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Can anyone provide me with per persistent.sfs and persistent.loadmeta of your game?


RickyOri

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If you have time to do so, can you send me both your save files "persistent" in your save directory? I need a big game with many mission in order to test a code I'm working on,  you would save me a lot of time (GAME MUST HAVE NO MODS !!).
The required files ("persistent.sfs" and "persistent.loadmeta") can be found in Programs(x86)/Steam/steamapps/common/Kerbal Space Program/ saves/ your game title.

Edited by RickyOri
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Define many, define mission, and what does your code does. A bit more information and some saves can be found that will torture properly test your code for the edge cases.

Though I'm guessing if you loosen your restrictions to no parts mods, you might have an easier time of it.

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20 hours ago, RickyOri said:

GAME MUST HAVE NO MODS

Actually I'd like this defined.

Do you mean the person who is playing that game must have no mods installed (See @archiebald's point) or that you can load the game with no mods? There is a pretty big difference.

Most of my playthroughs, you could open in an unmodded game because all they had was info or UI mods. I don't generally go for part mods unless I'm playing a KAS/KIS game, and don't modify stock stats unless I'm playing a Kopernicus game.

That said, I still couldn't help you. The last game I had a lot of ongoing missions in a stock-like universe was ... geez probably at least 3 years ago.

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What exactly are you planning to do? And why do you want the ".loadmeta" file anyway? KSP rebuilds that when it isn't around anyway.

If my grep-fu is correct, then my current career save has 242 vessels, and the only mod I use is KAC.

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