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Cancel those Contracts


RoninFrog

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I decided to do a No Contracts Career.  Here is the precise and meticulous record of everything that transpired.  All the settings are default 'cause I just hit Start New and went for it.

Kerbin (funds earned 174287):

Spoiler

Basic science grinding (funds earned 34504):

Spoiler

The first launch is a "rover" made only from parts in the first node:

mCSV5zd.jpg

Roll down the hill for some Shores science:

2y5ESPT.jpg

Science returns:

nzqwjJr.jpg

Not quite enough for the barometer, gotta go see if the Mystery Goo likes the launchpad.

IXuwzFv.jpg

Only a smidgeon collected here:

YLiObGh.jpg

Rolling around the KSC with a barometer and thermometer.  The administrators and scientists wanted to know what the weather was like outside in exchange for some fancy new engines.

2fyN2Ey.jpg

There's a good haul of science.  I have ascertained through the expert use of thermometers, barometers, and EVA reports that it is officially sunny and warm outside.  Not a cloud in the sky.  Now those R&D folks better give me some good stuff!

W0eUULn.jpg

Time to go toss some kerbals up in the air.

Actual launches (funds earned 174287):

Spoiler

The first actual rocket!  Just a the regular starter, but this one has a storage bay full of fancy science thingies.

XnuyZwE.jpg

Reached about 15km:

ZmP3T55.jpg

Ha!  Earned more science by tootling around the KSC in the previous launch than I earned in an actual rocket! :sticktongue:

82Xs0JS.jpg

Time to go to orbit now!

L6d68gp.jpg

I didn't actually take a picture in orbit.  This one is the closest I've got:

9q4BwPt.jpg

Uh oh.  Jeb, you're supposed to point the pointy end up, not down.

iVdFMkf.jpg

It eventually worked out though and Jeb didn't die.

EbDNEDv.jpg

Time to go land on the Mun!  Around here, we don't wait around like those characters in Human Space Program.

 

Mun (funds earned 411835):

Spoiler

It's hard to make a Mun lander with only 30 parts and basic technology.  I didn't even have enough parts for a Mystery Goo or a Science Jr.

RFXW1bg.jpg

Dropped the SRB's and burning the droptanks:

if29aMV.jpg

Dropped the droptanks and drifting up to space:

oYjEYaM.jpg

The lander burns for orbit:

aGQC3RH.jpg

Burning for the Mun on the third launch!  The only science experiments I have are a thermometer and barometer, so most of the science will probably come from "EVA report from just over the Mun's wherever."

IoPFACY.jpg

That big, fat, gray blob must be the Mun.

zdZX1Zb.jpg

Orbit!  Time to ask Jeb what he feels about getting in and out of his pod repeatedly.  It'll make future rockets more aerodynamic and structurally sound.

GJff7aw.jpg

Coming in for a landing in one of the big craters:

lPrpZjM.jpg

Landed!  I actually landed near the edge of the crater and sent Jeb over the rim to the Midlands for a quick look-see.

8rcF3QJ.jpg

Blast!  I wanted that surface sample!  Jeb, I am not paying you half a million to take a rock home.

1csj0hN.jpg

Forgot my orbit did that with a level 1 tracking station.  Gonna have to eyeball it with 160 m/s margin of error.

lHIL0jq.jpg

Lookin' pretty good.  500 km is definitely fixable.

OthhkdT.jpg

The lander is my heatshield.:cool: Didn't have enough parts for a real one.

ocaqghp.jpg

That'll get me to Minmus definitely!  It's a pretty good haul for only bringing a thermometer and barometer.

epIolB3.jpg

Minmus (funds earned 543076):

Spoiler

Pretty sure this is actually more expensive than the Munotron even though it is a lot smaller.  That science gear isn't cheap!  I actually didn't spend any science on this mission because I didn't need to.

tKq9SHV.jpg

It's actually not that hard to pilot a craft with no gimballing, no throttle control, and no SAS.  Just had to press space and W.

Qy7tV0p.jpg

No SAS makes the controls feel really loose.  It's unnatural.

X0CzZ2M.jpg

Orbit!  I tried for so long to get the "EVA over badlands" science.  I know the ground is kind of yellow there, but it's hard to see it when it's night.  I guess I'll have to get it some other time.

