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The semi old school turboprop challenge.


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Long before the breaking ground expansion kerbalkind was already flying turboprop driven aircraft. These unwieldy machines with their homemade bearings managed to take flight despite all odds.

 

Now i would like a make a new challenge. Since we have bearings in the breaking ground expansion that part will be taken care of. However you are not out of the woods just yet. Why you may ask? 

 

Because you are only allowed to use the motor as a bearing. All the rotational power for the props must come from jet engines. Oh and i forgot the mention that you can use exactly NONE of the BG propellors. That means you can only use wings or control surfaces as propellors.

 

 

The challenge is quite simple:

 

Build your machine that must somewhat resemble an airplane. Take off from the ksc runway. Do a full lap all the way around the island where the island runway is and land back at the ksc runway.

 

Scoring will be:

time - up to 30 seconds in style points.

 

 

Edited by Flying dutchman
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Squad, what on Kerbin did you do to physicsless parts....
 

What on Kerbin... well... i guess I need to design new engines. The ones from 1.1 don't work so well...
uimLq7R.jpg

Edited by Pds314
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Do I even want to know....
qnksD10.jpg

Ok, well, everything about the engine is truly archaic, even for this particular engine from 1.1 era, as it's about 100 parts more complex and 20 tonnes heavier than the final iteration of the same engine, but... it does technically turn...

7AdzWz3.jpg


*Screams internally at bearing design* Alright I should have an entry by the end of 2020.... I don't even remember why I did everything here... why are the prop and turbine blades like a meter recessed behind where they are in flight????
2avkbO7.jpg
 

Edited by Pds314
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Yeah.... I need to find a newer version of the engine/plane with less parts and more reliability... Watching 701 parts explode on takeoff is not the best thing ever...



MUu5Omy.jpg

Edited by Pds314
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Well the BEARING didn't break...

The turbine melted and the prop has permanently become an eldritch abomination (which didn't used to happen), but hey, the bearing works...

nmodlTF.jpg
2ChfC0K.jpg

Edited by Pds314
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They must have made the thermal issues MUCH more problematic. I can just barely sustain a ratio of 1:1 engines to atmofluids and for solar panels as bearings, 1:2 solar panels is not sustainable. Some of my old engines had like 5:1 atmofluids or 1:1 solar panels.

Still, for an engine just a bit over Mk2 with 16 engines, static thrust of 275 kN at 457 RPM is not that bad. I doubt it will get that much when moving but it will probably get at least useful amounts when moving.

Edited by Pds314
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Well, it isn't the fastest thing ever, but I do have a functioning engine now with an all-stock bearing. I think the big problem is that it just has an absurd amount of drag.

BuzvptQ.jpg

Edited by Pds314
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Alright. It isn't gonna set any straight line speed records or anything, and I did come a bit close for comfort on fuel reserves so I slowed down a bit at the end, but I did a lap.

Time: 16:30

Engine start: Decoupler is slightly explosive.
5qctLKX.jpg

Revving up:
9mkhsit.jpg

Take off:
9yRS0Fm.jpg

Climbing off the runway:
P71JMrq.jpg

We start heading for the island:
d2ODdWL.jpg

Engine performance: Probably deserves a bigger prop.
gSAedIs.jpg

Lift and drag. Note the insane drag from the engine pods:
j1e7N8b.jpg

Approaching the island:
uiHcgSt.jpg

A nice slow banked turn. I am not gonna risk breaking an engine.
geIiBxK.jpg

We go low around the edges of the island:
MumoSov.jpg

Time to head back home:
ptD6W69.jpg

Being at low fuel, we reduce blade pitch so we can get almost the speed we were doing before on 65% throttle.
MQIQVE0.jpg

Final approach. Because this thing has a lot of drag, I keep the engines on and the prop pitch at useful numbers for now.
XAFrpdp.jpg

Prop pitch to max to reduce the risk of damage on landing and to reduce speed.
OHIFSkc.jpg

Gears are down.
9xlLevZ.jpg

Touchdown and throttle off!
QLrz9nU.jpg

Slowing down...
o9H3hyo.jpg

And finally we come to a complete stop at 16:30. With 7% fuel to spare, and some oxidizer in the right engine that probably doesn't need to be there.
ZCcAIyc.jpg

Possibly worth noting: my prop efficiency is rather low. At 90 m/s and 84 kN, that's only 7.56 MW of thrust per engine.

Compare:
the blower torque: ~570 kN*m
Times the rads/s: ~45.5.
= 25.9 MW of engine power per engine.

So my prop is only translating about 29% of the turboshaft power into thrust. Probably because it's too small and has to operate at an excessive angle of attack to avoid throwing away it energy into overrevving.

Compare: BG cheatprops on motors, which can have an efficiency of >1000%.

Edited by Pds314
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