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Kerbin Circumnavigation Challenge - updated for KSP 1.10


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Well, in any case, I'll enter the Velocity Division. I'll use the same plane I used to kick off my "80 Minutes" challenge.

  • I had to fly it again due to the 1.10 rule, and I originally flew December last year.

 

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  • "Bill's Car" right before takeoff
  • Bill's in the cockpit.
    • He doesn't need to worry about not being able to control the plane, for he has a probe core.

 

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  • Working on a cruising speed and altitude.

 

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  • Flying at 18,500 m altitude at 1,350 m/s
    • When I tried 1400 m/s, I eventually blew up from overheating.
  • Used MJ Autopilot for most of the flight.

 

When the cockpit heat meter got too high, I had to cut the engine for a bit so that it could cool down while the plane glided. While it saved Bill's life, it cost me some precious time.

 

SQHgwFv.png

  • So close to the runway.

 

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  • TIME: 53 minutes, 35 seconds
    • So close to beating my previous time.
      • Stupid aerodynamic update.
Edited by Mars-Bound Hokie
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  • 4 weeks later...
  • 2 weeks later...

Ok.  Just finished it, will get the details in the next few days.  38:53 was the best I was able to do.

Available on KerbalX:  https://kerbalx.com/linuxgurugamer/Mach-V

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Grr.  Video shows 38:54, I'll have to do it one more time.  At least it will get me tied for 2nd.  It actually landed with parachutes (made a slight miscalculation as to height), will be trying again in a day or so

YzJLHpX.jpg

 

Edited by linuxgurugamer
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Wow, that's a lot of engines, and well done!  You've been added to the leaderboard.  If I were in a pedantic mood, I would disqualify your entry on a number of points:

1) you have RAPIERs, but no preflight screenshot showing no LF
2) your screenshot at the end does not show the craft at a full stop
3) you are not within 1.1km of the KSC
4) No F3 screenshot
5) No screenshot on the far side of the planet

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  • 2 weeks later...

He hasn't posted in here that I'm aware of.  Going that far on a Goliath is impressive, especially with no autopilot, and managing heat with flags is a new trick I've never heard of.  That craft had well over 1,200 parts, though.  Yeesh, how on earth did his computer handle that?  Rigid Attachment, maybe?

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  • 8 months later...

Is this challenge still accepting submissions? I'm thinking a slight modification of a SSTO I've made should be able to do a lot of runs around Kerbin.

By the way I was watching Stratzenblitz stream his Goliath endurance run and he was using Mechjeb to keep straight. Also he has a pretty good computer.

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@zolotiyeruki If you're still taking submissions, here's my entry for the Voyager division.

This craft is basically a long range SSTO but with the nuclear engine removed. Since it's optimized for low drag and good mass ratio, it's actually quite good at endurance, even though that's not the primary purpose.

x0n2lzX.png

Craft in VAB. 35 tons, six strakes. No clipped parts at all, no node offsetting, everything is attached how it looks.

Laps 1-10

  Reveal hidden contents

At this point the craft has been flying for over a full Kerbin day and has just over 38% of its fuel left, but the craft cruises higher as fuel drains, which means less drag and less fuel consumption. At this point I calculated that the craft could last for over 10 more laps, but that was a simple linear estimation. The true range of the craft is higher.

Laps 11-19

  Reveal hidden contents

Now the craft has been flying for two Kerbin days and done 19 full circumnavigations. I've tied the endurance record here, but I've still got some fuel left - let's see how much further this craft can go.

Based on fuel usage I calculate here that the craft can definitely do four more laps and possibly a fifth depending on how much further fuel consumption can be reduced. So 23 laps is very possible.

Lap ??-??

  Reveal hidden contents

 

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@zolotiyeruki Here are two more submissions for this challenge.

The first is a new record for fastest circumnavigation, in 37min 57sec. Could be faster with more optimized wings but I'll take it for now.