O5bsq3w.jpg

I pretty much nailed the transfer burn just by eyeballing it and spamming the controls a bunch. :cool: No maneuver node or SAS.  Just a slight burn Normal was required for an encounter since there was an inclination difference.

mP5llQL.jpg

Now it's Bob's turn to jump in and out of the pod.  Among kerbals, it's a common ritual to jump in and out of their pod while opening and shutting a can of an unknown substance in hopes that the kraken will send better engines to the R&D.  That lab thingy is going to get me a lot of science since I spammed it all over the space.

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Landed on the edge of the Greater Flats:

aUAwvZS.jpg

Hopping over to the Lowlands for an EVA report (but not a surface sample ;.;):

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I burned straight back to Kerbin from the ground as it seemed more efficient and barely made it.

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A proper reentry here with an actual heatshield:

ZGlHIe9.jpg

Hey, look at that science!

Ejtz8hh.jpg

And I think that's all I'll be doing in Kerbin's SOI other than docking!

 

Edited by RoninFrog
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Duna and Ike (current funds 246408):

Spoiler

 

When I got back from Minmus, the first thing I did was upgrade the R&D.  That meant I didn't have enough to upgrade the VAB, so I have to get to Duna and back with 30 parts.  It took a while (and a lot of science hemorrhaging), but I came up with this thing.

BTFviwK.jpg

Jeb is back in the cockpit and SAS is working great.

PQmo5A4.jpg

Both ends of the rocket are on fire!

6AjMEgT.jpg

In orbit in one stage:

XQ1iiyd.jpg

Deorbiting the booster!

8XYtUUA.jpg

Four airbrakes were just enough to slow down without exploding:

bjSYXlz.jpg

Nearly flattened a radar dish upon landing!

1aNuCIj.jpg

I got a calculated 25469 funds for recovering the booster, which is more than half the cost of the whole rocket!

Forgot to take a picture of the Duna transfer, but here is the aerobrake:

ETBVuqS.jpg

Uh oh.  Lookin' like I aerobraked into an Ike troll.

KILKYCV.jpg

And my thoughts were, "If Ike's gonna troll me, I'm gonna troll Ike!"  I still had fuel left in the transfer stage, so Bam!  I landed.  Sort of.  The transfer stage didn't have landing legs, so it was tricky.  Got a surface sample though!  240 science, yay!

f4pHO9L.jpg

I managed to get above horizontal through an intricate use of the airbrakes and nearly blew my flag away upon takeoff.

Aw3INtO.jpg

Ike orbit, doing the "get in, get out, get back in, get back out, get back in again" ritual science dance.  I never found the Highlands.

RYrRTWO.jpg

Back on track for the Duna landing, only 60 m/s less than scheduled!

UFJkXlp.jpg

I like landing on atmospheric planets.  It's essentially just deploying the airbrakes and then watching the show, except for a little squirt of fuel at the end.

ahln8Nd.jpg

I didn't have the part budget for any solar panels or batteries, so I'm gonna have to get back on 48 electric charge.  Gonna be sketchy.

Flames on ascent from Duna???  Whoever heard of such a thing!

ieFHkSM.jpg

Duna orbit with more than enough to get home!

QY0f6nK.jpg

While I'm waiting for a transfer window, I want to get some funds.  I think Eeloo should give some good returns.

Eeloo (current funds 246408):

Spoiler

I decided to stop and have a think about my life choices, and then I realized that I think I'm supposed to return to Kerbin from the surface of Eeloo.  This means that I have to bring my lander back.  My previous lander was not going to work, so I loaded a quicksave and redid everything.  Here is the new and improved rocket:

n2ANxAJ.jpg

It's quite large for this stage in the game.  I had to max out the launchpad and upgrade the VAB to level 2 to launch it.

ynN1y4F.jpg

In orbit with a lot of extra dV.  Probably could've dropped that little tank on the bottom.

DI979jM.jpg

Gonna have to land the booster during the night.  I hate that.

UkNvj39.jpg

It's gettin' a little spicy out here!

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I had no idea where I landed as I couldn't see a thing.  But according to the report I nailed a landing right on the runway!

bDWfjGL.jpg

Here's the next rocket, the transfer stage.

kziKyno.jpg

There's a beautiful shot there of the rocket on the way up!  Early morning, full Mun, faint mountains in the background.

vy1mDKN.jpg

Rendezvoused with the Ahab.

