Jay The Amazing Toaster Posted April 4, 2020 Share Posted April 4, 2020 Howdy y'all, this planet pack looks hella rad and decided to try it out. I did run into an issue in the 2.5x rescale regarding the KK statics, some appear uhh a little out of place. LC-39A and B appear to be inside a hill Just reporting these here hoping to see if these can be fixed by next release, that'd be rad Quote Link to comment Share on other sites More sharing options...
Kierra Posted April 4, 2020 Share Posted April 4, 2020 51 minutes ago, Jay The Amazing Toaster said: Howdy y'all, this planet pack looks hella rad and decided to try it out. I did run into an issue in the 2.5x rescale regarding the KK statics, some appear uhh a little out of place. LC-39A and B appear to be inside a hill Just reporting these here hoping to see if these can be fixed by next release, that'd be rad It looks like we'll have to make KK configs especially for the x2.5 scale. Thanks for reporting this bug. Some news about relief revamping : PQS & ScaledSpace view of Mercury are now coherents. Quote Link to comment Share on other sites More sharing options...
KanzKa Posted April 4, 2020 Share Posted April 4, 2020 It's it safe if i using the 4K textures (version 0.4) with KSRSS 0.5 ? Kinda curious... Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 4, 2020 Author Share Posted April 4, 2020 4 minutes ago, KanzKa said: It's it safe if i using the 4K textures (version 0.4) with KSRSS 0.5 ? Kinda curious... The 4K textures of the 0.4 won't work with the 0.5. You should be able to run KSRSS with the 8K textures, they don't have a big impact on performance. Quote Link to comment Share on other sites More sharing options...
Dr.Bucket Posted April 5, 2020 Share Posted April 5, 2020 Is it possible to have other sizes for KSRSS like for example x3.2 in size for the system or there is only the stock size and the x2.5 size? Quote Link to comment Share on other sites More sharing options...
moguy16 Posted April 5, 2020 Share Posted April 5, 2020 why is the ground around the space centre like this? (underfround) Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 5, 2020 Author Share Posted April 5, 2020 2 hours ago, Dr.Bucket said: Is it possible to have other sizes for KSRSS like for example x3.2 in size for the system or there is only the stock size and the x2.5 size? At the moment, only the x2.5 size is supported. 41 minutes ago, moguy16 said: why is the ground around the space centre like this? (underfround) Choose KSRSS High or KSRSS Med in the terrain settings. If you don’t see them, delete your settings.cfg and reboot KSP. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 5, 2020 Share Posted April 5, 2020 Does it work in 1.9? Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 5, 2020 Author Share Posted April 5, 2020 28 minutes ago, VoidCosmos said: Does it work in 1.9? No, you have to wait for Kopernicus to update. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 6, 2020 Share Posted April 6, 2020 11 hours ago, tony48 said: No, you have to wait for Kopernicus to update. Okay Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 6, 2020 Share Posted April 6, 2020 Is there an issue with the configs that makes the city lights textures still appear on the daylight side of earth? I installed and played yesterday ( very impressed btw) but this was one issue I spotted, whilst above the earth, the ground city textures appeared yellow/brown which made for a quite unappealing look. I'll try post a picture later but maybe you might know what I'm referring to. Thanks Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted April 6, 2020 Share Posted April 6, 2020 (edited) hello, with KSRSS I use the SSTU mod and each time I try to put a probe on the moon it destroys itself when I touch the ground at 2-5m / s. it sinks into the ground and explodes Quote Edited April 6, 2020 by Russekof71 Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 6, 2020 Share Posted April 6, 2020 @tony48 This is the cities issue i mentioned above. possible cause? just using the stock size, not 2.5 scale, KSRSSVE 16K textures. thanks Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 6, 2020 Author Share Posted April 6, 2020 59 minutes ago, si2504 said: @tony48 This is the cities issue i mentioned above. possible cause? just using the stock size, not 2.5 scale, KSRSSVE 16K textures. thanks Known issue, I think this is a EVE bug because RVE64k has it too. A fix will be included in the next release. Quote Link to comment Share on other sites More sharing options...
si2504 Posted April 6, 2020 Share Posted April 6, 2020 (edited) 38 minutes ago, tony48 said: Known issue, I think this is a EVE bug because RVE64k has it too. A fix will be included in the next release. ok thank you, keep up the great work! edit; also @tony48, ive just tried the 2.5x resize and even with KSRSS texture quality set to "KSRSS high" in settings, the ground is still appearing sunken and trees vanished. Edited April 6, 2020 by si2504 additional info Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 6, 2020 Share Posted April 6, 2020 @tony48 do you need a clean install to use this mod? Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 6, 2020 Author Share Posted April 6, 2020 1 hour ago, si2504 said: ok thank you, keep up the great work! edit; also @tony48, ive just tried the 2.5x resize and even with KSRSS texture quality set to "KSRSS high" in settings, the ground is still appearing sunken and trees vanished. Try KSRSS Med. 58 minutes ago, VoidCosmos said: @tony48 do you need a clean install to use this mod? You don't need one, but it's highly recommended. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 6, 2020 Share Posted April 6, 2020 (edited) 11 minutes ago, tony48 said: You don't need one, but it's highly recommended. But when I use a "used" install, Earth doesn't show up! It remains as Kerbin Edited April 6, 2020 by VoidCosmos Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 6, 2020 Author Share Posted April 6, 2020 14 minutes ago, VoidCosmos said: But when I use a "used" install, Earth doesn't show up! It remains as Kerbin Well use a new install then. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted April 7, 2020 Share Posted April 7, 2020 Hello, I wanted to know which mod would you advise me to have rocket parts that work with Sigma? I already have SSTU. Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 7, 2020 Author Share Posted April 7, 2020 13 minutes ago, Russekof71 said: Hello, I wanted to know which mod would you advise me to have rocket parts that work with Sigma? I already have SSTU. Every part mods work with Sigma, except the ones for RSS/RO. Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted April 7, 2020 Share Posted April 7, 2020 Thanks Tony48 ! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 7, 2020 Share Posted April 7, 2020 I hate to say it but the high inclination is making my head hurt . I came back to the thread to see if there was a config to make it less... say at half the inclination, but I realised that Florida wouldnt be the best place to launch from in that case. Guess I'll have to get used to it right? I wonder how I can time my kOS launch script to launch once the Mün plain is lined up. Thanks again. Looking for ward to the updates. Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted April 8, 2020 Share Posted April 8, 2020 9 hours ago, theJesuit said: I hate to say it but the high inclination is making my head hurt . Guess I'll have to get used to it right? Yea personally from my experience in regular RSS you just gotta get used to it and you'll become a better player as a result. Also ran into bit of lighting issues that I also get with regular RSS + Planetshine, idk if these can be fixed here but if so that'd be awesome. Chanding ambient light values while in atmosphere seems to have no affect regardless of its setting Ground and atmosphere ambient light doesnt seem to work either for brightening up the scene. Quote Link to comment Share on other sites More sharing options...
tony48 Posted April 8, 2020 Author Share Posted April 8, 2020 25 minutes ago, Jay The Amazing Toaster said: Also ran into bit of lighting issues that I also get with regular RSS + Planetshine, idk if these can be fixed here but if so that'd be awesome. Chanding ambient light values while in atmosphere seems to have no affect regardless of its setting Ground and atmosphere ambient light doesnt seem to work either for brightening up the scene. Can you try with the new PlanetShine? https://github.com/prestja/ksp-planetshine/releases/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.