Lo.M Posted January 23, 2021 Share Posted January 23, 2021 (edited) In ksp2 we could have leisure, and a level of happiness the more leisure the happier the kerbals would be and thus the more efficient their tasks would be. Edited January 23, 2021 by Lo.M Link to comment Share on other sites More sharing options...
The Aziz Posted January 23, 2021 Share Posted January 23, 2021 Now you want me to start playing Surviving Mars again, huh? Anyway, I think that may be too much for stock gameplay - if a mod could expand the mechanics, why not - but what's currently planned for the game sounds to me like enough. That said, I'm not sure anymore what was confirmed, what are my wishes, and what I made up and I think it's confirmed but actually isn't. Link to comment Share on other sites More sharing options...
starcaptain Posted January 24, 2021 Share Posted January 24, 2021 Kerbals play Among Us when they're bored. Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted January 24, 2021 Share Posted January 24, 2021 Define 'efficient'. Like, do they pilot better? Collect more science? Do they work better? Unlock features? 1 hour ago, starcaptain said: Kerbals play Among Us when they're bored. They do sometimes, but they prefer Human Space Program. Link to comment Share on other sites More sharing options...
K^2 Posted January 24, 2021 Share Posted January 24, 2021 1 hour ago, starcaptain said: Kerbals play Among Us when they're bored. You know? If multiplayer is sufficiently robust, that could be a fun mod. Have a colony that the team is trying to escape from, so everyone has to complete tasks to get the rocket ready, have everybody control a single kerbal with camera at a fixed distance and elevation, and then it's basically just Among Us, but with Kerbals. I know there's no real point, but it could be good for a few laughs. Link to comment Share on other sites More sharing options...
The Aziz Posted January 24, 2021 Share Posted January 24, 2021 6 hours ago, Misguided Kerbal said: Define 'efficient'. Like, do they pilot better? Collect more science? Do they work better? Unlock features? Colonies are based on off world resources extraction and vessel production. So that. But again I think that would be covered by just having these farms shown in one of the videos. Food = work, no food = no work. Link to comment Share on other sites More sharing options...
kerbiloid Posted January 24, 2021 Share Posted January 24, 2021 The extraterrestrial colonists have the right to leisure. They may have four hours of leisure in bed between digging the regolith, enforcing the walls, and cleaning the air filters from mud. Link to comment Share on other sites More sharing options...
Lo.M Posted January 24, 2021 Author Share Posted January 24, 2021 9 hours ago, Misguided Kerbal said: Define 'efficient'. Like, do they pilot better? Collect more science? Do they work better? Unlock features? The farm kerbals produce a little more food, the mining kerbals produce a little more resources, the engineer kerbals can build / improve / expand with less resources, the scientific kerbals produce more science. Link to comment Share on other sites More sharing options...
starcaptain Posted January 24, 2021 Share Posted January 24, 2021 15 hours ago, K^2 said: You know? If multiplayer is sufficiently robust, that could be a fun mod. I know there's no real point, but it could be good for a few laughs. Jeb was not the impostor. The vessel no longer has a pilot. There is 1 impostor remaining. Link to comment Share on other sites More sharing options...
Lo.M Posted January 24, 2021 Author Share Posted January 24, 2021 1 hour ago, starcaptain said: Jeb was not the impostor. The vessel no longer has a pilot. There is 1 impostor remaining. I have fun with those comments. Link to comment Share on other sites More sharing options...
Guest Posted January 24, 2021 Share Posted January 24, 2021 I'm in the "no" camp. It's a qualified "no" though, this could work as an element in a more involved simulation. In isolation though it just adds micromanagement and busywork; I can't see how it would be fun. Link to comment Share on other sites More sharing options...
starcaptain Posted January 25, 2021 Share Posted January 25, 2021 2 hours ago, Brikoleur said: I'm in the "no" camp. It's a qualified "no" though, this could work as an element in a more involved simulation. In isolation though it just adds micromanagement and busywork; I can't see how it would be fun. As mentioned before, i think the best option would basically be other game modes via mods. Tank modes, race modes, cooperative team deathmatch orbital volleyball modes, comet chess, etc Link to comment Share on other sites More sharing options...
K^2 Posted January 25, 2021 Share Posted January 25, 2021 8 hours ago, starcaptain said: Jeb was not the impostor. The vessel no longer has a pilot. You know? That'd be a good way to expand the AU formula. Say, you need to make sure you have a pilot and an engineer by the end of the game for a crew victory. You can try to guess what role each player has by the tasks they are doing. So now there's a reason for crew to fake their tasks as well and for impostors to pay attention to what tasks are being done. And a lot of, "You can't vote me out, I'm the last pilot left!" during discussion. Fun! Link to comment Share on other sites More sharing options...
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