shelshok
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shelshok started following Some Improvements on the Way and No Shortage of Dreams | A KSP Skylab Alternative History
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I am indeed on Mac (actually two different Macs and happens with any settings). A while back, I did figure out a partial fix for this by changing two lines in the shader: It seems to have the apparent side effect of rendering the engine nozzle in front of the bright part of the plume inside it, but for me, that's less important than not having all plumes visible through all parts. Maybe that's a starting point for an actual fix? I'm guessing reverting or adjusting one of those lines might do it, but I'm not currently set up to try it. @Nertea @Knight of St John 0.9.0 on left (note the RCS thrusters visible through the wing and tank as well), changed version on right:
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Also, Deferred does not make PlanetShine obsolete, because Deferred's effect alone is not as good (see below). If anything, using both together is ideal, because you can use PlanetShine's higher quality area and pixel modes without suffering huge performance hits due to Deferred helping with more lights used. See comparison below (both of these are with Deferred installed and toggling PlanetShine on/off). Note that Deferred alone has a sharp edge between the light from the planet and the ambient (arrows).
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Summary: KSP2 Development Timeline (What We Know)
shelshok replied to The Space Peacock's topic in KSP2 Discussion
If it were a years-long cleanup of code, updates to graphics, and integration of a few mods, I would absolutely have paid for that. -
HavesteR shares his thoughts on recent KSP2 news
shelshok replied to moeggz's topic in KSP2 Discussion
Maybe I missed it, but I meant more specifically him and his own team rather than a team that just inherited the project. -
HavesteR shares his thoughts on recent KSP2 news
shelshok replied to moeggz's topic in KSP2 Discussion
I think the one question I would have liked to hear an answer to would have been: "Having the experience of developing KSP 1, and being asked to do so, could you build from scratch a more modern polished copy of the game in a couple years that could be extended with the features KSP 2 promised going forward from that?" In other words, would it have made more sense to have the original developer and at least some of that original team try again with the experience they had rather than having a new team try to replicate over a decade's worth of work? -
shelshok started following [1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
shelshok replied to zapsnh's topic in KSP1 Mod Development
Would probably be easier to hide them and make your own.- 148 replies
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As would I (I actually said something to that effect in another thread). It's the silence that is causing concerns that there's nothing (or not enough) going on over there. For much of last year, I'd get pretty excited every time a new alpha video was posted to Youtube, but progress seems to have slowed from even that period.
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I guess my question would be, assuming they started with maybe a couple dozen, how many of those quit or were let go with no capable replacement? I agree with your point, but I too wonder if they have enough devs at this point to ever finish the project as planned. I don't expect an answer to that question. I do agree that they don't owe anyone a number, but for the cost of EA, they do owe something to reassure those who bought it that they are going to get something worth $50, because what they did get so far ain't it.
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You promised us communication, where is it?
shelshok replied to RayneCloud's topic in KSP2 Discussion
I would think that regular updates to KSP1 would always bring people who've stopped playing or played less back to check out new features. I know it did for me multiple times. Now that there are no more updates, that is no longer happening. -
You promised us communication, where is it?
shelshok replied to RayneCloud's topic in KSP2 Discussion
The frustration comes from updates taking longer than expected by the players even if they are just how long they really should take. Honestly, I think a quick daily update, even if tiny (just a screenshot or "we did this today") would help a lot. The problem is the players have no idea what is being worked on or how long things take, so even if it is just to show that these things time, it will at least give people an idea of what to expect and when instead of waiting for big news at the end of the week or month or whatever, and then not getting it. At the moment, it feels like there's just a skeleton crew struggling to get anything done. If that's not the case, at least show people working on something. -
https://github.com/Kerbalism/KerbalismScienceOnly/issues/4
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
shelshok replied to zapsnh's topic in KSP1 Mod Development
For the saves list, I mean this... To be honest though, those icons could use some work. The career could be a bit more abstract (doesn't really need the helmet around the chart). The rocket in a box sort of makes sense, but it's one of your few 3D icons. For the three, I'd maybe pick just a chart for career, just a flask for science, and for sandbox, maybe something like a shovel and/or ball with a star on it or something to suggest playing around. In Space Center view (maybe the icon should be brighter to match most toolbar/active buttons)... In VAB, these work pretty well (except maybe the Kerbal still).... As for copyright, these are all generic objects. You should be safe if you redraw them from scratch. But why not remove the thick outline to give yourself a bit more room? You could separate with a space or just a darker line between them. I definitely think the asterisk makes mare sense than the plus, as it's pretty universal for new. Funny enough, one of your screenshots loaded with an X over the corner, and I think this makes the most sense so far for exit.... I do think the bright outlines look out of place in general as you don't have them on most buttons. Especially here... Both of those seem like they'd be easier to read and not so bright with just the symbol on a darker square. For inspiration on icons, maybe take a look at Apple's SF Symbols collection.- 148 replies
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[1.12.x] ZTheme v1.1.3 - A dark theme for KSP (2024-02-27)
shelshok replied to zapsnh's topic in KSP1 Mod Development
Actually, since you're asking for criticism on the theme in general as well, I'd say my only issue with it is there seems to be a bit of inconsistency about whether it's flat or not. Some elements are plain flat while others have drop shadows and raised borders when they don't really need them. For buttons or anything meant to hover over another element, shadows make sense (like the fly/recover buttons), but take for example the icons in the list of saves. There's no need for them to have a border or shadow when they can just be a graphic to the left of the text. Similarly, the buttons on the left of the space center have borders and shadows while the toolbar buttons don't. On a similar note, many of the icons are just a shape on a background, but the filter list in map mode also has a glow around the icon. Otherwise, I do want to stress again that you are doing a fantastic job. I just like giving feedback.- 148 replies
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