TAFEWyd.jpg

Docked!  There are two transfer stages since I can't do it Apollo style.  The Pequod transfer stage will burn first, and then the Captain Ahab will have enough dV to take Valentina the rest of the way and back.  Hopefully.

yw4wlZP.jpg

Had a lot of trouble deorbiting the booster because it had less than 200 m/s of dV.  I was coming in short so I couldn't deploy the brakes until the last moment, nearly ripping them off.

ll76CZK.jpg

Landed further away than I would've liked, but it worked out okay.

qvTHBIy.jpg

Here is the last Eeloo launch going up.  It is just a simple docking probe to get that "Dock in orbit of" money.

tFZAa6F.jpg

In orbit:

tZpWq3d.jpg

Deorbiting another booster.  Boosters are such a pain to recover!

G4JMK4q.jpg

Absolutely nailed the landing right next to the pad!

L3Ah6rS.jpg

Not 100% for right next to the pad?  Come on!

aUOLlhj.jpg

Oooh!  The actual burn itself!  Here is the Pequod giving the Captain a little boost:

J5mLPT9.jpg

And then the Captain Ahab completes the transfer itself.  It was difficult to undock, turn around, and switch engines in the middle of a burn.

Td6liRN.jpg

A 180 m/s burn was required to get a good intercept.  That means the Captain Ahab lander will be about 80 m/s less than scheduled in orbit, but I can grab some more fuel on the way back when I dock with the Coffin.  The Coffin is the docking probe.

6R1A5eZ.jpg

Speaking of the Coffin, there it goes, off to Eeloo!  It is almost identical to the Pequod except it has a probe core and reaction wheel.

jn6UwEg.jpg

The adjustment burn is smaller than the Captain's, primarily because the Coffin has a much higher TWR and can execute more precise burns.  I won't have connection out in the interstellar, so I have to aim at the maneuver while near Kerbin.

LwP9MJb.jpg

I actually kept having trouble with Jool messing up my trajectory, since the transfer window for Jool is open also.  It's tempting to send a few probes out there, but I have other plans for Jool.

 

Edited by RoninFrog
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Finishing off Kerbin's SOI:

Spoiler

The last thing on the checklist in Kerbin's SOI is to dock things in orbit of Mun and Minmus.  I will need three of these.  Inside the fairing is a simple HECS probe with some solar panels, and Oscar-B, a Spark, and a small docking port.

Xo4jpd6.jpg

I will only post pictures of the second launch since the others were almost exactly the same.  Screaming out of the atmosphere:

vgcJ32B.jpg

Didn't take a picture in orbit.  Oh well.

Recovering the booster.  Lots of fire in these pictures.

T6QOdTz.jpg

I recovered about 33k total funds from all 3 boosters.  The first two probes will go to the Mun.  In this picture, the first one is already in orbit, and the second one is burning for a capture and intercept.

2OMtOHg.jpg

Docked!  The next procedure is to transfer all the fuel to one of the probes, and then send it on to Minmus.

nnr1M8o.jpg

This picture shows the second probe on a trajectory from the Mun to Minmus and third probe on a trajectory from LKO to Minmus.

Q0G8s9T.jpg

First probe in orbit:

K8csa5K.jpg

Second probe docked in Minmus orbit:

4k4BuMJ.jpg

Ugh!  Got that out of the way.  I just hate those docking milestones for some reason.  They're just really tedious.

Return from Duna:

Spoiler

While the Captain Ahab drifted off into the interplanetary, Duna swung around into a transfer window.  So Jeb was finally able to burn for Kerbin.

4FIdwBw.jpg

I first put myself into a good aerobraking trajectory:

LwNn5oE.jpg

But then I realized the speed would be far too high and decided not to risk it.  I captured by burning instead.

zHwn7iS.jpg

I wanted to land somewhere near the KSC, so I warped around a couple times until the trajectory looked pretty good, and then burned my Pe down to 30km.

mHMiGMX.jpg

Now that just somehow doesn't look right.  I was pretty stable until around 30km, when one of the landing legs exploded and threw the center of drag, sending the lander into a tumble.

cIUGoOA.jpg

Nobody died though.  Airbrakes are wonderful things that way.  The lander couldn't stand up on the two remaining legs and faceplanted, but fortunately nothing broke.  Those mountains in the background are the ones west of the KSC, so I didn't land very close to the KSC, but at least I landed on the same continent.

rXSGWIo.jpg

Science!  Science!  Science!  Also a good chunk of cash.  Jeb was indignant when he learned the Eeloo mission had already left while he was gone.

ZQvtjnY.jpg

Meanwhile, the Captain Ahab and Coffin were performing their adjustment burns...

Back on track for Eeloo:

Spoiler

The Captain Ahab's maneuver node was first.  It went well. Got a nice equitorial Pe around 30km.

