Krzeszny Posted May 20, 2020 Share Posted May 20, 2020 13 hours ago, Skonks said: Detail keeps the bumps and detailing above the smoothness or things can start to look a bit waxy shininess helps things with a lower smooth value still catch the light I see, thanks. Experimenting with these values is too complicated. If there was a way to edit the configs in the VAB to see the outcome live, without restarting KSP, I'd improve your configs. Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted May 20, 2020 Share Posted May 20, 2020 Can you change the restock mammoth to have the same shine as the restock 3.75m tanks, as it currently does not match and looks a bit weird. Other than that, this is a great mod. Quote Link to comment Share on other sites More sharing options...
Battou Posted May 22, 2020 Share Posted May 22, 2020 (edited) Hi! Is it just me or 3.75m fuel tanks do not get affected by this mod for some reason? Edited May 22, 2020 by Battou Quote Link to comment Share on other sites More sharing options...
Battou Posted May 22, 2020 Share Posted May 22, 2020 (edited) Found a reason! In your ReStock config 3.75 fuel tanks for some reason are in different category with much less _Metal than 3.75 adapters, hemisphere tanks and ect. Why? Edited May 22, 2020 by Battou Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted May 27, 2020 Share Posted May 27, 2020 SXT props have solid spinners with this. The following code needs to added to the material section in Misc2.cfg: excludeMesh = propHub excludeMesh = propBlur excludeMesh = Cylinder_001 Quote Link to comment Share on other sites More sharing options...
Skonks Posted May 27, 2020 Author Share Posted May 27, 2020 On 5/20/2020 at 8:27 PM, Weimaraner said: Can you change the restock mammoth to have the same shine as the restock 3.75m tanks, as it currently does not match and looks a bit weird. Other than that, this is a great mod. Oh yeah does look abit strange I've mesh mapped it now so it matches the tanks On 5/22/2020 at 5:17 AM, Battou said: Hi! Is it just me or 3.75m fuel tanks do not get affected by this mod for some reason? Yeah I put the 3m and 5m tanks in a less metal section so the Saturn 5 tanks would stay more white, didn't realise I'd missed the 2-3m adapter 15 hours ago, Citizen247 said: SXT props have solid spinners with this. The following code needs to added to the material section in Misc2.cfg: excludeMesh = propHub excludeMesh = propBlur excludeMesh = Cylinder_001 Thanks, I put SXT in its own cfg in the update. If you're using your own cfg, I don't think you need propHub but add propBlur1 for the double bladed engine Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted May 28, 2020 Share Posted May 28, 2020 On 5/22/2020 at 6:32 AM, Battou said: Found a reason! In your ReStock config 3.75 fuel tanks for some reason are in different category with much less _Metal than 3.75 adapters, hemisphere tanks and ect. Why? I think it's because this mod isn't finished, even though it's not explicitly stated anywhere. But it works, so you can modify/fix the values yourself. To non-modders - it's so easy even I could do it! Quote Link to comment Share on other sites More sharing options...
serialblack Posted June 5, 2020 Share Posted June 5, 2020 only thing that would be make this better would be to choose the colors on the parts....don't suppose that's somewhere down the rabbit hole is it? Quote Link to comment Share on other sites More sharing options...
Monniasza Posted June 9, 2020 Share Posted June 9, 2020 Please add recolour capabilities, not just graphical effects. That would be more helpful in designing beautiful spacecraft. Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted June 24, 2020 Share Posted June 24, 2020 Tantares just got a huge folder rework so the configs may not work anymore Quote Link to comment Share on other sites More sharing options...
Caballero Posted June 25, 2020 Share Posted June 25, 2020 (edited) Win10, 64 bit, version 1.9.1.2788. Using restock, TU, and your configs for that. Restock and TU works perfectly when separated, but if I run them together, everything is shining except Bi-, Tri-, Quad-, and another 2 couplers. Those 5 details are broken. They have physics model and could be used for building, but they look kinda low poly shaped and dont have their textures (neither vanilla nor restock), also they have no shading and reflections on them. Other details works fine. https://imgur.com/jcYSBMM Edited June 25, 2020 by Caballero Pinned an image Quote Link to comment Share on other sites More sharing options...
