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Everything posted by SpaceFace545
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Silver heathsielding for Proton and Soyuz would be amazing
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@Beale Will the extendable radiators and nuclear reactors use system heat?
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The best part about this is that we will need an Energia cargo carrier. Or one can hope...
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I doubt the plan ever coming to fruition but there is a shaky roadmap. The whole thing is about cutting costs the entire way and oddly spending as little time on the martian surface as possible.
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The current US plan is to land the crew in the pressurized rover which is then used as the habitat and have a separate ascent vehicle which was previously staged. It's interesting how people design their architectures.
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A request for someone to adopt this mod or someone with Mac experience to maintain and improve waterfall. Numerous Mac users including me have issues with the shaders. Certain plumes will often appear through objects. Waterfall is a groundbreaking mod and it's a bummer that it doesn't work fully on macOS. I know nertea is retired but hopefully someone can adopt his mods. Great examples of the issue:
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Mod idea: Cabin Temperature Equilibrium
SpaceFace545 replied to JadeOfMaar's topic in KSP1 Mods Discussions
You would also have to work with a lot of parts from mods which have integrated radiators in the SM or in the capsule itself. -
Maybe? it's considered but since stuff changes so often and no design ever seems to stick for a while Kari makes stuff based upon rigid plans and what is actually happening.
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Could fonts be added in the future? I was thinking the font the spacex uses for the starship serial numbers.
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[1.12.x] Filter Extensions (No localization)
SpaceFace545 replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't think we are talking about the same thing. Previously under the "filter by manufacturer" tab I had an icon for every mod in my gamedata folder but now it seems to be patchwork with certain mods. I'd like to find out why that function isn't working currently and how I could get it back because it was quite handy when dealing with over 100 mods lol. -
[1.12.x] Filter Extensions (No localization)
SpaceFace545 replied to linuxgurugamer's topic in KSP1 Mod Releases
Would you mind telling me what the problems are. After I originally installed booster guidance and space tux libraries filter extensions stopped working properly. My module manager is up to date and filter extensions is seemingly installed correctly with the proper dependencies. -
[1.12.x] Filter Extensions (No localization)
SpaceFace545 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. So the few mods which do have a manufacture tab are Asbury, BDB, Conformal Decals, Eisenhower, Scansat, and Tundra. The rest of the tabs are just stock manufactures. save: https://www.dropbox.com/scl/fo/vtq4kca7dbktqdxr68n74/h?dl=0&rlkey=m6w3nnkd5eomuq90a8ay16z27 config cache: https://www.dropbox.com/s/hors5mfcx61xuo4/ModuleManager.ConfigCache?dl=0 -
[1.12.x] Filter Extensions (No localization)
SpaceFace545 replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah I tried that and same thing. Whenever you can take a look would be appreciated but this is a superficial bug so take your time lol. -
[1.12.x] Filter Extensions (No localization)
SpaceFace545 replied to linuxgurugamer's topic in KSP1 Mod Releases
So previously I had this huge list of mods in the manufacturer tab which was super nice to browse through but I was messing with some stuff and now thats all gone. I downloaded booster guidance and space tux libraries so maybe thats the culprit but when I uninstalled both I'm stuck with the issue even after reinstalling filter extensions. Log: https://www.dropbox.com/s/qsmv2bhwcqb9otu/ModuleManager.log?dl=0 -
Dude that is mental. Can't wait to see what you pull off in KSP2
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A mix of BDB and ACK. The boosters are BOLEs from ACK and the rest is from BDB.
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Anyone have this issue. My plumes appear through the nozzles. Can't figure why. I have all of the dependencies installed. I'm happy to give you a list of mods and log if it's needed.
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[WIP] New Generation ESA Rocket: Vega, Ariane 6....
SpaceFace545 replied to josselin2196's topic in KSP1 Mod Development
Looks stellar but wouldn't it make more sense if the front gear was a skid and the rear were wheels. Or even better; all the gear are skids. -
With BDB changing a lot of hypergolic engines to use aerozine50/n204 you could add support for that. Monoprop is still used for RCS but it adds another fuel type for hypergolic engines.