Vmax87A.jpg

The Coffin, well, it left a lot to be desired.  I had limited probe control without connection to Kerbin, so no control over throttle, steering, or thrust limiting.  That meant great difficulties for a precise, 0.7 second burn.  The resulting Pe was gigantic,  but at least it was fairly equatorial.  I can work with that since HECS can hold retrograde.

wc1W3Vc.jpg

I don't really like this method of meticulously going through all of the planets one by one.  It's really quite boring.  I'm gonna wait for the Ahab to come home with a fat wad of funds, and then it might be time to do something out of the box.

The White Whale has been sighted!  Ready the harpoons!  Arr!

98wR7ow.jpg

Coming in for a suicide burn:

DJ8ONGx.jpg

The Captain Ahab has landed, and the harpoon, I mean flag, has been planted!  Take that, ye big white wale!

0rfqxbQ.jpg

Sacred bovine!  That is a LOT of science!

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I want more of that good stuff!

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Back in orbit again, waiting for the Coffin to bring me some fuel:

ltQFkq1.jpg

The Coffin missed Eeloo for some reason.  When it got to the encounter, the encounter disappeared.  So I loaded a quicksave, went back, and 'fine tuned' the intercept using only stability/prograde/retrograde hold, X, and Z.  It turned out okay.

a4VwtFP.jpg

Captured into an elliptical orbit with a decent amount of fuel left:

3knrW7k.jpg

The Coffin has docked to the Captain Ahab.  Time to bring Valentina home.9z7Vexu.jpg

I could've timewarped to a transfer window, but Eeloo's large, inclined orbit means doing so takes forever.  So I just went for it, and completely botched the timing.  Let's hope I don't end up on Duna.

vlSAir2.jpg

One orbit and 40 m/s later, I got a trajectory like this.  A free Mun flyby, too!

DKvH4gJ.jpg

I actually chickened out and raised my Pe to about 40km, just to be safe.  The effects were surprisingly calm for the carnage that ensued.  I mean, good grief!  This is even faster than an Eve reentry!  The rest of the lander had disintegrated well before 50km.  It's a good thing I packed a heat shield.

QaRfVnf.jpg

The pod briefly went back up to space before reentering again:

9dUmf8t.jpg

The second reentry was much less chaotic.

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You will not land near the KSC today.

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That is a lot of funds for having spent about 45k.

Ou6A4BB.jpg

Bad news.  I didn't even know there was a thing about transfering crew between ships.  Oh great.  Gonna have to do something drastic to save this career, if it's even possible.

 

 

Edited by RoninFrog
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There's been a long stretch of failed Eve lander testing recently, as is usual in career mode.  Eventually, I just scrapped the whole Eve plan when I realized I would get less funds than Gilly.  So to Gilly Jeb will go!

Gilly:

Spoiler

 

First launch!  Very cheap orbital rocket with a docking port.  Valentina is flying.  Jeb wanted to fly it, but then he saw the second rocket...

K28UsPC.jpg

Orbit!  Forgot to empty the Monoprop and nearly didn't make it!

SONShue.jpg

And here is Jeb's rocket, the Big Fat Mama!  89 kilofunds and 3.75m diameter, by far the biggest launch yet in this career!  Why launch the pieces separately when there's MOAR BOOSTERS!!!

ygqCB4Z.jpg

I just love the Mammoth.  Hey...  I just had a brilliant idea...  Maybe later.

mx7QZ8c.jpg

Jeb was sorely tempted to just abandon Valentina in Kerbin orbit and head off to Gilly without her.  But he thought better of it and picked her up.  The Mama launch stage had a lot of left over fuel, so I refilled the Sidekick.

EL4pOTe.jpg

Heyyyy...  That one engine is technically "on the runway."

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Money money money!

ppjd5fP.jpg

One of the most satisfying things in KSP is going to the tracking station and already having a perfect launch window. :wub: It makes me so happy.  The other most satisfying thing is docking for the first time.

JfF0IL2.jpg

Burning for Eve!  That is waaaaaaay too much dV.  Maybe I'll visit the Mun on the way back or something.

AyUPQAx.jpg

Relax.  It's just rocket science.

l1M5TrP.jpg

Destination reached!  Lots of docking, undocking, and transferring crew was involved along the way to scrape all possible funds out of exploration.

v2DXGZN.jpg

2 km/s dV over budget?  Too many boosters! :D

The Big Fat Mama descends.  Slowly.  Veeeery slowly.

CWj9Gq5.jpg

It took forever to get down there!

