KIMCHI Posted January 16, 2021 Share Posted January 16, 2021 Jade you are the greatest for adding RO support! I have missed your mods but can't play without RO now. Is there anything need for the RP tech tree or will I need to make a MM patch for it? Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted January 16, 2021 Share Posted January 16, 2021 I don't know if it's a bug or not, but the science container (using restock) has ~560 units of dark science in it, but there is no slider to adjust it anywhere, nor does it show it in the right click menu. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted January 16, 2021 Share Posted January 16, 2021 Does anyone have any links to any SP VTOL craft files I can download? Thanks! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 16, 2021 Author Share Posted January 16, 2021 7 hours ago, KIMCHI said: Jade you are the greatest for adding RO support! I have missed your mods but can't play without RO now. Is there anything need for the RP tech tree or will I need to make a MM patch for it? Heck yes! I can't promise that it's complete or great, though. I would like to write TestFlight configs but I don't play RO or career mode at all. And I think the thermal upgrades are disabled because I don't know what to do about that with concern for DRE. RP tech tree is absolutely supported. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 16, 2021 Share Posted January 16, 2021 Ill play around with some Testlite configs and thermal upgrades. If they are good Ill post them up. I can't for your new engines too. The RP tech tree needs some futuristic tech. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 16, 2021 Share Posted January 16, 2021 Question Jade where are the RO configs located? I am going to start messing with Testlite and OPT. I can't see them on the tech tree, so Im reinstalling the mod just in case I did something wrong. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 17, 2021 Author Share Posted January 17, 2021 @KIMCHI The RO configs are: GameData\OPT_Reconfig\OPT_DRE.cfg (the DRE config shipped by DRE itself or RO only covers about half of OPT's total parts. Reconfig finishes it.) GameData\OPT_Reconfig\OPT_RO.cfg GameData\OPT_Reconfig\CRP\OPT_RO_*.cfg (3 files) GameData\OPT_Reconfig\TechTree\OPT_RP0.cfg With DRE installed, the thermal upgrades (PARTUPGRADE definitions and B9 modules that facilitate choosing heat limits and whether the Ablator resource is there) are disabled and the parts are set to a static state: Ablator always present for the ablator module + the heat limits expected of parts under DRE. You shouldn't need to a surgeon's eyes and hands to get the thermal upgrades patch working as normal under DRE. It's not particularly complicated like, say, the cryo engines patches. GameData\OPT_Legacy\Patches\OPT_DropTank_Thermals.cfg (contains Ablator and B9 modules) GameData\OPT_Reconfig\OPT_Upgrades.cfg (contains the PARTUPGRADE definitions) GameData\OPT_Reconfig\OPT_Upgrades_NoseHeat.cfg (contains Ablator and B9 modules) Oh yes, there's also a config that provides for fuel options for the (fuel cells) OPT Power Spheres (the "Tidal Force" ones, not the "Dark Energy" ones. Currently the only selections are LH2O and MMH + NTO. GameData\OPT_Reconfig\CRP\OPT_RO_PowerSphereFusionSelect.cfg If having other fuel options for those is desired let me know their names and ratios and I'll handle the tooltip info and throughput scaling. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted January 17, 2021 Share Posted January 17, 2021 Banshee Lift Fan? How do you control the thrust? Once they spool up its either full thrust or zero with the stock keyboard commands? Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 17, 2021 Share Posted January 17, 2021 35 minutes ago, JadeOfMaar said: @KIMCHI The RO configs are: GameData\OPT_Reconfig\OPT_DRE.cfg (the DRE config shipped by DRE itself or RO only covers about half of OPT's total parts. Reconfig finishes it.) GameData\OPT_Reconfig\OPT_RO.cfg GameData\OPT_Reconfig\CRP\OPT_RO_*.cfg (3 files) GameData\OPT_Reconfig\TechTree\OPT_RP0.cfg With DRE installed, the thermal upgrades (PARTUPGRADE definitions and B9 modules that facilitate choosing heat limits and whether the Ablator resource is there) are disabled and the parts are set to a static state: Ablator always present for the ablator module + the heat limits expected of parts under DRE. You shouldn't need to a surgeon's eyes and hands to get the