  Reveal hidden contents

The second is the lightest craft that I could get to circumnavigate, at 2.01 tons. I saw that in the previous incarnation of this challenge people were trying low-mass submissions.

  Reveal hidden contents

 

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  On 9/4/2021 at 2:34 AM, camacju said:

The second is the lightest craft that I could get to circumnavigate, at 2.01 tons.

Expand  

Nice, but we both know you can do better than that. No holding back now!

 

Based off an older entry of mine for a different efficiency challenge, and using no drag-reduction trickery at all, I can get a 1.885 t plane around the planet.

  Reveal hidden contents

If this can be done with fairly 'standard' build methods, surely with some additional drag-negating techniques we can get even lighter.

 

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Well, there is the restriction that I have to use an aircraft cockpit rather than a command pod. If I remember correctly the lightest cockpit is about 300kg heavier than the mk1 command pod. So that more than makes up for the difference.

Also you can see the effects of the aero optimization in that I only used 66 liquid fuel while you used 85. 
 

edit: the mk1 command pod is 840kg and the mk1 in-line cockpit is 1030kg. So if I were to switch the cockpit I would have a lighter craft. 

Edited by camacju
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Command pods are allowed (I've used them plenty).  It's command chairs that aren't.

For that speed run, it appears that there's a fair amount of clipping going on.  That isn't allowed.  Also, there's lots of.....stripes? around the cockpit and RAPIER.  What's going on there?

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Wow I completely misread the rules. I guess I’ll swap the cockpit out for a lander can and shave off a lot of mass. 

For the speed run, none of the fuel tanks are clipped into each other or any solid part but they do stick out of the fairing. However I left some empty space in the fairing so the total volume is still realistic. If this is a problem then I’ll just rearrange the fuel tanks and fly the mission again  

The stripes are probably due to intersections of the polygonal meshes with the cockpit, rapier and fairing. I could make the fairing narrower or wider and the stripes would disappear. 

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The spirit of the challenge is that the craft should be something that could be reasonably constructed in realspace.  Tanks poking out through the fairing is something that exploits the physics engine, and a fairing that's z-fighting with most of your fuselage probably  needs to be made ever-so-slightly wider.

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  On 9/5/2021 at 2:50 AM, zolotiyeruki said:

The spirit of the challenge is that the craft should be something that could be reasonably constructed in realspace.  Tanks poking out through the fairing is something that exploits the physics engine, and a fairing that's z-fighting with most of your fuselage probably  needs to be made ever-so-slightly wider.

Expand  

New submission - circumnavigation is 37 minutes 3 seconds

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No clipping

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On runway

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Speed!

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Halfway

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This was a Mechjeb-less flight so I'm a bit off target from KSC

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Death dive down to sea level, deploy gear and flare at the last possible moment. This took a lot of quicksaves

ILq5yv3.png

Landed

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  On 9/6/2021 at 2:10 PM, zolotiyeruki said:

How did you get to over 1900m/s?  RAPIERS flame out at 1753 or so.

Expand  

RAPIERs don't flame out at a set speed - instead, they flame out at a set Mach number, which is around Mach 6. The speed of sound is different depending on the time of day, latitude, and altitude. Therefore a RAPIER can go a lot faster if it's near sea level on the equator at noon. I launched at nighttime because the earliest part of the flight is the fastest, so I would spend more time on the other side of the planet and get greater benefit from the speed of sound bonus during the daytime.

In my screenshots, you can see that the 1900 m/s screenshot is at Mach 5.7 at low altitude, while my third-to-last screenshot is at Mach 5.7 at a higher altitude. This is over a 200 m/s difference. You can see from AeroGUI that the speed of sound is different.

I've gotten a RAPIER to 2110 m/s surface speed before, and I know someone else on Discord who's gone even faster. It's all a matter of Mach number.

By the way, are we allowed to deploy fairings for speed runs? If so, I think I can easily beat 37 minutes.

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