0fD0dFq.jpg

After planting the flag, Valentina headed out for the Midlands to grab some rocks...

XFJeLoX.jpg

...while Jeb hopped over to the Lowlands.

7wu9gKN.jpg

After getting to orbit, Jeb decided to pull some unorthodox rendezvous procedures.

5hrVU6e.jpg

Docked!  Time to go home, now.

xYfX3tK.jpg

The Mama pushed the Sidekick to Gilly escape velocity, and then jettisoned it.  This picture is kind of like a seek-and-find.

Gt6WUNK.jpg

And then they docked back together in Eve orbit to get those Eve rendezvous funds.

BU9ICC4.jpg

The process was repeated after the burn for Kerbin.  This whole rendezvous dance ate through the dV a lot faster than anticipated.

neoQsx5.jpg

Docked in orbit of Kerbol:

DOLgucn.jpg

Valentina then climbed into the lander can and the Sidekick was sacrificed to the Kraken.  The final Kerbin approach looked like this.  Note the dV remaining.  2 km/s over the dV budget wasn't quite 2 km/s over the dV budget!

FcFxgbX.jpg

Jeb:  "Why are the walls glowing red?"
Mission Control:  "No clue.  Don't touch them."

That heat shield doesn't quite cover the lander.  For a second there I thought it wasn't gonna make it.

KtoXZHf.jpg

But everything turned out fine and everyone lived happily ever after.

UOYQehq.jpg

I have big plans for the next launch. :wink:

 

Edited by RoninFrog
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All this meticulous designing and booster recovery was getting a bit tedious.  Something had to be done.  So I let Jeb design a rocket or two.  Oh, @HansonKerman, this might interest you.

Sarumans' Leg 1:  Munar refill

Spoiler

Here is what Jeb came up with.  He named it the HMS Saruman.  It is basically a mini Sauron.  I'm gonna launch two of these things.

tFx3Qs8.jpg

This rocket is way, way too expensive for a No Contracts Career, but it is 100% recoverable.  Even the fuel.

HeXd4Fd.jpg

Jeb's only complaint so far is that the view from the Sauron's cupola gave a much better view of the flames than being locked in a lander can in a storage bay.

uwSZWMH.jpg

Once Jeb got his Saruman to orbit, it was time for Valentina to launch.  She bet Jeb 5000 funds that she could pull off a better ascent profile.  It was time to pull off some unconventional maneuvers.

MxGybkQ.jpg

Hmm.  Valentina, aren't you supposed to stay below 200 m/s under 10km?  At this point in the ascent, things weren't looking good.

d9RiHTt.jpg

Say, Val, aren't you going a little fast for being under 30km?  At this point in the ascent, things really weren't looking good.

WVHs5WY.jpg

Miraculously, nothing exploded.  Here's Jeb's dV:

Ia9INYz.jpg

And here's Val's.  Oof!  Jeb just lost 5000 funds!

ssdyZhi.jpg

The Sarumans both set out for the Mun soon after getting to orbit.

erfKUfZ.jpg

Jeb burned into a low orbit, and Valentina burned into a highly elliptical orbit to do a plane change.

taea212.jpg

Pretty decent ore.  It's uncomfortable not having a Narrow Band to be able to nail down a landing site.  Those Narrow Bands take a lot of science!  Gonna shoot for a landing a little to the left of that little orange thingy.

MSuhgm8.jpg

Jeb was in an equatorial orbit, so he didn't have to wait to land.  Sacred bovine!  Look at that ore!  That was definitely the right spot to pick.

MLsNvin.jpg

Gonna try to land Val as close to Jeb's Saruman as I can.

Sw5WFxQ.jpg

Nearly flattened Jeb on the way down!

tn2VHX6.jpg

Flag time!  This is Val's first time on the Mun.

9QpKNVw.jpg

Refueling took forever.  Without an engineer, it took 25 times as long.  Jeb took off first.

4pa73V5.jpg

Valentina took off using only two engines, and somehow managed to get a higher Ap and higher ascent speed than Jeb, while using less dV.  Jeb now owes Val another 5000 funds.

1nfGQW1.jpg

The only Mun funds remaining are for transferring crew.  Gotta rendezvous the two Sarumans!

mHkT1Ga.jpg

Docking two massive ships with no RCS and a dwindling electricity supply is "fun"!  Kind of like how repeatedly whacking your head on the sidewalk while singing the Baby Shark song is "fun"!

Au9nJ3P.jpg

After about half an hour, those docking ports finally stuck together, and I got the "Transfer Crew" funds.