thermal upgrades patch working as normal under DRE. It's not particularly complicated like, say, the cryo engines patches. GameData\OPT_Legacy\Patches\OPT_DropTank_Thermals.cfg (contains Ablator and B9 modules) GameData\OPT_Reconfig\OPT_Upgrades.cfg (contains the PARTUPGRADE definitions) GameData\OPT_Reconfig\OPT_Upgrades_NoseHeat.cfg (contains Ablator and B9 modules) Oh yes, there's also a config that provides for fuel options for the (fuel cells) OPT Power Spheres (the "Tidal Force" ones, not the "Dark Energy" ones. Currently the only selections are LH2O and MMH + NTO. GameData\OPT_Reconfig\CRP\OPT_RO_PowerSphereFusionSelect.cfg If having other fuel options for those is desired let me know their names and ratios and I'll handle the tooltip info and throughput scaling. Perfect! I am not seeing the parts in the tech tree. I am using the RP-1 part config tool right now but nothing is showing up. If I need to add them I will just wanted to make sure I didn't screw anything up. I have all 3 OPT's installed. Thanks again for tackling RO and RP-1 I know it can be a PITA. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 17, 2021 Author Share Posted January 17, 2021 @KIMCHI Ah, well, I guess RP-1 has its own mod folder in GameData. I wouldn't know. I've only seen an RP-0 folder when I installed RO through CKAN. It's easy as pie to update the RP0 tech tree config to recognize RP-1... I just hope that the trees aren't different between the two. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 17, 2021 Share Posted January 17, 2021 Yeah there is a part configurator python app but I've had mixed success using MM patches. Let me see if I can get them to work with the part config app. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 17, 2021 Share Posted January 17, 2021 (edited) Jade I noticed files are missing from the zip. GameData\OPT_Reconfig\OPT_RO.cfg GameData\OPT_Reconfig\CRP\OPT_RO_*.cfg (3 files) GameData\OPT_Reconfig\TechTree\OPT_RP0.cfg Edited January 17, 2021 by KIMCHI Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 18, 2021 Share Posted January 18, 2021 Hey Jade I downloaded the source files from Git and loaded up RP-1 and everything is working perfectly and priced well. Great job!!!! Im playing aroud with Testlight right. If you decide to add these later go with Testlight not Testflight as most of us have moved to Testlight. Thanks agaiin my friend and I can't wait to see your other mods in RO/RP. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 18, 2021 Share Posted January 18, 2021 On 1/15/2021 at 2:16 PM, Kilo60 said: Thanks! Seems like its the new big waves. Not sure if its a mod or the stock game but the new beautiful rough waves are not letting me land or take off in the water anymore with any space plane even stock... If it's the Scatterer waves, you need to tone those WAY down to have a realistic chance of landing. I can't remember how to tweak those, but it's it not in the usual settings. It might be in-flight settings where you can tweak the ocean. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) 22 hours ago, KIMCHI said: Jade I noticed files are missing from the zip. GameData\OPT_Reconfig\OPT_RO.cfg GameData\OPT_Reconfig\CRP\OPT_RO_*.cfg (3 files) GameData\OPT_Reconfig\TechTree\OPT_RP0.cfg I think not. Just in case, OPT Reconfig is its own mod, is not a parts pack, and is not included in the parts downloads. Edited January 18, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted January 18, 2021 Share Posted January 18, 2021 8 hours ago, Beetlecat said: If it's the Scatterer waves, you need to tone those WAY down to have a realistic chance of landing. I can't remember how to tweak those, but it's it not in the usual settings. It might be in-flight settings where you can tweak the ocean. Toning them down helped but FAR was the main culprit! Thanks! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 18, 2021 Share Posted January 18, 2021 3 hours ago, Kilo60 said: Toning them down helped but FAR was the main culprit! Thanks! Oh, man. Yeah -- FAR and water interaction is beyond functional at this point. I'm having the same issue. I really want to use it, but not sure it's doable. Craft will sometimes get stuck in place, unable to move at all, then suddenly bounce up and out of the water. But-- back to OPT--- "OPT is great!" Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted January 19, 2021 Share Posted January 19, 2021 (edited) Small note: there's a missing opening curly brace on the second patch (@PART[opt_vtol_jumpa*|opt_vtol_bubble*|opt_vtol_egg|opt_vtol_heli*]:NEEDS[KerbalActuators]) in GameData\OPT_Legacy\Patches\KerbalActuators.cfg, just FYI! EDIT: Additionally, there's a double " or" bar in this patch: @PART[AAengine|turboRamJetj_60d||opt_vtol_lpr1]:NEEDS[RP-0] in GameData\OPT_Reconfig\TechTree\OPT_RP0.cfg. Edited January 19, 2021 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
