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Idea/request: Automated deletion of craftfile modules from uninstalled mods


EchoLima

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Uninstalling a mod mid-game often means that already-built craft cgf files contain modules referring to mods that no longer exist in the KSP folder.

This can lead to longer craft load times and lag, at least in my experience.

As a solution, it would be cool if there was a a script that scanned through and deleted all the code modules referring to non-existent plugins. It could even delete nonexistent (radial?) parts but this ofc would be more likely to break the craft.

(I know mod requests are usually frowned upon, I just thought this would be an interesting idea for people to consider...)

Edited by EchoLima
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