wallum61 Posted December 13, 2020 Share Posted December 13, 2020 Likely may just be a problem with my extensive mod setup, but when flying the Skylon craft provided in the download, along with FAR and KJR on a 0.27xRSS setup, the fuselage wobbles longitudinally. Just wondering if anyone else is having a similar problem? Quote Link to comment Share on other sites More sharing options...
EM23 Posted December 23, 2020 Share Posted December 23, 2020 Screenshots with Commonwealth Aeronautics and a few other visual mods In KSRSS: Spoiler In Beyond Home: Spoiler Quote Link to comment Share on other sites More sharing options...
munman19 Posted December 31, 2020 Share Posted December 31, 2020 I'm having a weird bug where whenever I launch blue steel it keeps on accelerating even when the engine is off which makes it impossible to land Quote Link to comment Share on other sites More sharing options...
Well Posted December 31, 2020 Author Share Posted December 31, 2020 32 minutes ago, munman19 said: I'm having a weird bug where whenever I launch blue steel it keeps on accelerating even when the engine is off which makes it impossible to land Huh that really weird, did you not just have used infinite fuel on the cheat menu ? Quote Link to comment Share on other sites More sharing options...
munman19 Posted January 1, 2021 Share Posted January 1, 2021 yes i had that on to reach space because with regular fuel it couldnt reach space Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 1, 2021 Share Posted January 1, 2021 54 minutes ago, munman19 said: yes i had that on to reach space because with regular fuel it couldnt reach space IT must be a solid rocket? Those will just keep burning with infinite fuel active, no matter the throttle setting. Otherwise I'm not sure. Clearly the goal would be to not need infinite fuel. Quote Link to comment Share on other sites More sharing options...
Well Posted January 1, 2021 Author Share Posted January 1, 2021 3 hours ago, munman19 said: yes i had that on to reach space because with regular fuel it couldnt reach space When you use cheat menu, expect a lot of weirdness for many mod in many way. This menu is generally more here for modder to save time when we do test. Not really to play with it. I recommand you to just use MOAR BOOSTER like all Kerbals do, if you struggle to go on orbit. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 15, 2021 Share Posted January 15, 2021 Has anyone made any RO configs yet? This is a great mod. Quote Link to comment Share on other sites More sharing options...
Well Posted January 26, 2021 Author Share Posted January 26, 2021 BlueSteel 1.1 is online Github BlueSteel 1.1 [2021-01-26] ------------------------------- - Fix KSP 1.11 Part mass issue - Add KSP 1.11 Inventory support - Breaking Force review - Physics Signifiance Review Quote Link to comment Share on other sites More sharing options...
Well Posted June 25, 2021 Author Share Posted June 25, 2021 Look fine in 1.12.0 on my test Quote Link to comment Share on other sites More sharing options...
Well Posted August 12, 2021 Author Share Posted August 12, 2021 BlueSteel 1.2 is online Github BlueSteel 1.2 [2021-08-12] ------------------------------- - New Size0 shuttle cockpit A new Cockpit size 0 with 2 crew capacity! Blunt nose for plane or orbital lifting bodies (mainly made to be use with my luciole mod tbh) But i'm sure many player are going to find a way to use this. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted August 12, 2021 Share Posted August 12, 2021 29 minutes ago, Well said: BlueSteel 1.2 is online Github BlueSteel 1.2 [2021-08-12] ------------------------------- - New Size0 shuttle cockpit A new Cockpit size 0 with 2 crew capacity! Blunt nose for plane or orbital lifting bodies (mainly made to be use with my luciole mod tbh) But i'm sure many player are going to find a way to use this. This is a delight. Thank you! Quote Link to comment Share on other sites More sharing options...
chaos113 Posted August 14, 2021 Share Posted August 14, 2021 On 8/12/2021 at 2:27 PM, Well said: BlueSteel 1.2 is online Github BlueSteel 1.2 [2021-08-12] ------------------------------- - New Size0 shuttle cockpit A new Cockpit size 0 with 2 crew capacity! Blunt nose for plane or orbital lifting bodies (mainly made to be use with my luciole mod tbh) But i'm sure many player are going to find a way to use this. this will work perfectly as an escape pod for my station Quote Link to comment Share on other sites More sharing options...
Well Posted July 19, 2022 Author Share Posted July 19, 2022 BlueSteel 1.3 is online https://github.com/AstroWell/BlueSteel/releases/tag/v1.3 Quote BlueSteel 1.3 [2022-07-19] - Add Localization config - Add French Language - Add Crew Report and science storage to all crew module Quote Link to comment Share on other sites More sharing options...
