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[1.12.x] Stock Waterfall Effects (SWE) - A Waterfall config set for realistic rocket exhaust plumes for the stock engines


Knight of St John

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12 hours ago, Lyra said:

I can't find it locally on my computer, do I download the folder where it is and if so where do I put the folder/files? Been doing trial-and-error for the last 5 hours and no luck.

It's in the source code for Waterfall's shaders. You wouldn't have that on your computer if you just have the mods installed.

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4 hours ago, shelshok said:

It's in the source code for Waterfall's shaders. You wouldn't have that on your computer if you just have the mods installed.

Ah, how would I edit it then? A friend said probably with Unity, but I'm not sure how to import the source code.

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  • 2 months later...

Edit: I missed the RWE requirement for the patch.

Does anyone have a fix for the updated ReStock Cheetah plume? The four smaller nozzles have oversized plumes. I tried messing with the Waterfall in-game editor, but couldn't find the correct setting to adjust. 

GrFSsH6.png

Edit: I found this patch, but it does not appear to fix the problem. I'll do a bit more investigating, but I am doing this on a clean install with nothing but Waterfall and necessary dependencies installed.

Spoiler
@PART[LiquidEngineLV-T91]:FINAL
{
  @MODULE[ModuleWaterfallFX]
  {
    @TEMPLATE[plume]
    {
      @overrideParentTransform = fxTransformPlume
      @position = 0,0.033,0
      @rotation = 90, 0, 0
      @scale = 0.64, 0.64, 0.6925
    }
    @TEMPLATE[generator]
    {
      @overrideParentTransform = vernier_fxTransform
      @position = 0,0.01,0
      @rotation = -90, 0, 0
      @scale = 0.8, 0.8, 0.8
    }
  }
  @MODULE[ModuleB9PartSwitch]
  {
    @SUBTYPE[keroloxCheetah]
    {
      @MODULE
      {
        @DATA
        {
          @TEMPLATE[plume]
          {
            @overrideParentTransform = fxTransformPlume
            @position = 0,-0.09,0
            @rotation = 90, 0, 0
            @scale = 1.94, 1.94, 2
          }
          @TEMPLATE[core]
          {
            @overrideParentTransform = fxTransformPlume
            @position = 0,-0.1,0
            @rotation = 90, 0, 0
            @scale = 1.95, 1.95, 2
          }
          @TEMPLATE[generator]
          {
            @overrideParentTransform = vernier_fxTransform
          }
        }
      }
    }
    @SUBTYPE[hypergolicCheetah]
    {
      @MODULE
      {
        @DATA
        {
          @TEMPLATE[plume]
          {
            @overrideParentTransform = fxTransformPlume
            @position = 0,0.02,0
            @rotation = 90, 0, 0
            @scale = 0.65, 0.65, 0.65
          }
          @TEMPLATE[core]
          {
            @overrideParentTransform = fxTransformPlume
            @position = 0,-0.1,0
            @rotation = 90, 0, 0
            @scale = 0.81, 0.81, 1
          }
          @TEMPLATE[generator]
          {
            @overrideParentTransform = vernier_fxTransform
          }
        }
      }
    }
  }
}

Cheers,

Edited by Stratickus
Fixed Problem
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On 2/6/2025 at 5:58 PM, Bebis83 said:

hey guys , how do i combine this with restock?

 

On 2/13/2021 at 6:21 PM, Knight of St John said:

 New in 0.8.0: Compatibility fixes with ReStock and WaterfallRestock:

I am currently working to iron out a number of loose ends. For a detailed list, see the github release notes.
This first update targets some plume misalignments that were still happening with the ReStock model of the Rapier, for instance.
I also added some of my plumes to other ReStocked engines. These will in other words "override" the plumes configured by WaterfallRestock.
I decided to do this for a limited set of engines because these specific plumes in WaterfallRestock seemed far less refined than my own... sorry Nertea ;)
The other engines configured by WaterfallRestock, I left alone for now.

Should work with ReStock/WaterfallRestock as is with the noted exceptions.

Cheers,

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