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Mods on xbox and ps4


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I think that many of you can agree with me in saying that KSP2 won't be able to run on our laptops and will need a pretty beefy computer to run, I as well as other people will switch to consoles to actually be able to comfortably play the game but that taps into another issue, mods. KSP players usually play with mods let that be kerbal engineer, mechjeb, or a parts and gameplay expansion, we use mods and console will not let us do that. I can't dock or rendezvous without mechjeb let alone land on anything other than the Mun. 

I play Farming Simulator and in the last two games they implemented an in-game modhub what has curated mods what you can download in-game. This also allows the devs of the game to choose which mods are more stable or thoughtful and won't break the game. I think this solution to mods on consoles will be streamlined and simple. 

Link to a video of the farming simulator modhub:

https://youtu.be/BW7hEye07W0

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I play on PC not consoles, but I can agree on having some type of mod controller in the game. I play Cities Skyline and I love the fact you can enable, disable, search for, and download mods from within the game. 

A central hub for all mods be a boon for both PC and console players. If there is little difference between the two versions, mods maybe interchangeable between the two. (Consoles usually get ignored when it comes to mods and hacks.)

As for needing a beefy PC for KSP2, we'll have to wait and see. The stuff that makes KSP start chugging may not be present in KSP2.

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5 hours ago, shdwlrd said:

I play on PC not consoles, but I can agree on having some type of mod controller in the game. I play Cities Skyline and I love the fact you can enable, disable, search for, and download mods from within the game. 

A central hub for all mods be a boon for both PC and console players. If there is little difference between the two versions, mods maybe interchangeable between the two. (Consoles usually get ignored when it comes to mods and hacks.)

As for needing a beefy PC for KSP2, we'll have to wait and see. The stuff that makes KSP start chugging may not be present in KSP2.

I game modhubs just simpilize everything especially when deleting and sorting mods.

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12 hours ago, SpaceFace545 said:

I think that many of you can agree with me in saying that KSP2 won't be able to run on our laptops and will need a pretty beefy computer to run, I as well as other people will switch to consoles to actually be able to comfortably play the game but that taps into another issue, mods. KSP players usually play with mods let that be kerbal engineer, mechjeb, or a parts and gameplay expansion, we use mods and console will not let us do that. I can't dock or rendezvous without mechjeb let alone land on anything other than the Mun. 

I play Farming Simulator and in the last two games they implemented an in-game modhub what has curated mods what you can download in-game. This also allows the devs of the game to choose which mods are more stable or thoughtful and won't break the game. I think this solution to mods on consoles will be streamlined and simple. 

Link to a video of the farming simulator modhub:

https://youtu.be/BW7hEye07W0

"I think that many of you can agree with me in saying that KSP2 won't be able to run on our laptops and will need a pretty beefy computer to run" This statement has repeatedly been dismissed by the developers as putting the cart before the horse, and officially they believe that it will perform as well or better than KSP1 with a much increased part count. That could change, but considering the physics LOD system, new unity and DX versions alongside a complete rebuild i sincerely doubt it will.

" I as well as other people will switch to consoles to actually be able to comfortably play the game" KSP2 has only been announced on PC, and when asked about a console port they were apprehensive at best, again this could change but given no new information it looks likely KSP2 will not be on console for a long time after release.

But i'm also kinda sick of everyone thinking that a PC that can run this game takes a small fortune to build....

https://pcpartpicker.com/list/dzZPhg

For a Ryzen 2600, 16GB of RAM, RX 580 and 2TB of HDD space with a 250GB boot drive you're looking at 731 USD.....

Going down to a Ryzen 2600, 16GB of RAM, RX570 and just a 500GB SSD you're looking at 656 USD....

https://pcpartpicker.com/list/8zkyZf

Now if you're not in the states i can understand that your hardware prices may be different, but the used markets can be very lucrative in those areas. TechYESCity is in Australia and has some fantastic videos for extreme budget builds.

A console is going to be 200-400, and then online is going to be 60 bucks, and the game is going to be another 60. Plus you're going to need a computer to do anything else that's not gaming; spending 320 bucks on a inferior machine that will not play KSP1 or 2 well (The base models are garbage, and the KSP1 port is jank AF) just strikes me as odd when for another few hundred you can blow them out of the water performance wise, save money with sales,  and have a platform that can be upgraded instead of tossing it out every few years.

About the only thing i can agree on here is that if they decide to port it to consoles, a more portable mod format will be REQUIRED to do so. This came up on a discussion about mods in KSP1 not too long ago, and it was the first thing i pointed out. Sony and Microsoft will not allow people to just plunk loose files into their games, a system similar to Bethesda's ESP/ESM archives would be needed to even have a chance at getting it past them.

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8 hours ago, Incarnation of Chaos said:

"I think that many of you can agree with me in saying that KSP2 won't be able to run on our laptops and will need a pretty beefy computer to run" This statement has repeatedly been dismissed by the developers as putting the cart before the horse, and officially they believe that it will perform as well or better than KSP1 with a much increased part count. That could change, but considering the physics LOD system, new unity and DX versions alongside a complete rebuild i sincerely doubt it will.

" I as well as other people will switch to consoles to actually be able to comfortably play the game" KSP2 has only been announced on PC, and when asked about a console port they were apprehensive at best, again this could change but given no new information it looks likely KSP2 will not be on console for a long time after release.

But i'm also kinda sick of everyone thinking that a PC that can run this game takes a small fortune to build....

https://pcpartpicker.com/list/dzZPhg

For a Ryzen 2600, 16GB of RAM, RX 580 and 2TB of HDD space with a 250GB boot drive you're looking at 731 USD.....

Going down to a Ryzen 2600, 16GB of RAM, RX570 and just a 500GB SSD you're looking at 656 USD....

https://pcpartpicker.com/list/8zkyZf

Now if you're not in the states i can understand that your hardware prices may be different, but the used markets can be very lucrative in those areas. TechYESCity is in Australia and has some fantastic videos for extreme budget builds.

A console is going to be 200-400, and then online is going to be 60 bucks, and the game is going to be another 60. Plus you're going to need a computer to do anything else that's not gaming; spending 320 bucks on a inferior machine that will not play KSP1 or 2 well (The base models are garbage, and the KSP1 port is jank AF) just strikes me as odd when for another few hundred you can blow them out of the water performance wise, save money with sales,  and have a platform that can be upgraded instead of tossing it out every few years.

About the only thing i can agree on here is that if they decide to port it to consoles, a more portable mod format will be REQUIRED to do so. This came up on a discussion about mods in KSP1 not too long ago, and it was the first thing i pointed out. Sony and Microsoft will not allow people to just plunk loose files into their games, a system similar to Bethesda's ESP/ESM archives would be needed to even have a chance at getting it past them.

It is coming to consoles when it releases.

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I think there's nothing to be done. Rejoice at least for the fact that KSP 2 will be a completely normal game even without mods (unlike the first game)

Edited by OOM
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2 hours ago, SpaceFace545 said:

I will miss Nerteas mods.

I think all these details will be included in the stock game.

Edited by OOM
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On 4/12/2020 at 1:44 AM, OOM said:

I think there's nothing to be done. Rejoice at least for the fact that KSP 2 will be a completely normal game even without mods (unlike the first game)

That would be a a more egregious false marketing than KSP1 calling itself a Tycoon game.

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