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KSP is meant to be fairly realistic- while the planets are tiny, everything else obeys real physical laws and behaves like the real deal. Warp drives are purely fiction and are also unnecessary for such a small solar system.

There are mods that add different types of warp drives, from point to point warp beacons to Star Trek-style hyperdrives and various sub-light interstellar drives too. A DLC just around warp tech wouldn’t sell much and would be considered cheating by quite a lot of people, including me.

Making History added custom missions and a new size class of rocket parts; Breaking Ground added scannable surface features, robotics and deployable science experiments. I don’t see what else a warp drive DLC could include to make it worth the money and without overlapping with the many mods that already do it, and/or KSP2 which is much more focussed on interstellar travel with futuristic tech.

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