Moofrog Posted March 21, 2020 Share Posted March 21, 2020 @Skonk Whats so great about Restock? I have to see for my self. Also most of the structural plates/panels are missing shininess from their other variants, you know dark, silver, gold, i think also most of the couplers are missing shininess+metalness from their variants only on two couplers the last variant works proper : Spoiler Quote Link to comment Share on other sites More sharing options...
rettter3 Posted March 22, 2020 Share Posted March 22, 2020 (edited) @Skonks, I just found a texture issue with the Kerbal Atomics Aale: BTW a really great mod. All these shiny ships are fantastic Edited March 22, 2020 by rettter3 Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 22, 2020 Author Share Posted March 22, 2020 15 hours ago, Moofrog said: @Skonk Whats so great about Restock? I have to see for my self. Also most of the structural plates/panels are missing shininess from their other variants, you know dark, silver, gold, i think also most of the couplers are missing shininess+metalness from their variants only on two couplers the last variant works proper : Reveal hidden contents Fixed the Stack Couplers, The tester Pyramid Restock's changes alot of the textures and some models, most noticeable on the engines, also makes the creases where parts meet smoother for some parts Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 22, 2020 Author Share Posted March 22, 2020 Trying to make a deployable engines section, can't seem to find which mesh I need to block, so far I've only managed to block every mesh except one I'm looking for Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 23, 2020 Share Posted March 23, 2020 @Skonks Good luck. Found some more issues . In Stock the 1.85m Tanks are missing their shininess on the last orange/green variants. In Restock(+) the Structural Tubes cannot change size but are overwritten with the variant textures you added. Otherwise the shininess cant live without it Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 23, 2020 Author Share Posted March 23, 2020 Haha oh yeah, why on Kerbn did I put them in the cfg? Got them fixed, will try to add the 1875 variants should work like the 125s Quote Link to comment Share on other sites More sharing options...
Damienm Posted March 23, 2020 Share Posted March 23, 2020 can u use this in conjunction with restock? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 23, 2020 Author Share Posted March 23, 2020 Yeahp there's a restock cfg in there Quote Link to comment Share on other sites More sharing options...
Regor Posted March 23, 2020 Share Posted March 23, 2020 @Skonks I know it works with Restock, but does it work with ScanSat, Restock+ or Space Y heavy lifters? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 23, 2020 Author Share Posted March 23, 2020 I put SCANsat is in misc, Challyss wrote one for Restock+ in a previous comment, is included in the download I haven't done one for Space Y, shaders should work if you empty a cfg and fill in the paths for it Quote Link to comment Share on other sites More sharing options...
rettter3 Posted March 23, 2020 Share Posted March 23, 2020 Oh.Shiny: Settings are Smoothness and Metal both 1. In the VAB, it's almosst invisible.Thx again Quote Link to comment Share on other sites More sharing options...
Damienm Posted March 23, 2020 Share Posted March 23, 2020 is there a global config or do i need to edit the values for each part ? Quote Link to comment Share on other sites More sharing options...
Regor Posted March 23, 2020 Share Posted March 23, 2020 9 hours ago, Skonks said: I put SCANsat is in misc, Challyss wrote one for Restock+ in a previous comment, is included in the download I haven't done one for Space Y, shaders should work if you empty a cfg and fill in the paths for it So this is more like a plugin than a mod? That’s awesome! Quote Link to comment Share on other sites More sharing options...
Captain Mathus Posted March 24, 2020 Share Posted March 24, 2020 Ive noticed the Fairings are not shiny even though the fairing base is, or do I have a separate mod interfering with it, im using restock, restock +, and a bunch of other mods Quote Link to comment Share on other sites More sharing options...
La Baleine Posted March 24, 2020 Share Posted March 24, 2020 (edited) Hi, How can apply this mod for MarkIV by Nertea ? Edited March 24, 2020 by La Baleine Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 24, 2020 Author Share Posted March 24, 2020 Yeah pretty much, TU is the real mod making the magic happen, this just makes it so TU knows what to target Fairly Global, you can usually put all the parts from a mod in one section. you will need cfgs for each mod as it wont apply to everything only things in the cfgs Yeah fairings are kind of strange, they have a texture file for the caps but there's no shader applied to them in the configs? Without the shader I can't swap the ksp/bumpedspec to the sstu/metallic shader thats how i got the tank variants work Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 24, 2020 Author Share Posted March 24, 2020 Make a copy of a cfg, then delete all the model =s out of it Rewrite it for the Mk4 Parts e.g. model = Mk4/parts/aero/modelfilename (target the files that end .mu you don't need the .mu part in the cfg) You can sometimes double check paths in the part cfg files. Find a folder with more than one model, then cfg's should have a: model = Path/to/part line you can copy Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 25, 2020 Share Posted March 25, 2020 On 3/24/2020 at 3:01 PM, Skonks said: [..] Yeah fairings are kind of strange, they have a texture file for the caps but there's no shader applied to them in the configs? Without the shader I can't swap the ksp/bumpedspec to the sstu/metallic shader thats how i got the tank variants work What happens when you set/apply a shader to them in the config? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 26, 2020 Author Share Posted March 26, 2020 Not a whole lot ha, I've tried putting the metallic shader in every section to do with textures but it still doesn't do anything in any of them, still just normal fairings. Quote Link to comment Share on other sites More sharing options...
Challyss Posted March 27, 2020 Share Posted March 27, 2020 @Skonks Thanks for mentioning me in the cfg files, but you can use a regular file name, I didn't help for the fame xD About fairings, I've been using SimpleAdjustableFairings, they work with MagpieMods (just need to make a cfg file, no tweaks required). I think it should work with Procedural fairings too, because in both case the fairing is a part. Stock fairings are a "function" (something built on the go) so that may be why it can't be accessed so easily. Quote Link to comment Share on other sites More sharing options...
Chris10anD Posted April 8, 2020 Share Posted April 8, 2020 The mod works properly in the VAB, but outside all the parts are really dark and barely shiny at all. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
Skonks Posted April 10, 2020 Author Share Posted April 10, 2020 no worries I'll always give credit if someone sends me a cfg yeah think you're right the stock ones seem to just be a flat texture layer you can kind of get a shine if you use a really flat texture but the they look a bit odd haha i should have cfg for procedural fairings soon been working through making my RO game look shiny, bug tests are going slower due to the load times haha Quote Link to comment Share on other sites More sharing options...
Skonks Posted April 10, 2020 Author Share Posted April 10, 2020 That's strange, I did have a similar bug once, turned out I'd forgot KittopiaTech on a new install, that's the only time I've seen it happen though? Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted April 11, 2020 Share Posted April 11, 2020 I wish this mod had premade configs, such as for less smoothness and for less metal. Changing the smoothness manually for each file is pain. Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 20, 2020 Share Posted April 20, 2020 (edited) Contares Core, NAM, RUS got the shiny treatmeant, I'll add the other Contares mods later this week. I am in the "too shiny for my eyes" crowd, adjust to your liking. https://yadi.sk/d/Z7tS7H6cxs7kUQ Edited April 23, 2020 by hendrack Quote Link to comment Share on other sites More sharing options...
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