PTNLemay Posted October 7, 2013 Share Posted October 7, 2013 I couldn't find the thread for the Home parts pack, so I'll just say so here.A HUGE thanks for making it, these modules are super fun. I feel like I'm assembling the payloads for Thunderbird 2. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 8, 2013 Share Posted October 8, 2013 I am not sure what thread your looking for this thread is prity much for the Home modules Demv, Nautilis, and most of his non historical pack stuff if your looking for the downloads go to page 63 all bobcats downloads are there Link to comment Share on other sites More sharing options...
brecers Posted October 8, 2013 Share Posted October 8, 2013 Help fix the module ( home_3m_admin ), not the animation works MODULE{name = ModuleAnimateGenericanimationName = admin_top_hatchisOneShot = truestartEventGUIName = Deploy Storage TanksendEventGUIName = Close Storage Tanks}tell me what to change in the code. Link to comment Share on other sites More sharing options...
Harry Moosenuts Posted October 8, 2013 Share Posted October 8, 2013 (edited) Help fix the module ( home_3m_admin ), not the animation works MODULE{name = ModuleAnimateGenericanimationName = admin_top_hatchisOneShot = truestartEventGUIName = Deploy Storage TanksendEventGUIName = Close Storage Tanks}tell me what to change in the code.This should work both... Just make sure you have CleverBobCat.dll in the Plugins folder.MODULE { name = ModuleAnimateGeneric animationName = admin_top_hatch startEventGUIName = Deploy Storage Tanks isOneShot = true // endEventGUIName = Close Storage Tanks }MODULE { name = ModuleAnimateGeneric animationName = admin_living_hatch startEventGUIName = Open Hatch endEventGUIName = Close Hatch } Edited October 8, 2013 by Harry Moosenuts Link to comment Share on other sites More sharing options...
brecers Posted October 9, 2013 Share Posted October 9, 2013 Grateful for the advice, I was able to correct himself. module works only under this condition MODULE { name = ModuleAnimateGeneric animationName = admin_top_hatch startEventGUIName = Deploy Storage Tanks // isOneShot = true endEventGUIName = Close Storage Tanks } Link to comment Share on other sites More sharing options...
inzainia Posted October 12, 2013 Share Posted October 12, 2013 i installed the home set, and the mk5 ant, if i load the ant, go out of the vab onto the launchpad, i used to be able to drive it around no issues, now it bobs slightly left right forward or back but does not move. checked my keybinds, i hit wasd, even tried shift ctrl. nothing. all the clickable options are there , engine, wheels, antennae, etc.. i am currently using the cleverbobcat.dll from the clever bobcat 1.20 dl on the spaceport, as the home set that i downloaded didnt appear to have the dll in it, as people on previous pages said to use for it, is there a newer version?, am i doing something wrong? can anyone help? thanks in advance, also the part.cfg does have the part {} in it properly, bobcat seems to have edited it in the archive now for the mk5 atleast. Link to comment Share on other sites More sharing options...
inzainia Posted October 12, 2013 Share Posted October 12, 2013 yeah ignore my last post as its been 6 months since i used a rover, it seems its ijkln to control it lol everything is working nominally Link to comment Share on other sites More sharing options...
viperwolf Posted October 12, 2013 Share Posted October 12, 2013 I think i missed something or post somewhere. i noticed on spaceport that the DEMV 2&5 has someone else supporting them? He made them work with .21 without having to mod it yourself. Is he taking over the older DEMVs?It sounds like he is a pat of Bobcat industries. http://kerbalspaceprogram.com/demvmk2-v0211/I cannot find a thread where they are talking about this. Link to comment Share on other sites More sharing options...
Harry Moosenuts Posted October 13, 2013 Share Posted October 13, 2013 (edited) Love these parts... Edited December 22, 2013 by Harry Moosenuts Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 15, 2013 Share Posted October 15, 2013 Alright, at the risk of incurring the wrath of BobCat, I'll add my 2 cents' worth to the seemingly bottomless pool of us poor benighted souls asking 'Is _______ going to be updated soon?', and 'When will ________ be updated?', not to mention 'Is it done yet? Is it done yet? Isitdoneyetisitdoneyetisitdoneyet huh huh huh?????' Lol, I decided to start reading through this entire thread from the beginning, and there are quite a few really neat ideas that were abandoned altogether (The Cassowary, for one!), or have at least been moved way back to the very farthest back burner there is, when I came across the DEMV Mk. VI 'Shark'. Now THIS I'm hoping is still being worked on, or at least planning to be worked on!So that's my question: Is work continuing at all, or is it planned to continue, on the Mk. VI rover?That's it. Well, for now. Thanks for all your great work, BobCat, and as always I look forward to your next creation/update. Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 18, 2013 Share Posted October 18, 2013 Well, it looks like I can reply to my own question here, and I'm pretty confident that this is what he'd say:"BobCat don't think so." Link to comment Share on other sites More sharing options...