B1ZuE7t.jpg

..and then I realized I could've just used EVA.  Oh well.  It was good practice.  Where to next?  I'm thinking Moho.  Or maybe do a Jool 5.

 

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9 hours ago, RoninFrog said:

All this meticulous designing and booster recovery was getting a bit tedious.  Something had to be done.  So I let Jeb design a rocket or two.  Oh, @HansonKerman, this might interest you.

Sarumans' Leg 1:  Munar refill

  Reveal hidden contents

Here is what Jeb came up with.  He named it the HMS Saruman.  It is basically a mini Sauron.  I'm gonna launch two of these things.

tFx3Qs8.jpg

This rocket is way, way too expensive for a No Contracts Career, but it is 100% recoverable.  Even the fuel.

HeXd4Fd.jpg

Jeb's only complaint so far is that the view from the Sauron's cupola gave a much better view of the flames than being locked in a lander can in a storage bay.

uwSZWMH.jpg

Once Jeb got his Saruman to orbit, it was time for Valentina to launch.  She bet Jeb 5000 funds that she could pull off a better ascent profile.  It was time to pull off some unconventional maneuvers.

MxGybkQ.jpg

Hmm.  Valentina, aren't you supposed to stay below 200 m/s under 10km?  At this point in the ascent, things weren't looking good.

d9RiHTt.jpg

Say, Val, aren't you going a little fast for being under 30km?  At this point in the ascent, things really weren't looking good.

WVHs5WY.jpg

Miraculously, nothing exploded.  Here's Jeb's dV:

Ia9INYz.jpg

And here's Val's.  Oof!  Jeb just lost 5000 funds!

ssdyZhi.jpg

The Sarumans both set out for the Mun soon after getting to orbit.

erfKUfZ.jpg

Jeb burned into a low orbit, and Valentina burned into a highly elliptical orbit to do a plane change.

taea212.jpg

Pretty decent ore.  It's uncomfortable not having a Narrow Band to be able to nail down a landing site.  Those Narrow Bands take a lot of science!  Gonna shoot for a landing a little to the left of that little orange thingy.

MSuhgm8.jpg

Jeb was in an equatorial orbit, so he didn't have to wait to land.  Sacred bovine!  Look at that ore!  That was definitely the right spot to pick.

MLsNvin.jpg

Gonna try to land Val as close to Jeb's Saruman as I can.

Sw5WFxQ.jpg

Nearly flattened Jeb on the way down!

tn2VHX6.jpg

Flag time!  This is Val's first time on the Mun.

9QpKNVw.jpg

Refueling took forever.  Without an engineer, it took 25 times as long.  Jeb took off first.

4pa73V5.jpg

Valentina took off using only two engines, and somehow managed to get a higher Ap and higher ascent speed than Jeb, while using less dV.  Jeb now owes Val another 5000 funds.

1nfGQW1.jpg

The only Mun funds remaining are for transferring crew.  Gotta rendezvous the two Sarumans!

mHkT1Ga.jpg

Docking two massive ships with no RCS and a dwindling electricity supply is "fun"!  Kind of like how repeatedly whacking your head on the sidewalk while singing the Baby Shark song is "fun"!

Au9nJ3P.jpg

After about half an hour, those docking ports finally stuck together, and I got the "Transfer Crew" funds.

B1ZuE7t.jpg

..and then I realized I could've just used EVA.  Oh well.  It was good practice.  Where to next?  I'm thinking Moho.  Or maybe do a Jool 5.

 

Wait what the frick is this lmao. THE FROG POSTED A REPORT AND I DIDNT KNOW? In all seriousness, I already read a No Contracts Career thing, and it was RSS with stock parts, so I’m no longer inclined to read this type of stuff. But if the frog calls, the Kerbal reads. Good job! Might stick around for the next one if that’s the kinda shenanigans you’re gonna pull. I wonder about the actual (Kerbal) viability of making a fully recoverable rocket SSTA.

 

and now what about the real world applications?

Edited by HansonKerman
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Sarumans' Leg 2:  Pol

Spoiler

A Jool transfer window had just passed, but it was still close enough to be worth using.  Gonna be a loooong trip out there.

dclc4BQ.jpg

Relax!  It's only rocket science!  Gonna do a Tylo gravity assist, and then two, um, Apoapsis kicks (?) to get a Pol encounter.

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Hello Tylo!  Low flybys are always exciting.

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After zipping by Tylo, the Sarumans undocked and Jeb rammed his face into one to get them to drift apart.