Baked.courgette Posted November 11, 2022 Share Posted November 11, 2022 How capable is the SSTO craft in getting into an orbit? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2022 Share Posted November 11, 2022 8 hours ago, Baked.courgette said: How capable is the SSTO craft in getting into an orbit? The answer waits for you to write it. If you like spaceplanes, try the mod. Quote Link to comment Share on other sites More sharing options...
aviin Posted January 11, 2024 Share Posted January 11, 2024 I've been making TweakScale configs for the mods I use that lacked them, and I did Blue Steel a few days ago. It covers all parts from the mod. Here it is for those interested. Blue Steel TweakScale Configs Spoiler // -------------------------------------------------------------------------------------------------------------------- // Commonwealth Aeronautics "Blue Steel" TweakScale Patches // Last Updated: January 9th, 2024 // -------------------------------------------------------------------------------------------------------------------- @PART[blue_steel_air_intake_mount_s1]:NEEDS[TweakScale,BlueSteel] // Air Intake 1 { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_air_intake_mount_s2]:NEEDS[TweakScale,BlueSteel] // Air Intake 2 { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_avionics_s0_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Avionics { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_cargo_bay_s0]:NEEDS[TweakScale,BlueSteel] // Blue Steel Size 0 Cargo Bay { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_cargo_bay_s1_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Cargo Bay A { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_cargo_bay_s1_2]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Cargo Bay B { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_cockpit_mk1]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Mk1 Cockpit { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[blue_steel_cockpit_s0]:NEEDS[TweakScale,BlueSteel] // Blue Steel Cockpit { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 0.625 } } @PART[blue_steel_crew_bay_s1_2]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Crew Module { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[blue_steel_crew_s1_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Astroplane Cockpit { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[blue_steel_docking_adapter_s1_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Docking Adapter A { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[blue_steel_docking_adapter_s1_2]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Docking Adapter B { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[blue_steel_fuel_tank_s0_1]:NEEDS[TweakScale,BlueSteel] // Blue Steel Size 0 Fuel Tank A { %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_fuel_tank_s1_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Fuel Tank A { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_fuel_tank_s1_2]:NEEDS[TweakScale,BlueSteel] // Blue Rock Size 1 Fuel Tank B { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_fuel_tank_tail_curved_s1]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Size 1 Tail LiquidFuel Tank A { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_fuel_tank_tail_s1]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Size 1 Tail LiquidFuel Tank B { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_liquidfuel_tank_s1]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Size 1 LiquidFuel Tank A { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[BlueSteel_RCS_srf]:NEEDS[TweakScale,BlueSteel] // Blue Steel Linear RCS { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type = free } } @PART[blue_steel_shuttle_s0]:NEEDS[TweakScale,BlueSteel] // Blue Bee Shuttle Cockpit { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 0.625 } } @PART[blue_steel_winglet_srf_1]:NEEDS[TweakScale,BlueSteel] // Blue Steel Winglet A { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_winglet_srf_2]:NEEDS[TweakScale,BlueSteel] // Blue Steel Winglet B { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_winglet_srf_3]:NEEDS[TweakScale,BlueSteel] // Blue Rock Winglet C { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_winglet_srf_4]:NEEDS[TweakScale,BlueSteel] // Blue Steel Winglet D { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_winglet_srf_5]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Winglet { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_winglet_srf_6]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Wing { %MODULE[TweakScale] { type = free_square } } @PART[blue_steel_engine_s0_1]:NEEDS[TweakScale,BlueSteel] // Blue Steel Stentor-1 Rocket Engine { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 0.625 } } @PART[blue_steel_engine_s1_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Stentor-2 Rocket Engine { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[blue_steel_engine_sabre_s00]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Sabre Compact Engine { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 0.3125 } } @PART[blue_steel_engine_turbojet_s00]:NEEDS[TweakScale,BlueSteel] // Blue Hawk Turbojet Compact Engine { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 0.3125 } } @PART[blue_steel_landing_gear_srf_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Landing Gear { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_gear_srf_1_small]:NEEDS[TweakScale,BlueSteel] // Blue Steel Mk0 Radial Landing Gear { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_gear_srf_3]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Radial Landing Gear { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_gear_srf_3_small]:NEEDS[TweakScale,BlueSteel] // Blue Steel Mk0 Radial Landing Gear { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_skid_srf_1]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Landing Skid { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_skid_srf_1_small]:NEEDS[TweakScale,BlueSteel] // Blue Steel Mk0 Radial Landing Skid { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_skid_srf_3]:NEEDS[TweakScale,BlueSteel] // Blue Rock Mk1 Radial Landing Skid { %MODULE[TweakScale] { type = free } } @PART[blue_steel_landing_skid_srf_3_small]:NEEDS[TweakScale,BlueSteel] // Blue Steel Mk0 Radial Landing Skid { %MODULE[TweakScale] { type = free } } Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 23, 2024 Share Posted December 23, 2024 hey there @Well, does the emissive texture for the landing gear do anything? I get an error for loading it in the KSP.log and in fact when I try to open it in paint.NET it says it's not a valid DDS file Quote Link to comment Share on other sites More sharing options...
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