.5 be86e76328ac7f1d2f237d19147f787b93370cadfadd028217ba8c00b980e9fe Microsoft.Extensions.FileSystemGlobbing 6.0.0.0 6.0.21.15406 4bee1a2e2b2e3505f9c068a924dc1c90fb2951d37837b4f5e1dfc868f5452344 System.IO.Compression 4.0.0.0 4.6.57.0 1540e6b310efee0a3e28c0475915d1fd4e45b546441f0bc2c0798bf3f0d5e6e9 System.IO.Compression.FileSystem 4.0.0.0 4.6.57.0 a874de253c8d658b12bccceecc6eacdf559e714aaba2fe924a41e7f3d35b05e2 System.Runtime.CompilerServices.Unsafe 4.0.4.0 92726189520484eb6eb2fc977c1b87e6510b565387d2d0aeaf55d42058973d36 System.Runtime 4.1.0.0 4.0.0.0 cb904ffd053b8b673afd2c1e6cfc8c39a4ff5078a05447c9bf7fd6eda5ef6695 Unity.Burst 0.0.0.0 0.0.0.0 7c5893fd3c8afd3582ad4266e6762cb37de6dbe83421c82495187e6d7e24cb57 Unity.Burst.Unsafe 4.0.5.0 9d9c1ff52411decbee5d9f0d1cd61ebeaa222077aa77a52101ea3debafae98e2 Unity.Collections 0.0.0.0 0.0.0.0 60c87df0aaad523d05c8c8ce400a0ea0d6b79e7b1aefd7e1d5cc463554890ab3 Unity.Jobs 0.0.0.0 0.0.0.0 98b5efcbc23c971820909aeeb8ceae77174ded02a55cab49861c158df0885384 Unity.Mathematics 1.0.0.0 1.0.0.0 320dbd3a01e69c87a1bf8e6b4f23ca39e3d1f3ba16575f31420c69bc86a3c55e BlendshapeModelLoader 1.0.0.0 1.0.0.0 9fa13e77f1163dccc6df432197bc95a7a4c34de4e57c703740f6885c3f82d4c7 TexturesUnlimited 0.0.0.0 0.0.0.0 c160344d4b4d793545d01a01fa4173987fdbf4738d23e9b7e10e648bfbb64976 ToolbarControl 0.1.9.4 1.0.0.0 1.0 bd5aa3739e1d32efa31778325ea621a6ca5b1df300d60d98040f59a8c55a9c45 SolverEngines 3.3.0.0 3.10.0.0 3.10 1ed540e0c04262eddd2636de621ff328bca27e24a2f6efa27aeff1919af5e92d AJE 2.16.0.0 2.16.0.0 2.16 5e510e5599edb3a9a25b2d18c269468411b169ba3302ddd160df4b832586989f B9PartSwitch 2.18.0.0 2.18.0.0 2.18 c8ad0d461f8c1b21c5ad0ca46085ef2ef3277800cbb0e6ee29b41cb4379a0e8d B9_Aerospace_WingStuff 0.92.0.0 0.92 44e3fedaa2b4759249be688684b84754561b9e2739366deac75fbd6962f1041b BetterBurnTime 1.0.0.0 1.0.0.0 fb54635e7b3e75efd59936dab593b710c9a974b9f4b038d5cd577f0c07c488ac CCK 5.1.0.0 5.1.0.0 4520c506794f9ce079f3a1397cbb7af55d917940da4900907e649edb837163df ContractConfigurator 1.0.0.0 1.30.5 1.0 ee446c8e8e724ba32eee277b99e1d4e418f5e117eaf287a5dd3e16644689972a DMagic 1.4.3.0 1.4.3.0 1.4 4ee2ab771461e9601fe9492ed1a693daa70f03c39d79edf9086615315c955614 EngineGroupController 1.0.0.0 1.0.0.0 aefc9a04cf3f386a83bd5cf7d90350965395b5327e3bd74c6cef956479120734 UnityGUIFramework 1.0.0.0 1.0.0.0 d0350a89fbce058701ea4ee045526650f2a4ed81b7d25a2c482d1951797d2388 FerramAerospaceResearch.Base 0.16.0.2 0.16.0.2 4a39555d85672a882d94f206bbe56549efd4104d17abb1a0e3b3123128554a30 ModularFlightIntegrator 1.0.0.0 1.2.10.0 1.0 bccdd35ab3e6b11a3f9dff27e8fb1e98989a4d1911839b6e45f78e17379c7d98 FerramAerospaceResearch 