Iapetus7342 Posted July 10 Share Posted July 10 1 hour ago, Foxy5410 said: Why does this github page not exists anymore? Starcrusher took it down for the summer so that he could make it work with his new mod Kerbal Star Systems 2. Expect GU to return in a few weeks. Quote Link to comment Share on other sites More sharing options...
EnderiumSmith Posted July 11 Share Posted July 11 For some reason when the ocean is in frame on Narath i get very low frames and i have no idea how to fix that. This is the second planet i visit and its also buggy. Also the planet looks weird when going between scaledspace and close in model. I get the impression this modpack isnt well made. Also the science messages dont see that i turned on habbitable mode on Narath. Are there even different ones at all? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 12 Author Share Posted July 12 GU Revamp Dev continues. (Alpha Centauri worlds) Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted July 12 Share Posted July 12 6 minutes ago, StarCrusher96 said: GU Revamp Dev continues. (Alpha Centauri worlds) That looks nice! Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted July 30 Author Share Posted July 30 (edited) Nova Kirbani B revamp. Edited August 1 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 1 Share Posted August 1 Looks great! Quote Link to comment Share on other sites More sharing options...
Vwolfplay Posted August 5 Share Posted August 5 CANT WAIT FOR THIS TO RELEASE... again. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 5 Author Share Posted August 5 (edited) Blalo * Thx to @TheOrios for the biome fine-tuning. Edited August 12 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 5 Share Posted August 5 Awesome! Like the red bits, they contrast the blue and green perfectly. Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 6 Share Posted August 6 9 hours ago, StarCrusher96 said: Blalo * Thx to @TheOrios for the biome fine-tuning. This is awesome! Cant wait for the re-release Quote Link to comment Share on other sites More sharing options...
Tecorian Posted August 6 Share Posted August 6 Blalo looks incredible. Awsome work, thanks for that. Quote Link to comment Share on other sites More sharing options...
Bulltoad Posted August 6 Share Posted August 6 Will the new version of this mod be alot more stable than the old one? Will the bugs still be bad or will It actually be plausible to set up bases and do missions to these new destinations? Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 6 Share Posted August 6 3 hours ago, Bulltoad said: Will the new version of this mod be alot more stable than the old one? Will the bugs still be bad or will It actually be plausible to set up bases and do missions to these new destinations? Hopefully it will be more stable Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 7 Author Share Posted August 7 22 hours ago, Bulltoad said: Will the new version of this mod be alot more stable than the old one? Will the bugs still be bad or will It actually be plausible to set up bases and do missions to these new destinations? Look at KSS2 for a reference of stability and quality. Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 7 Share Posted August 7 @StarCrusher96 I was wondering if gu will release in modules like last time or if evrey thing will come out at the same time Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 7 Author Share Posted August 7 10 hours ago, B0lt said: @StarCrusher96 I was wondering if gu will release in modules like last time or if evrey thing will come out at the same time Same modular releases as last time Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 7 Share Posted August 7 19 minutes ago, StarCrusher96 said: Same modular releases as last time cool! Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 7 Share Posted August 7 27 minutes ago, StarCrusher96 said: Same modular releases as last time Can't wait! Do you have any estimates for when the re-release will start? (Sorry for so many questions this is one of my favorite mods and im happy to see the revamp) Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 9 Author Share Posted August 9 (edited) On 8/7/2024 at 8:08 PM, B0lt said: Can't wait! Do you have any estimates for when the re-release will start? (Sorry for so many questions this is one of my favorite mods and im happy to see the revamp) No problem. If everything goes as planned, the first system should be released by the end of the month or early September. It depends on how much time I can allocate to it. Edited August 9 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted August 9 Share Posted August 9 8 hours ago, StarCrusher96 said: No problem. If everything goes as planned, the first system should be released by the end of the month or early September. It depends on how much time I can allocate to it. OHH.... I CAN'T WAIT ANY LONGER... jk, i can. I hope this is compatable with KSS2. Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 9 Share Posted August 9 47 minutes ago, Iapetus7342 said: OHH.... I CAN'T WAIT ANY LONGER... jk, i can. I hope this is compatable with KSS2. I think that's one of the reasons why Quote Link to comment Share on other sites More sharing options...
WolfyST Posted August 9 Share Posted August 9 (edited) Will GU be compatible with Parallax and Scatters for OPM? Since I noticed KSS2 is not. And will it be compatible with the spiral galaxy mode? Edited August 9 by WolfyST Quote Link to comment Share on other sites More sharing options...
stephensmat Posted August 10 Share Posted August 10 Currently looking into mods to match what KSP2 promised. Having experimented with Colony Parts, I'm starting to look into Interstellar options. I think when this releases, it'll be my first 'extrasolar system'. The other option is KSS2, also by @StarCrusher96. Can I assume the two are compatible to run in the same game? Also, what Interstellar Engines Mod would fans recommend as the most 'user friendly'? Preferably one compatible with Mechjeb2. Quote Link to comment Share on other sites More sharing options...
B0lt Posted August 10 Share Posted August 10 22 minutes ago, stephensmat said: Currently looking into mods to match what KSP2 promised. Having experimented with Colony Parts, I'm starting to look into Interstellar options. I think when this releases, it'll be my first 'extrasolar system'. The other option is KSS2, also by @StarCrusher96. Can I assume the two are compatible to run in the same game? Also, what Interstellar Engines Mod would fans recommend as the most 'user friendly'? Preferably one compatible with Mechjeb2. I've been looking into that too and I think for interstellar engines far future technologies is the best option and if your into it blue shift provides ftl travel in a very nifty way Quote Link to comment Share on other sites More sharing options...
Kazako Posted August 11 Share Posted August 11 (edited) so I'm aware that Kcalbeloh is possibly a "galactic themed mod" and would therefore be unsupported, but I'm wondering if anyone else has tried running both this and Kcalbeloh? I have been trying to and I know the mod is installed correctly (in terms of actually running in some capacity) because Kerbol looks far prettier, but I'm not getting any of the systems anywhere. am I missing something, and these systems DON'T show up in the map view like I thought they did, or are these mods just flat-out incompatible as I fear they might be? I should also note that I'm using the spacedock reupload as of current, in case that's the issue. and I am aware that I need to contact the reuploader over this, but I'm thinking it's just an issue with how I installed it, or something relating to Kcalbeloh that I can get advice on here. edit: methinks maybe the issue is actually a combination of me being stupid, running a version of the game the current upload of GU does not support, and possibly other things. please ignore this. Edited August 11 by Kazako Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.