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KSP 1.8.1 RO/RSS (Cant enter any facility but the Astronaut Complex)


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Ive been running into a series of issues with this game in the past but this one is highly new to me, for some odd reason, whenever I click a facility icon it doesn't prompt me at all to that facility excluding the Astronaut Complex.  Ive already reinstalled this game and the issue still persists.

Heres the log file: https://www.mediafire.com/file/r0hf3kah3xl8e47/KSP.log/file

Edited by MooseMoi
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Doesn't work too if you click on a building directly, i.e. not via the menu icons? And did anything change in your installation which might cause the issue, mod updates?

Might be an input lock, you can try @linuxgurugamer's Click Through Blocker which also provides a button to clear all input locks.

Edited by VoidSquid
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8 hours ago, VoidSquid said:

Clicking the building directly doesn't work as well? And did anything change in your installation which might cause the issue, mod updates?

Even clicking it directly doesn't work either, and nothing changed in the install too. Also, did you read the log?

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Spoiler

[EXC 01:51:06.402] NullReferenceException: Object reference not set to an instance of an object
    JSI.RPMVesselComputer.OnSave (ConfigNode node) (at <32d6f716ee14452fa76381c6d8672efc>:0)
    VesselModule.Save (ConfigNode node) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    ProtoVessel.SaveVesselModules () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    ProtoVessel.Save (ConfigNode node) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    FlightState.Save (ConfigNode rootNode) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Game.Save (ConfigNode rootNode) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    GamePersistence.SaveGame (Game game, System.String saveFileName, System.String saveFolder, SaveMode saveMode) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    ScenarioNewGameIntro+<>c__DisplayClass8_0.<KSCtutorialSetup>b__2 () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    DialogGUIButton.OptionSelected () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    DialogGUIButton.<Create>b__23_1 () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
    UnityEngine.Events.UnityEvent.Invoke () (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
    UnityEngine.UI.Button.Press () (at <22fd67f59718453e9250a6de1843ef8b>:0)
    UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <22fd67f59718453e9250a6de1843ef8b>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <22fd67f59718453e9250a6de1843ef8b>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <22fd67f59718453e9250a6de1843ef8b>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.EventSystems.EventSystem:Update()

Maybe related to that JSI mod?

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