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Docking didn't take quite as long as last time, fortunately.

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Pol is first on the Jool 5 checklist.

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Ouch!  60% cutoff is the max here!  Fortunately, the best ore can be found in the flat areas.

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Going for an equatorial landing spot.  Val is going to land first.

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Oof!  Val may be a master at ascent profiles, but she isn't the best at finding good ore!

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Landed Jeb's Saruman to the south and had slightly better luck, although it's still not great.  It's pretty level, though.  Hard to find that on Pol.

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So Val popped on over to Jeb's spot and the two Sarumans met up again.

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Flag!

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Had a lot of excitement on the way up!  Nailed an intercept strait from the takeoff burn.

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Got to the intercept, started the docking procedures, and then realized I had forgotten to circularize about 3km above the terrain.  After a brief moment of panic trying to get SAS to focus on the maneuver node, I deleted the maneuver node, turned of SAS, and manually wrestled the crafts into a low orbit.  Valentina got within 1000m of the rocky shards on the surface.

...then Valentina's Saruman ran out of batteries.

...and then Jeb couldn't figure out which way was up and kept tumbling wildly.

...and then missed the intercept.

...and then, well, you get the point.  It was a complete pain to get the Sarumans docked.

SW09tnz.jpg

The HMS Sauron's Jool 5 flight plan was successful, so following the same route, the next stop will be Tylo.

 

Edited by RoninFrog
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Sarumans' Leg 3: Tylo

Spoiler

No timewarp was required for the transfer burn as Tylo was already in its transfer window!

QF7pByf.jpg

Circularizing that orbit!

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Hmm.  Good ol' Tylo always seems to have good ore, but this time there is only one spot above 80% cutoff.  Gonna shoot for that northern purple spot.

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Night landing on Tylo is going to be exciting!  It always helps to have an excellent TWR.  Valentina is landing first.

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Maybe I was wrong about Valentina's ore hunting skills!!! :o:o I have never seen ore above 15% on normal settings.  I didn't even know it was possible!  Wow!  Tylo hasn't failed me!

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Jeb, a little envious of Valentina's lucky find, decided to pull some stunts on landing when I decelerated too much while holding :retrograde:.  He did a backflip at 200m, turned off SAS, punched the throttle at the very last moment, hit the ground at a 40 m/s skid, and slid about 150m towards Val's Saruman.  There was no way he should've survived that.  I didn't even know Mammoths could take that kind of a beating!

His facial expression is a mix of a cocky smile and a grimace after looking at the ore percentage.  The ore is almost ten times better less than a kilometer to the south!

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Gotta lob myself over towards Val's Saruman!  Jeb, that doesn't look right...

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Mammoths can take a serious impact!  It says 20m/s, max but it survived 50.  The HMS Saruman seems to be full of krakens, both good and bad.  Strangely high impact tolerance, but the control point is constantly messed up.  Jeb's Saruman seems to never run out of batteries, but Val's constantly uses 11 units per second even with everything off.

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Flag!

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Val took off into an elliptical orbit with an Ap on the light side so docking will be brighter.

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Jeb did likewise and got a good intercept.

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Docking was relatively painless for once.

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I'm already at 2 million funds and I haven't done Vall, Bop, or Laythe yet!

 

Edited by RoninFrog
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Sarumans' Leg 4: Vall

Spoiler

Transfers are weird near Jool.  You either don't make it out of the SOI, or you shoot all the way down past Laythe.  I had to come out at a funny angle to get it to work.

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I was in such an equatorial orbit at Tylo that I had to do a plane change in Vall orbit.  It sure would be a lot easier if the M700 didn't have to be polar!

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Not too bad!  Decent 80% cutoff on a lot of the mountain ranges.

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Gonna shoot for that purple equatorial spot.  Landing two crafts at the same time is always "fun"!  Kind of like trying to dock near Pol or land on Tylo at night!

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Blast.  Well, that's what you get for not bringing a Narrow Band!  Don't have enough dV to relocate, so it's gonna be some grueling mining.

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Flag time!  Jeb's Saruman is visible just over the ridge.

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The Sarumans don't have engineers on them, so they take about half a year to refuel.  Even longer in low ore.  Nearly a year later, Jeb and Val finally got to take off.

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Docked the first time!  Must be getting better at this.

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Laythe is next!  We'll see how the HMS Saruman handles a reentry...

 

Edited by RoninFrog
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Sarumans' Leg 5: Laythe

Spoiler

Transferring from Vall:

o1L99zi.jpg

The lack of an inclination difference means I have to make one myself.  It just looks so wrong to make an abrupt right turn in orbit.

