shelshok Posted November 11, 2024 Share Posted November 11, 2024 12 hours ago, Lyra said: I can't find it locally on my computer, do I download the folder where it is and if so where do I put the folder/files? Been doing trial-and-error for the last 5 hours and no luck. It's in the source code for Waterfall's shaders. You wouldn't have that on your computer if you just have the mods installed. Quote Link to comment Share on other sites More sharing options...
Lyra Posted November 11, 2024 Share Posted November 11, 2024 4 hours ago, shelshok said: It's in the source code for Waterfall's shaders. You wouldn't have that on your computer if you just have the mods installed. Ah, how would I edit it then? A friend said probably with Unity, but I'm not sure how to import the source code. Quote Link to comment Share on other sites More sharing options...
Stratickus Posted January 31 Share Posted January 31 (edited) Edit: I missed the RWE requirement for the patch. Does anyone have a fix for the updated ReStock Cheetah plume? The four smaller nozzles have oversized plumes. I tried messing with the Waterfall in-game editor, but couldn't find the correct setting to adjust. Edit: I found this patch, but it does not appear to fix the problem. I'll do a bit more investigating, but I am doing this on a clean install with nothing but Waterfall and necessary dependencies installed. Spoiler @PART[LiquidEngineLV-T91]:FINAL { @MODULE[ModuleWaterfallFX] { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.033,0 @rotation = 90, 0, 0 @scale = 0.64, 0.64, 0.6925 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform @position = 0,0.01,0 @rotation = -90, 0, 0 @scale = 0.8, 0.8, 0.8 } } @MODULE[ModuleB9PartSwitch] { @SUBTYPE[keroloxCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,-0.09,0 @rotation = 90, 0, 0 @scale = 1.94, 1.94, 2 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 1.95, 1.95, 2 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } @SUBTYPE[hypergolicCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.02,0 @rotation = 90, 0, 0 @scale = 0.65, 0.65, 0.65 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 0.81, 0.81, 1 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } } } Cheers, Edited February 2 by Stratickus Fixed Problem Quote Link to comment Share on other sites More sharing options...
Bebis83 Posted February 6 Share Posted February 6 hey guys , how do i combine this with restock? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted February 7 Share Posted February 7 1 hour ago, Bebis83 said: hey guys , how do i combine this with restock? Use Waterfall Restock or Restock Waterfall Expansion Quote Link to comment Share on other sites More sharing options...
Stratickus Posted February 8 Share Posted February 8 On 2/6/2025 at 5:58 PM, Bebis83 said: hey guys , how do i combine this with restock? On 2/13/2021 at 6:21 PM, Knight of St John said: New in 0.8.0: Compatibility fixes with ReStock and WaterfallRestock: I am currently working to iron out a number of loose ends. For a detailed list, see the github release notes. This first update targets some plume misalignments that were still happening with the ReStock model of the Rapier, for instance. I also added some of my plumes to other ReStocked engines. These will in other words "override" the plumes configured by WaterfallRestock. I decided to do this for a limited set of engines because these specific plumes in WaterfallRestock seemed far less refined than my own... sorry Nertea The other engines configured by WaterfallRestock, I left alone for now. Should work with ReStock/WaterfallRestock as is with the noted exceptions. Cheers, Quote Link to comment Share on other sites More sharing options...
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