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Will KSP 2 succeed?


Do you think KSP 2 will succeed?  

77 members have voted

  1. 1. Will KSP 2 be successful?

    • Yes
      45
    • No
      9
    • I don't know
      23


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1 hour ago, Bej Kerman said:

Because it is a buggy, slow pile of cobbled together code that belongs inside a septic tank.

So why do you play it, given that you dislike it so much? 

Besides, KSP has become much less buggy and slow with recent updates. It now runs on my eight-year-old laptop with little trouble, something that can't be said for many modern games. Its code may be cobbled together, but that's because the developers have continued to diligently update it for nine years, making it so much more than the original creators intended - something that can't be said for many modern games.

In short, KSP does have its flaws, but it doesn't 'belong inside a septic tank'. KSP is getting a sequel, and games that belong inside septic tanks don't usually get sequels.

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1 hour ago, severedsolo said:

Honestly, speaking as a modder, even if I had that option, I wouldn't take it.

Why not? Because this is a hobby. I have weeks, months even, where I just don't feel like doing anything with my mods. At the moment I can hide behind "yeah well I didn't make it for you, I made it for me, and I'm just nice enough to let you have a copy for free too"

Paying for mods comes with certain expectations of support, you've paid for a product, you are within your rights to expect it to be updated/fixed. I'd have to make *alot* of money (more than my current job currently pays) to even consider it.

I know that once you throw money into a hobby project it becomes a mess, but my point is more about not putting a system for modders to sell their mods if they want alongside practices like microtransactions or DLCs.

 

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On 6/30/2020 at 10:22 AM, CrashTestDanny said:

It probably will succeed.  That said, I don't currently intend to buy it because of what I've read about how Take Two treated Star Theory.  I've been in IT for nearly 40 years now and have seen far too many shenanigans in the corporate world for my liking.  I'm going to do everything I can to not participate in that.  Of course, we haven't heard the whole story yet, so maybe some news will come out to change my mind, but as of right now, it sounds like Take Two decided they didn't want to pay the royalties in their contract with Star Theory, so they pulled the project and then tried to recruit Star Theory's entire staff in one day.  Covid-19 came along and removed Star Theory's prospects of pitching another game, forcing the staff who hadn't already gone to Take Two to go or seek other opportunities.

I'm not going to materially participate in Take Two's destruction of an indie studio.

Danny

I do not take it lightly that Take Two basically became the power-hungry beast it did.  I do not appreciate these kinds of actions and I am thinking of boycotting KSP2 as much as it will hurt me not to be able to play with this game.  It's simply not fair and Take Two has proven itself to be an unworthy company of putting my money with them.  The end result will probably be a hastily cooked, lowly budget, crappy game that I will probably evaluate in Steam and then return, having played less than 2 hours, disappointed at the greed that caused an amazing game to be gutted and reduced to a ridiculous simplicity, or arcade-like experience.  I would have to get some sort of really, and I mean REALLY GOOD explanation from Take Two for having done what they did.

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