0.16.0.2 0.16.0.2 0.16 66068f1938ffb639df063fa8df236f73190b869b33e77668164a8cb494361e22 ferramGraph 1.3.0.0 1.3.0.0 b044b4c8f94eac853a043bcff3d31f56250415650d259f641153d648c5d7641b Scale_Redist 1.0.0.0 1.0.0.0 dab723459654573f4eb11ba5672856d616a683ab30d22547ee0f6edc91b507a8 MiniAVC 1.4.0.2 1.4.0.2 b2b2971a581a29f03eed317ec925439010fab6c23eb627862f809e89e5e8c103 FShangarExtender 3.6.0.0 3.5.0.0 58f2fdd2bcd69965a9e6b1d0e443fe7236f2907f9d55e65fbfbd8098b0ba063e KAS-API-v2 2.0.7239.35367 2.0.7239.35367 4ceba04f505bc10a3604949fa04c259d1622444b8a4c6965548a11e03b25b28a KAS 1.7.7516.37663 1.7.7516.37663 1.7 85c571ab16294f9033496f07de4fb0d335ec7e07e799ea46ec3adb0a1bc1d665 KSPDev_Utils.2.4 2.4.7504.27510 2.4.7504.27510 54e5947fbbc1538f903db15cfd8bb52dcfccf733054d9446a0253b57a58759f0 MiniAVC-V2 2.0.0.0 2.0.0.0 43480d3eb3228e62f55d49a88b9888f02b6d1821d5103046275c3d405c6be230 KerbalEngineer.Unity 1.0.0.0 1.0.0.0 1.0 7ebd766c1c89ab9c9fe9ddc0bd624ed08da2725e799683a589a685d252516967 KerbalEngineer 1.1.8.3 1.1.8.3 d3b83d877dabb56f12b7c7a61dc6f553bae622f72caaf01a67388eb4c482870b KerbalismBootstrap 3.13.7746.36225 3.13 6087c47e7047bf5a1989fe437769e1ee46c90fee800de1485f68a26ea4d6d662 KerbalJointReinforcement 3.4.1.0 3.4.1.0 2469f691ac1de19eb79f1c6cf436357101f2bdcbb6278842ac1bbc2ea1795acf Kopernicus.Parser 1.0.0.0 1.0.0.0 1.0 4f70a65922c7a54fd0cc0de6edece1d32dd43cdcb10b07719d9be5b72473907c Kopernicus 1.0.0.0 1.0.0.0 1.0 1260414a6ceabda62f6039e924d8ee8581a8f6f3789d14948122788a7f6a0fd5 KSCSwitcher 1.0.6665.20706 1.0.6665.20706 ec27f1394f26868c11bddf414e4867da614da5955709a6ba8a3b0648fe2dac7f KSPWheel 0.0.0.0 0.0.0.0 2fa902c9231b0b57d21522da6e5f70e37bde7525b0672c3d0992959628f8aded MiniAVC 1.4.0.2 1.4.0.2 b2b2971a581a29f03eed317ec925439010fab6c23eb627862f809e89e5e8c103 MagiCore 1.3.2.3 1.3.1.0 35e237dae6b5fb0478e431c7475476af0cc8dba01af42307dbacff044990fe02 MechJeb2 2.5.1.0 2.12.0.0 2.5 2f5a63547bb2d28ecf692329765e09306517ddeef333683d777b91746378f112 PersistentRotation 1.9.1.3 1.9.1.3 db122c2355d1f468c55c5286e8e57e8883b55736617902fb12a5d423db2cafa0 ProceduralParts 2.0.0.0 2.1.2.0 59b4d384c57daf552b77f826b41a1561362160407eb704325a111c1dea8a3bed RealAntennas 2.0.0.0 2.0.0.0 1d13821c62aa235de9915b0801616ce4a2326a317c7daf77032dd266fbd9f045 RealChute 1.4.7691.3806 1.4.7691.3806 375b1d5b2179115391212947a5b9ecff0c1110efa82a1e5fd63ac16e41d84a27 RealFuels 12.9.1.0 12.9.1 12.9 3103c4923840d248e9e1c3e33b8ec18462e0dbfbf8e9a18affdd3f256eb44ede RealHeat 5.1.0.0 5.1.0.0 4.0 8a088b5fa9affeddc9633aef2e494ee2fd249c1e1e3e3d4d920a84b9e35092f9 RealismOverhaul 0.12.8.1 0.13.0.1 0bd2c458438330f559d63d82c8f96a9d1fb4014f7575d850549c87c93de468a9 