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I just really want random weather events.


eee

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100% supported. I'm really into flying and building aircrafts, and some more difficulties and challenges there would be greatly appreciated. I know there are one or two wind mods, one requires FAR, but that one is quite old already as well and it was only of limited functionality.

So yeah, storm cells, sudden turbulences would really be amazing to have! I'd code it if only I had the programming knowledge.

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20 hours ago, JcoolTheShipbuilder said:

the most expensive rocket you have been working on

Most people play in sandbox, and it might be a difficulty setting. Hard mode on career? More storms. Stuff like that.

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13 hours ago, Kartoffelkuchen said:

100% supported. I'm really into flying and building aircrafts, and some more difficulties and challenges there would be greatly appreciated. I know there are one or two wind mods, one requires FAR, but that one is quite old already as well and it was only of limited functionality.

So yeah, storm cells, sudden turbulences would really be amazing to have! I'd code it if only I had the programming knowledge.

Oh, there is a mod that adds wind noises. Just the noises, though.

https://spacedock.info/mod/208/Chatterer

I didnt make it cus I cant code.

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  • 2 weeks later...

I've actually been thinking about how to tackle a somewhat procedural weather system (No code or textures made, just me looking into it on a conceptual/technical level). The programming to actually do a very rough weather simulation isn't actually all that complex, the difficult parts would be making it perform well, integrating it with things like FAR and the actual clouds themselves. You'd need something like volumetric clouds that could grow, change and develop depending on conditions, and i don't know enough about KSP to know if it would support something like that (And even if it did, again performance is the main question).

And the performance end would be a bit tricky; you'd likely need to take a principia-escue approach and have a C# interface that takes your C++ code output and hands it over to KSP. There was a mod that was made for older KSP that tried doing some of this, but it's been abandoned for years, performs pretty badly and is ARR. If i had more time it would be an interesting project, but I'm unlikely to attempt it personally.

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  • 1 year later...
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