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Limited landing areas limits the potential ore.  I didn't really expect better, but the ore on Laythe looks really bad.  The M700 is at 50% cutoff, and only a couple islands are highlighted.

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Shooting for that lower spot.

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Looking a bit sketchy here!  Jeb doesn't seem worried, though.

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Ore isn't great, but better than I was expecting!  Laythe's "Dunes", hmm?  Okay, I can kind of see it.  Looks a little like that sand dune background for macOS Mojave.

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Valentina landed pretty close for an atmospheric landing, but pretty far in terms of walking distance.

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So Jeb moved closer.  Didn't quite make it though, so still gonna have to walk a ways.

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Flag!  Breathe in that sharp, smelly Laythe air!

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The ascent was similar to on Kerbin.  It involved a lot of fire.

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Oops, forgot to take a picture while docked.  Ah, well.

Sarumans' Leg 6: Bop

Spoiler

Getting to tiny, inclined moons usually involves a lot of tweaking.  Here is the general idea:

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Got a nice trajectory through Bop's SOI.  I just have no idea what is going on with my dV.  

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Bop orbit was circular to within 40m.  Ore looks decent.

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I looked for the Kraken from orbit, and I thought I saw something glimmering on the side of a mountain next to the North Pole, but couldn't tell if it was the kraken or just one of those Breaking Ground rocks.  I landed on the other side of the mountain, in the "Ridges" biome.

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Jeb really nailed his landing!  I did some testing, and the HMS Saruman is now officially rated for landing speeds up to 30 m/s.  The engines have survived landings over 90 m/s, but the impact destroys the adapters on top of them.

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Flag!  The land of the Kraken is now claimed for Kerbin.

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At this point, I calculated that recovering the Sarumans, even empty, will get me enough to max out all of the KSC facilities.  Homeward, Kerbonauts!

Sometimes I wish it would show intercept separation in meters instead of kilometers.

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Docked!  Light side, high orbit, low gravity.  Really easy one this time.

OPyHrB8.jpg

 

Edited by RoninFrog
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Sarumans' Leg 8: Munar Refill again

Spoiler

I just hate Bop's inclination.  I ejected from its SOI as soon as I could and then accidentally went right by Bop again after doing the inclination change.

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Jeb and Val say goodbye to Jool as 4 mammoths hurl them homeward:

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There's the general idea of the return trajectory.  Gonna line up a Mun encounter from way past Dres.

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Sacred bovine, that's a fast flyby!

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The capture burn took a while even with four mammoths.  By the time I had captured, my Pe was down to around 6.5km!  It's a little scary to be zipping less than a kilometer over those concrete cliffs!

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Valentina pulled off a pretty decent landing.

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Jeb wanted to test the limits of the Saruman by landing at around 35 m/s, which ended up in a lot of bouncing around and sliding away from the flag.  These Sarumans are supernaturally durable!  Just for fun, I loaded a save and crashed myself at 170 m/s.  All four engines survived.

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Meanwhile...  Back at the KSC...

Hey presto!  As soon as we left Bop, we had enough funds to max everything out!

4auj4SS.jpg

 

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Epilogue / Sarumans' Leg 4: Kerbin

Spoiler

The mission is technically over, but all the kerbals should always make it back to Kerbin, right?  So Jeb and Val took off in their Sarumans one last time.

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This will be the closest they've gotten to Kerbin in nearly a decade!

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Kerbin orbit, making sure all the Joolian rocks are safely secured for reentry:

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Jeb's reentry window came up first.

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This is reminiscent of all those booster recoveries, only this time there is a kerbal on board with a massive amount of science!

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Jeb landed considerably north of the KSC since he didn't flatten his inclined orbit.  Not that the recovery percentage really matters at this point, anyway.

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Valentina was skeptical of Jeb's landing precision.  She flattened her inclination before reentry.

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Heyyy...  Lookin' good!

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Bam!  Val really nailed a landing right smack next to yonder VAB!  Jeb, more than a little peeved, blamed it on the fact that she had the advantage of daylight.

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Val's Saruman's recovery returns.  Wow!  That's a lot of science, and more than a few funds!

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Jeb's Saruman's recovery gains.  Sacred bovine, that's a lot of science!  I also had considerably more funds in the end of this career than I expected.

P.S.  This is the farthest I've ever gone in career mode.  I still didn't max the tech tree, though.

Well, that's all, folks!

Edited by RoninFrog
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