RealSolarSystem 0.18.1.3 0.18.1.3 7d42c7c6866188a16b97814b0a17d623b8bea2a9c89ab4779d7bfed2d79b08e6 Restock 0.1.0.0 0.1.0.0 0.1 359dad682084316ea938eb0e9c51ecdb9c581c56f6f012c585f364d0ad23bdb6 ROEngines 1.0.0.0 1.2.0.0 5dab66c49f291f301649b0dd00af58c1fdb05230147d65a0e93baf4f207e92a8 ROLib 1.0.0.0 1.1.1.0 11884b4b638e2a30d9a1293cfeb900bacbc5295e14016883764fbd2c5da46d12 ClearInputLocks 1.0.0.0 1.0.0.0 1.0 05167ca27208a32b4f885852ac1b979be6755b7267073ecd59721eb4490491a5 CC_RP0 1.0.0.0 1.8.0.0 1.0 4a2112a0e60155cfba2c5a3d7d0734d2e562c9b619b93ab7faa9dfccb3019a89 RP0KCT 2.0.0.0 2.1.1.0 2.0 54a15828490314d24ef273df959159d9fb164d9a0c6ccc371c4d788127306aae RP0 1.0.0.0 1.8.1.0 1.0 381bc99287e093aaa78ecee587ed283655b59f72b98fa8cf5770762db140863d RSSTimeFormatter 1.0.6511.25668 1.0.6511.25668 809c0d5cb034c81643bf62c187964a9ceb5afaca6323c9d930092df6f6a29b57 SCANsat 1.20.4.0 1.20.4.0 1.20 bd993ebc72aae227085e4d94fe28973c5ad3a2b6f65c0345d62ca5c034e86bf4 SCANmechjeb 1.20.4.0 1.20.4.0 0.5 8a0a10891e22169a55a2c859964f2f522c1d080005c968a2bca114c67307cfe8 SCANsat.Unity 1.20.4.0 1.20.4.0 150ddce89cb486ad5c47530566ca1ba50973d97fcc1b2755376c70f256f2f7e7 SmokeScreen 2.8.12.0 2.8.12.0 56f71c9f0de33713ce6b62f5b9a48ac9113ebf26f79c34f413095519da88572b KSP_Log 0.1.1.6 1.0.0.0 1.2 1afdd22bbe34dee9133a3cbd88ff3b53486b2533274d60f87cb00817ad92015c ButtonManager 0.0.1.0 1.0.0.0 1.0 edc3849c68b8c4925af716b4d27d8fc23cafa4de8a84804df4eaf255cff73672 KSP_ColorPicker 0.1.0.3 1.0.0.0 1.0 c02acdd23fa21e182f100458440479b9256e06d309a47d9e5bab65bd6f5229e1 KSP_PartHighlighter 0.1.0.8 1.0.0.0 1.1 3819efa9e0e509eae05a81ed5b3bd844d518eefa514fe6d4c95333da727357a7 SpaceTuxUtility 0.0.3.0 1.0.0.0 1.0 b561d69936bba72a77fd530cd54e3cabf96b07c092b80d751618795698725e2e VesselModuleSave 0.0.1.1 1.0.0.0 1.0 9ad596a924704bab2953649b6c2a0a71852c444398456e34572f75659b4f1be3 KSPSteamCtrlr 0.0.1.35 0.0.1.35 1675fa4fcb61d014eb1babe7eed703e7f76a1008537ee57ca7cec65cd9ff94ac Steamworks.NET 9.0.0.0 9.0.0 c32c0219c58e654c06e2b494302718372a94ff8b82d9ae59b9bb9e283957d44a TestFlightAPI 1.0.7453.25209 1.0.7453.25209 1.5 56b1f356db010820c7ac17efdfb20d3ddaab61823cd209032c2e438b56b382b8 TestFlight 0.4.0.0 0.4.0.0 1.5 32eff6be600d9e8246c58a321236bd268e54ff90763e857ef07168d127693beb TestFlightContracts 1.0.7453.25210 1.0.7453.25210 660917566579d0b04fd50374b0e1354f5476c33ae1ec22e08ee152e7430adf17 TestFlightCore 1.0.7453.25210 1.0.7453.25210 22b42ac083d742766ee7ab42a0ed53f53d38610bd852d0d08636a1fdb40296c0 KerbalAlarmClock 3.13.0.0 3.13.0.0 b7202e4f0cd978eaff83aa12aa4e9769b2335441d92bfe404581a16ed376d1fc KSPAlternateResourcePanel 