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[Very WIP] [1.11-1.12] Edge of Eternity Planet Pack (0.23.0)


WarriorSabe

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9 minutes ago, WarriorSabe said:

And I guess if you're willing to wait taking several orbits to get there you could try launching to its periapsis, you just might be sitting around Terminus for quite a while before things finally line up.

This is actually what I was assuming. Because I usually play with Better Time Warp in science or sandbox mode, I'm used to thinking of transfers like that despite the increased travel time. But you're right that it's not a direct Hohmann transfer, so I made a note explaining the unusual situation.

25 minutes ago, WarriorSabe said:

All the other eccentric resonances are higher order, though, so they should allow decently close to a periapsis-aligned transfer at the least

All the other direct resonances are between systems I modeled as having circular orbits, but now I'm somewhat worried about the indirect 5:2 Cerberus-Esker resonance. Assuming I did the math right, Cerberus is within 25 degrees of the optimal location for each of the four transfers (both directions, and both of Esker's orbital apsides), but Dessic is off by more than 50 degrees for all of them. I'm not sure exactly how bad that is, but it's probably enough to make the optimal transfers be somewhat unusual.

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  • 1 month later...

Welcome to the forums, @Crafteurkiki!

Edge of Eternity depends on a lot of moving parts, such as Kopernicus, Kopernicus Expansion, and Module Manager. In order to help you, we first need to know what exactly is causing the problem, which requires more information than "Kopernicus failed to load the custom planetary system".

A screenshot or list of all the mods in your GameData folder is a good starting point, but much better are log files, particularly KSP.log.

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13 hours ago, Crafteurkiki said:

Hey, I installed all the depedencies but it does not work. I tried several month ago and it was fine but when I installed fresh today , it never launched the planetpack. Kopernicus show is error message that it didn't load the planet pack

While I am currently out of town and don't have access to my computer to properly check and cross-reference the logs, I do know that when originally uploading the last update the files were incorrectly uploaded and I had to immediately upload a patch with the correct files (twice, actually), which brings me to two questions: did you make sure you downloaded the latest version, and if so, does redownloading a version before the last major one work?

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  • 5 months later...

Alright, version 0.22 is out now; full changelog is on the Github

On 2/25/2023 at 2:13 AM, Crafteurkiki said:

I have the latest version , v0.21.3

Sorry about the unreasonably long delay, IRL stuff and a lull in motivation meant I forgot to check back here. The logs tell me the issue's with Acheron not loading, which coupled with the folders I see it list, suggests to me that Kopernicus Expansion was incorrectly installed - the folder you put in the gamedata should be called KopernicusExpansion, so that may be a part of your issue.

 

On 2/24/2023 at 9:51 AM, Leganeski said:

A screenshot or list of all the mods in your GameData folder is a good starting point, but much better are log files, particularly KSP.log.

Actually with planet mods, oftentimes the Kopernicus.log and relevant .body.log are more helpful; there should be a zip file in KerbalSpaceProgram/Logs that has everything needed. In this case, though, I'm pretty sure the issue is with KopEx

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On 1/18/2025 at 7:49 AM, Iapetus7342 said:

@WarriorSabe I'm having an issue with the mod where Haven refuses to load.

Here's the logs you need

Well, firstly, I'd try removing MPE, since that's not currently supported, and the stock system being nuked could very likely be causing MPE to have problems loading too, which in turn could conceivably cascade to other errors (even if it's not, the objects are likely to be in odd spots, potentially even directly intersecting EoE objects). There may be compatibility added at some point in the future, but work towards that hasn't been started at present, and it's yet to be worked out which mod will actually be the one providing the support for the other.

But one thing that makes me less sure that's the issue it's currently hitting, and this is kinda strange, looking at the body log is that it's failing to load at the first regional PQS mod, suggesting something wrong with Kopernicus Expansion - but as far as I can tell from your KSP.log, KopEx has loaded just fine, so it ostensibly shouldn't be having any problems there. It's possible that something in a more recent Kopernicus version might have changed things somehow, in which case rolling back might fix it (198 was most recent at the time of the last release, though if it was the Kopernicus version that could have happened anywhere after that).

I'd also try trimming your mods down to the minimum, at least initially, in case one of them is to blame (if it does end up being one, you can always gradually reinstall them until you find the problematic one). I don't see any other mods that I know can cause errors like that, but I also don't see any real cause for that PQS error at all, so it's worth a check. Also on that front, you only need one of EoE-VisualEnhancements and EoE-VolumetricVE; they're both self-contained visual addons, due to Scatterer being a bit different with volumetrics too, so with both you'll end up having awkwardly doubled-up visuals that might not even load properly at all.

Edited by WarriorSabe
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10 hours ago, WarriorSabe said:

Well, firstly, I'd try removing MPE, since that's not currently supported, and the stock system being nuked could very likely be causing MPE to have problems loading too, which in turn could conceivably cascade to other errors (even if it's not, the objects are likely to be in odd spots, potentially even directly intersecting EoE objects). There may be compatibility added at some point in the future, but work towards that hasn't been started at present, and it's yet to be worked out which mod will actually be the one providing the support for the other.

But one thing that makes me less sure that's the issue it's currently hitting, and this is kinda strange, looking at the body log is that it's failing to load at the first regional PQS mod, suggesting something wrong with Kopernicus Expansion - but as far as I can tell from your KSP.log, KopEx has loaded just fine, so it ostensibly shouldn't be having any problems there. It's possible that something in a more recent Kopernicus version might have changed things somehow, in which case rolling back might fix it (198 was most recent at the time of the last release, though if it was the Kopernicus version that could have happened anywhere after that).

I'd also try trimming your mods down to the minimum, at least initially, in case one of them is to blame (if it does end up being one, you can always gradually reinstall them until you find the problematic one). I don't see any other mods that I know can cause errors like that, but I also don't see any real cause for that PQS error at all, so it's worth a check. Also on that front, you only need one of EoE-VisualEnhancements and EoE-VolumetricVE; they're both self-contained visual addons, due to Scatterer being a bit different with volumetrics too, so with both you'll end up having awkwardly doubled-up visuals that might not even load properly at all.

Thanks for the tech support Sabe, will test your ideas!

 

Edit, didn't work :(

Edited by Iapetus7342
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13 hours ago, Iapetus7342 said:

Thanks for the tech support Sabe, will test your ideas!

 

Edit, didn't work :(

In that case, new logs from a minimal install (to cut out any extraneous errors from other mods) might help, though at this point I'm not entirely sure what the problem could be

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7 hours ago, Iapetus7342 said:

still not working

logs

Hm, I did find something in there this time - the regional pqs mods assembly is throwing a duplicate type exception. I'd double check to make sure you don't somehow have two KopernicusExpansions/two of the regionalpqs dll inside it, and maybe reinstalling KopEx to be sure. I also see a PQS addon mod in there that's not a dependency, Tholin's PQS Additions, so there's also a chance that's not playing nice with KopEx or something. Either way, the error seems to ultimately stem from KopEx's regional PQS dll failing to load.

If all else fails, a fresh install starting from a blank slate and then freshly installing each of the mods you intend to add may help clean out any random odd bits of mods that might have gotten left behind when changing them out or updating them in the past

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