Space ghöst Posted October 18, 2013 Share Posted October 18, 2013 I think he's still busy working on his Bear Rover. Seen here. Link to comment Share on other sites More sharing options...
KhaosCorp Posted October 18, 2013 Share Posted October 18, 2013 I think he's still busy working on his Bear Rover. Seen here. No..no....Sad to say but the Bear Rover project has been scraped.......the damn bear ate the tire, made a vodka still out of the rim, and is now so drunk, well...even if we had another tire....Project Scrappedwonder if pumas eat tires...or drink vodka Link to comment Share on other sites More sharing options...
Space ghöst Posted October 22, 2013 Share Posted October 22, 2013 (edited) Why does Bobcat have all the luck? My cat rover never made any vodka for me! Just these crappy tasting almond roca bars.Fixed the MPSS internals!Sweet! I, well taniwah, figured out how to fix the internals (accessing the .mu file to be precise). Fyi - this is just a simple fix, so no internal lights. I could have gone wild with the props, but decided on the bare essentials. But at least the ship will not randomly explode and you get to use the awesome internals.Bobcat, did you want me to PM the .mu and internals.cfg to you? I could post a link here for people who want a fix, but not without your permission first. Edited October 23, 2013 by Spaceghöst Fixed the Nautalis! :D Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 26, 2013 Share Posted October 26, 2013 Hey spaceghost can you use the same method to unblock some of the hatches in the Home modules and would it possibly work to fix the ANTS solarpanels Link to comment Share on other sites More sharing options...
Space ghöst Posted October 27, 2013 Share Posted October 27, 2013 Yes and yes. I'd fix those too, but my mobo fried. Should be up and running tomorrow. Link to comment Share on other sites More sharing options...
Max Q Posted October 30, 2013 Share Posted October 30, 2013 When I load the Recon module, the garage isn't open as it was pre-0.22. This means I'm unable to put a DEMV Mk V in there when I'm building the rocket. The part.cfg file has "animSwitch = false" under the MODULE tag, which I'm assuming means it should be open initially. When on the launchpad you only have the action to close the garage - once you close it & open it again does it show the open animation. Are there any fixes to the part.cfg file that can display it open in the VAB, or is this something that has to be fixed in the mbm or mu files? Or... are there other parts that it is dependent on that I forgot to copy into the game folder? Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 31, 2013 Share Posted October 31, 2013 Has anyone added all the bobcat stuff to the tech tree Link to comment Share on other sites More sharing options...
Deltac Posted October 31, 2013 Share Posted October 31, 2013 Has anyone added all the bobcat stuff to the tech treeNone of the old stuff will get added. Home 2 is in "beta", so that will be later. The Soviet Pack has been added. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 31, 2013 Share Posted October 31, 2013 I have the soviet and american pack looks like i will be editing cfg's to add the old stuff as i think the Home stuff and the rovers are the best in the game Link to comment Share on other sites More sharing options...
Galacticruler Posted October 31, 2013 Share Posted October 31, 2013 so sad to see the rovers getting so litle love. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted October 31, 2013 Share Posted October 31, 2013 I agree, they are the most usefull tools you can ever have for science and resource gathering. Mobility is a priority. Link to comment Share on other sites More sharing options...
Deltac Posted October 31, 2013 Share Posted October 31, 2013 so sad to see the rovers getting so litle love.If THIS is no love, I don't want to know what love is. Link to comment Share on other sites More sharing options...
Galacticruler Posted October 31, 2013 Share Posted October 31, 2013 oh, hadn't seen those, thanks for the link. Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 2, 2013 Share Posted November 2, 2013 I really like the Ant its so small and very portable and the demv 1 is such a great rover i would hate to see these fantastic mods die Link to comment Share on other sites More sharing options...
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