2.10.0.0 2.10.0.0 4d49769becb4f93b9e960d5e45dece48104bcef7b6e25254086f9571700d1a49 Kerbalism 3.13.0.0 3.13 5ad5dbc1a11b072177cb0992cd0ce01a4ef35e86bc4caa961f28a183882685d5 Non-DLL mods added (:FOR[xxx]): aaa_AJE zzzzzz-B9PartSwitch EngineGroupContoller RP-0-Kerbalism RO-Kerbalism zzzKerbalism zzzKerbalismDefault KerbalismDefault RO-KerbalismHardDrives RP-0-KerbalismHardDrives xxxRP1 ProceduralFairings-FE zPFFE ProceduralFairings zRealAntennas zzzRealismOverhaul_RAPatch RealSolarSystem_Late zzzRealFuels aaa zRealFuelsVolumes RealismOverhaul,DMagic zRORescaleDragCubes zzzRealismOverhaul RealismOverhaul_SolarPanels_Late zzzElectricityUnits zzzTagCleanup ROCOmmsCleanup RealismOverhaul_HeatShield RealismOverhaul_HeatShield_Late RealismOverhaul_LifeSupport zzRO-RemoveSpec RealismOverhaul_SolarPanels zTestFlight RealismOverhaulEngines RealismOverhaulEnginesPost RealPlume zzRealPlume zaPFRemass RO-RCS RemoteTech-Antennas RealismOverhaulRT RealismOverhaulRC RealismOverhaulTACLS RealismOveraul zzzAfterUniversalStorage zRealPlume 000_ReStock ROCapsules zzzzzROEngines zzPostRealPlumeROEngines ROSolar ROTanks zzzROTanks RP-0 zzzRP-0 zRP-0 xxxRP0 xxxRP-0 zzzzzzzzzzzzzzzzzzzzzzzRP0 ZZZZZ-RP0Tree Mods by directory (sub directories of GameData): 000_ClickThroughBlocker 000_Harmony 000_KSPBurst_Comp 000_TexturesUnlimited 001_ToolbarControl B9_Aerospace_ProceduralWings CommunityCategoryKit CommunityResourcePack DMagicOrbitalScience KerbalismConfig ProceduralFairings-ForEverything RSS-Textures RSSDateTime SpaceTuxLibrary Squad TriggerTech Mods added by assemblies: ProfileRealismOverhaul (added by Kerbalism) FeatureDeploy (added by Kerbalism) FeatureSpaceWeather (added by Kerbalism) FeatureAutomation (added by Kerbalism) FeatureScience (added by Kerbalism) FeatureRadiation (added by Kerbalism) FeatureShielding (added by Kerbalism) FeatureLivingSpace (added by Kerbalism) FeatureComfort (added by Kerbalism) FeaturePoisoning (added by Kerbalism) FeaturePressure (added by Kerbalism) FeatureHabitat (added by Kerbalism) FeatureSupplies (added by Kerbalism) Quote Link to comment Share on other sites More sharing options...
KarlDunhuff Posted June 9, 2021 Share Posted June 9, 2021 ich bin gesperrt? Discord Quote Link to comment Share on other sites More sharing options...
billtetley Posted June 26, 2021 Share Posted June 26, 2021 With KSP now in it's (pretty much) final release has it been speculated as to whether or not this along with RO will be updated to run on 1.12? Quote Link to comment Share on other sites More sharing options...
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