One eyed Smile Posted June 25, 2020 Share Posted June 25, 2020 (edited) Am i supposed to remove the configs for the mods that i don’t use? I’ve looked thru my player.log and im seeing some bunch of error lines saying it couldn’t locate the models. here’s my player.log if u would like to take a look at. https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 Edited June 25, 2020 by One eyed Smile Typo Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted June 25, 2020 Share Posted June 25, 2020 1 hour ago, One eyed Smile said: Am i supposed to remove the configs for the mods that i don’t use? I’ve looked thru my player.log and im seeing some bunch of error lines saying it couldn’t locate the models. here’s my player.log if u would like to take a look at. https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 It will still work if you do not remove them, but removing them will free up space (a few kilobytes) and your player.log will probably not have those errors. Quote Link to comment Share on other sites More sharing options...
Bellabong Posted June 25, 2020 Share Posted June 25, 2020 (edited) So for those who want to fix the Tantares.cfg: "Part" folder is now "part" (yes the capitalization matters), Just find and replace and most parts will have their configs back except for: "SOYUZ" and "SOYUZ-7" folders have become "SOYUZ-EARLY" and "SOYUZ-LATE" Engines, panels antennas and docking ports in the ANY folder have been relocated to an "ANY_*PARTTYPE*" folder of their own with the renamed Mir parts Mir parts have been renamed to eridani* and reorganized Mir37k parts have been renamed to acamar* and reorganized - this and the Mir part will require manually looking up the parts and renaming/adding entries Edited June 25, 2020 by Bellabong Quote Link to comment Share on other sites More sharing options...
Skonks Posted June 30, 2020 Author Share Posted June 30, 2020 On 6/9/2020 at 4:06 PM, Monniasza said: Please add recolour capabilities, not just graphical effects. That would be more helpful in designing beautiful spacecraft. Colour tinting is an option On 6/24/2020 at 2:54 AM, Prathtel said: Tantares just got a huge folder rework so the configs may not work anymore On 6/25/2020 at 9:48 PM, Bellabong said: So for those who want to fix the Tantares.cfg: "Part" folder is now "part" (yes the capitalization matters), Just find and replace and most parts will have their configs back except for: "SOYUZ" and "SOYUZ-7" folders have become "SOYUZ-EARLY" and "SOYUZ-LATE" Engines, panels antennas and docking ports in the ANY folder have been relocated to an "ANY_*PARTTYPE*" folder of their own with the renamed Mir parts Mir parts have been renamed to eridani* and reorganized Mir37k parts have been renamed to acamar* and reorganized - this and the Mir part will require manually looking up the parts and renaming/adding entries Ooh Tantares updated I will make an updated cfg for it, just waiting for 1.10 so i can see what needs to be changed to update to 1.10 Tanatres is a hard one to find stuff in, I'll try to explain the easy way: Boot the game & watch the load bar First it will load textures then it will load models, after models it should change to run Loading Asset Bundle Definitions close the game, open the log scroll down to Load(Model): Tantares Copy this into a word doc and remove any errors: ([ERR 13:19:43.382] Texture 'Tantares/Parts/ANY/CONTROL_CORE/OLD/Texture_Castor_General_1' not found!) If using notepad++ hold alt to highlight one side and change them all to model = Tantares/* copy into a bank config Quote Link to comment Share on other sites More sharing options...
Monniasza Posted July 1, 2020 Share Posted July 1, 2020 20 hours ago, Skonks said: Colour tinting is an option However, it does not allow all 16'777'216 colors for every part. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 3, 2020 Share Posted July 3, 2020 Nice! This is one of those mod packs that released just as the COVID stuff was going down, and I"m just now returning to KSP now that 1.10 dropped. Thanks for the fun new stuff! Quote Link to comment Share on other sites More sharing options...