Fulcrum Posted January 24, 2021 Share Posted January 24, 2021 Good morning all, Beginner player on KSP 1.10.1 I have a small problem and despite my research (perhaps incomplete), I cannot find the solution. I have stored KSP parts in the "advanced part toolbox mode" and am delighted to be able to organize my own part layout. Unfortunately, "OPT, Near Future Launch Vehicle and Tundra Exploration" adds a new coin icon to me every time the game is launched. So I end up with a bunch of identical parts icons. I delete these icons every time, but nothing helps, I tried deleting them directly in "GameData / Squad / Partlist / PartCategories.cfg", but it is useless. Is there a workaround to keep only one icon of these mods in the "advanced parts toolbox mode"? Thank you for your advice and for taking the time to read me. Good game everyone. Quote Link to comment Share on other sites More sharing options...
Dep_Opt Posted January 25, 2021 Share Posted January 25, 2021 (edited) Could I make a part suggestion? And apologies if it's been suggested before: An H form factor docking port. It would just be very handy to have a deployable docking port that could fit onto a KH vehicle, as the only ones currently in the mod are J shape. And I suggest it in the H shape because that would be easy to attach to the outer parts of a K body vehicle, would work well with the H crew compartment, and add a little more use to the very cool modular setup of the KH shape which feels underutilised with only really extra fuel and seating as options for the H sections atm. I'm aware you could just put a shielded docking port on it, but it just doesn't feel the same. Edited January 25, 2021 by Dep_Opt Quote Link to comment Share on other sites More sharing options...
siro Posted February 13, 2021 Share Posted February 13, 2021 The internal display of the OPT K 3m Crew Compartment is strange. Please correct it. Reference video : https://youtu.be/6U7Vjcdha0g Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 13, 2021 Author Share Posted February 13, 2021 @siro It has a placeholder IVA. I don't make IVA so that's what you get, sorry. Quote Link to comment Share on other sites More sharing options...
GNO-SYS Posted February 14, 2021 Share Posted February 14, 2021 Found a bug. The cfg file for the OPT K Mobile Lab LP4 (k_3m_lab) is missing the module ModuleScienceContainer. This resulted in some unexpected behavior in-game. The Clean Experiments button does not show how many experiments need cleaning, nor does any percentage appear when it is clicked. The laboratory cannot transmit science. It appears to transmit, and it shows done, but the amount of science already processed is never removed and then added to the space center. The whole lab needs to be recovered to obtain it. I managed to fix this by altering the cfg file a bit. Quote MODULE { name = ModuleScienceLab containerModuleIndex = 0 dataStorage = 1050 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } I added this code above it: Quote MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } Then, I changed the containerModuleIndex of ModuleScienceLab from 0 to 1. This fixed the problem. I didn't check the other labs to see if they have the same issue, but it might be worth double-checking. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 14, 2021 Author Share Posted February 14, 2021 7 hours ago, GNO-SYS said: missing the module ModuleScienceContainer Thanks for spotting that. The other science labs won't have this problem as they've existed forever. I recently made the K lab so it was prone to error like this one. I will release this fix soon. Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted February 14, 2021 Share Posted February 14, 2021 On the topic of Science: The science container (with ReStock) doesn't have an adjusting slider when in VAB for the Dark Science Resource. But it shows up as full on the Launchpad: Quote Link to comment Share on other sites More sharing options...
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