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[20.x]BobCat Ind. Release


BobCat

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Thats awesome man thanks alot for doing that will help lots of people but i think you should incorporate the SAS /ASAS changes and then its a complete pack people will have very little to complain about

I am still learning the SAS/ASAS changes, but once I have time to get familiar with .cfg changes I will add them to the files.

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I am still learning the SAS/ASAS changes, but once I have time to get familiar with .cfg changes I will add them to the files.

From the AIES Aerospace thread. Although im not sure about the numbers I intended to use this as a guide for my own update.

Adding the reaction wheel is a bit tedious - copy that module out of one of the stock probe cores and paste it in all the cores here. If you want the values to match up to the stock parts, set all the torque values to 3x the mass of the module (so, a 0.1 T probe core would have 0.3 torque for each component), and set the power rate to 1/10 of the torque value (so, 0.03 in the example here). Someone noticed those ratios last night, IIRC, but I don't remember which thread it was in. I did not add the SAS module to the cores, and I've launched several satellites without a problem (OTOH, I am also using the updated MechJeb for launch guidance).

One other change - change module from CommandPod to Part. Squad has done this with their cores.

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Bobcat, is it possible to update the "seat" that was released a while ago (I think it was the one that was released alongside the motorcycles)? or is it not possible because of the sfrmodule1 plugin being outdated? would I have to consult the maker of that plugin on this issue?

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From the AIES Aerospace thread. Although im not sure about the numbers I intended to use this as a guide for my own update.
If you want the values to match up to the stock parts, set all the torque values to 3x the mass of the module (so, a 0.1 T probe core would have 0.3 torque for each component), and set the power rate to 1/10 of the torque value (so, 0.03 in the example here). Someone noticed those ratios last night, IIRC, but I don't remember which thread it was in.

That ratio is good for some of the probe cores, but as I look through the various command pods it appears the ratio connecting the stats is the rate of electricity consumption and the mass of the module. The command torque seems to follow more of a small to large range from small probe core = .3 to.5; large probe core = 1.5; small pod =5, medium =10 (cockpits) and large pods = 15, with some exceptions noted below.

Electricity rate is 1/3 of mass:

Command Pod Mk1 (1 man) 5 torque

Mk 1,2,3 Cockpits all 10 torque

Mk1-2 Command Pod (3 man) 15 torque

Mk2 Lander-can (2 man) 15 torque

-- Nearly all the Probe cores fall into this category as well except for the Probodobodyne QBE and Probodobodyne OKTO2 are both slightly under the 1/3 ratio. *Does not count the unmanned command module electricity cost.

Variations:

Electricity rate 1/5 of mass:

Cupola Module (1 man) 9 torque-- making it cheaper on electricity, but weaker relative to the other Pods. it is also the heaviest, which is surprising since it only fits one Kerbal--- PLEASE bring back the old 3 man version of this!

Electricity rate 1/2 mass:

Mk1 Lander Can (1 man) 3 torque-- it both inefficient and weak relative to the other Pods, but it is the smallest and lightest of all the pods.

SAS/ASAS/Reaction Wheels:

Inline Reaction Wheel mass = 0.3-- 20 torque for .3 electricity

Inline Advanced Stabilizer mass = 0.5-- 20 torque for .3 electricity

Advanced S.A.S Module, Large mass = 0.2-- 20 torque for .3 electricity

As you can see they all have the same control stats, but the "Biggest" one weighs less than half of the two small ones. Other than that these modules are nearly identical stat-wise. If you have a hard to control rocket, I suggest the "Advanced S.A.S Module, Large"

Last and actually least the Avionics Package has no rotation assistance at all, but still has the "ModuleSAS" in the config-- so I am not really sure of its purpose since this would be redundant to the cockpit and provide no additional torque.

Edited by Smurfalot
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Thats awesome man thanks alot for doing that will help lots of people but i think you should incorporate the SAS /ASAS changes and then its a complete pack people will have very little to complain about

Done!

SAS/ASAS changes from v.21.1 are included:

The HOME 3m SAS has increased in weight from .21 to .35 to be proportional with the new stock parts.

The HOME 3m ASAS is now effectively the same part as the SAS, but I left it in so that it would not break any .craft files.

The HOME 3m Pod has increased in weight from 1.9 to 2.5 to be proportional with the new stock parts- technically it is still a little on the light side.

The Fly Pod has increased in weight from 1.9 to 2.5 to be proportional with the new stock parts- technically it is still a little on the light side.

Also fair warning on the Rovers, I do not know how the SAS/ASAS changes may have effected the way they handle because I have not had time to test them personally.

*Just to clarify, I did not do any bug fixes. I just updated the config files for the new updates, they should function just as good/bad as they did previously.*

Edited by Smurfalot
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Well good that he took a vacation, and we all look forward to the updated H.O.M.E module.

Any word if any of the other mods are getting an uplift to .21.2?

You mean besides the DEMV gen 2? He announced those a while back, assuming those coming before H.O.M.E.

According to his previous posts.

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You mean besides the DEMV gen 2? He announced those a while back, assuming those coming before H.O.M.E.

According to his previous posts.

I'm not sure what you mean "You mean besides the DEMV gen2?" - does that mean it works now?

Awesome thank you for the info. Again, love the work.

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