PotatoFig Posted July 3, 2020 Share Posted July 3, 2020 (edited) FL-T400, FL-T200, FL-T800 fuel tanks clip through parts in 1.10 with TexturesUnlimited and your mod installed. Edited July 17, 2020 by PotatoFig Quote Link to comment Share on other sites More sharing options...
KSPNerd Posted July 6, 2020 Share Posted July 6, 2020 (edited) On 6/30/2020 at 7:55 AM, Skonks said: Colour tinting is an option Ooh Tantares updated I will make an updated cfg for it, just waiting for 1.10 so i can see what needs to be changed to update to 1.10 Tanatres is a hard one to find stuff in, I'll try to explain the easy way: Boot the game & watch the load bar First it will load textures then it will load models, after models it should change to run Loading Asset Bundle Definitions close the game, open the log scroll down to Load(Model): Tantares Copy this into a word doc and remove any errors: ([ERR 13:19:43.382] Texture 'Tantares/Parts/ANY/CONTROL_CORE/OLD/Texture_Castor_General_1' not found!) If using notepad++ hold alt to highlight one side and change them all to model = Tantares/* copy into a bank config Ah, so excited to see the gorgeous new Tantares parts with shineyness!!! This is going to look incredible (when it's done, of course)! Btw, Benjee10's Shuttle Orbiter Reconstruction Kit also got an update with a change in textures and new parts. Edited July 6, 2020 by KSPNerd Poor Memory Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 13, 2020 Share Posted July 13, 2020 This is a really nice mod, but is it possible to make it so the parts in the VAB selection list don't have the effect applied to them? Some are a little too intense and hard to tell what I'm looking at. If not understandable. Thanks for a cool recolorish mod, been looking for one for a while. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 14, 2020 Share Posted July 14, 2020 Has anyone noticed anything odd with the "Adapter 25-12x3 (Tri-Adapter)"? [adapterLargeSmallTri.cfg] From what I can tell , Magpie patches it twice in the StockStackCouplers.cfg. Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted July 15, 2020 Share Posted July 15, 2020 There was a config that adds the "Dark" fairing variant to larger fairings, where is it? Quote Link to comment Share on other sites More sharing options...
SugarKing Posted July 22, 2020 Share Posted July 22, 2020 Hello guys, i got TU and 2 different configs, the TU Default Stock Config and the Magpie mods which should give me the nice metal shining result but in-game it gives off the shine ish effect but all the parts are too dark which on the readme file it says i just have to lower the metal number on the cfg files which i have but it doesn't really change anything, funny thing is that on the parts menu on the left they are shown as they should be but if i click on a part it will not be that way. If someone can help thank you! Quote Link to comment Share on other sites More sharing options...
hemeac Posted July 22, 2020 Share Posted July 22, 2020 @Skonks, thanks for these configs, pretty impressive work! Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted July 22, 2020 Share Posted July 22, 2020 (edited) @Skonks First of all, I really like this mod- the copper effect on the Restock orange tanks is my personal favourite thing about it. However, there's a minor bug with the Restock/Restock+ Rovemax S2/S2-T rover wheels in that they both have the silver foil appearance regardless of whether silver or gold foil is selected for the parts. Without this mod installed they appear correctly. In the image below, the wheels on the left have gold foil selected to match the probe core they're attached to, and the two on the right have silver foil to match the core they're attached to. All four look silver and match the silver foil appearance to my eyes. Taken in KSP 1.9.1 with v1.5.5 of this mod, v1.5.10.25 of TU and v1.1.2 of Restock/+. Spoiler And on a foil-related note: do you have any plans to add support to the new SCANsat parts? Several of those have the same foil textures as Restock/Near Future and are quite conspicuous when used alongside them. Edit: I found another issue with Restock, the stack adapters (1.25m-1.25mx2/3/4) don't have any texture when MagpieMods is installed, just the reflective part. They work fine without it installed though. Edited July 22, 2020 by jimmymcgoochie Quote Link to comment Share on other sites More sharing options...
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