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Moho "landed" bug


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Hi all, I'm having a problem with a small lander I'm trying to build to land a single tourist on Moho. I use mods but have uninstalled everything and the bug persists, so thought I'd post here.

I'm basicly running through a career game and have a contract to land a tourist on Moho. I've designed a tiny lander with just enough dv to land and launch from low orbit. I basicly designed the craft and then used the alt + f12 cheat menu to set my orbit around Moho to test it. Everything works great on the way down, but when I launch off the surface the lander is still marked as "landed" in the map screen. I can launch and get to orbit fine, but still it's marked as landed. I can't time warp, change vessel, save, or go to the KSC because the game is treating the craft as moving over the surface. In the map view, the usual orbit lines are not present, even when the craft is at 1000Km altitude. I've also done a quick test in the same way with the Mun, and the same thing happens. All my current craft are fine.

I'm not sure if it's just affecting new craft or if it's because I used the cheat menu to set the orbit. I'd like to make sure it's because I've used the cheat menu before sending a craft all that way to find it still bugs out and ruins my career game. I've used the cheat menu in the past when designing craft and don't recall ever having this issue before.

I'm using v1.8.1 while I wait for kopernicus to update. I've tried restarting everything which doesn't help.

Any thoughts on what the problem might be?

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I don't know the details, but you can open you save .pfs and search for the name of your vessel.  In there should be a state labeled "Landed", you can switch that to whatever a flying vessel would have ("flying"?).  As I said, I'm unsure of the details, so I might be wrong, but take a look.   Someone else should be along shortly to confirm or refute my theory. 

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12 hours ago, Gargamel said:

I don't know the details, but you can open you save .pfs and search for the name of your vessel.  In there should be a state labeled "Landed", you can switch that to whatever a flying vessel would have ("flying"?).  As I said, I'm unsure of the details, so I might be wrong, but take a look.   Someone else should be along shortly to confirm or refute my theory. 

Thanks for the reply. I came across this idea while searching for the bug. Problem is, I can't save once I launch as the game considers me moving across the surface and the save option isn't available.

 

10 hours ago, OHara said:

It sounds like a bug reported here (link) in which case a brief timewarp *before*  you take off
seems to prevent KSP from getting confused into thinking you are 'landed' while moving.

That's exactly the symptoms I am experiencing, though the cause is different. The bug in that link seems to be caused by broken solar panels after a rough landing. My landings are good and the craft doesn't even have any solar panels. Time warping does not seem to help. However, there is another solution put forward, which is to switch between vessels while on the surface before launching. I tried switching to the KSC and back to my craft and it launched without the bug appearing.

Thanks for pointing me in the right direction.

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