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MinStation Challenge


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I decided to try out @adsii1970's sandbox micro-challenges, starting with the Minmus Station. I have broken up the station into 4 categories. Habitation, Science, Power, and Engine. Habitation and Science are clear enough. Power is 8 ISS solar panels from Near Future Solar. And Engine will have 3 NERVAs, and enough fuel to go to Jool!, but we'll use it to send the full station over to Minmus then use as storage for fuel. First up is the Habitation module, or the station core.

Launch:

Spoiler

On the pad.

RrLY4xh.png

Liftoff!

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Boosters are gone.

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And we see our beautiful Habitation module!

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Wait a sec... Why can I toggle crew slots? JEB!!!

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Circulazation...

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Separation of the stage and deorbiting.

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Jeb hops outside and laughs in my face. He does have enough snacks to last him a year. So he's fine.

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Now for the Science Module. It is a lab with scanners and all experiments along with monoprop for maneuvering.

Spoiler

Up we go!

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Boosters, go away!

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Stage separation!

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There's our lab!

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Separated and deorbiting while the science meets up with the habitation module.

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Can you find the habitation module??

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Docked!

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A little dark, here's what it looks like in day.

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Title is clear enough:

Spoiler

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Skipping ahead a little.

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Not shown: the painful hours that were spent because of the RCS placements.

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And it's dark again.

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Now for the other one!

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Uh-oh. They drifted! *5 hours later*

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Setting up the angle.

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Yes!

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Wait. You can't see the other one.

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Time for the landers!

Spoiler

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And we already seen the boosters, and all stage separations.

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And it was after that it crashed. d3d11 is annoying. Probably use OpenGL next time. And new TUFX configs.

Edited by GuessingEveryDay
Wait! You forgot the landers! And the inconsistent sizes!
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Okay! It's been a week now, and what progress have I made? Not much... When I sent up the engine, I wasted half the fuel, and didn't have enough to capture, but enough to circularize back at Kerbin, so once I did, I deorbited it.

Spoiler

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So I sent up a new engine, with the 2.5m NERVA instead. But when staging away the fairing, the engine blew up.

Spoiler

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Then quicksave malfunctioned, and I got transported back to launching the Science module. So I just did it in one launch. That was fun.

Spoiler

Boo! It's at nighttime!

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You can't tell from the scale, but there are 19 Raptors on the bottom.

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Fairing separation went well!

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The Fuji engines!

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I attached the landers with hinges, so it was time to clear those away. Thank goodness for docking clamps having mini explosives!

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And put the lander back!

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And that's all the pictures for now, I'll add the rest of the pictures later today.

Edited by GuessingEveryDay
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Whoops... Ah, well. Here are the rest of the images. I sent a shuttle to go and pick up Jeb, who is stuck on the original modules. Then headed back to the station.

5ER5gR0.png

Put everything in the right place, set up the node, and off I went!

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Grabbing a gravity assist from the Mun, I saw this!

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Getting bigger!

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Braking, and ready to deploy the first lander.

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Off it goes! Carrying Jeb and 5 other members, with enough Snacks for 85 days on the surface.

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~10 minutes later...

aZ3Srpa.png

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Now we return to the station!

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Relay time! This will carry the first 2 of the 4 relay sats planned.

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While preparing to dock.

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So to reset the camera, you 2x click MMB?!

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I must experiment with this.

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yes.

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Yes!

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Wait. I forgot to use the fil-

And that's when KSP crashed.

Full album, so far, is here: https://imgur.com/a/9fCxYNE

Next time will include finishing the relay system and resupply missions.

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I've been working on a Resupply vehicle! Loosely based on the Dragon XL. The first launch!

O8PCRa8.png

Whoop!

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Wow, this is really high. Looks like we don't need the boosters.

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That's better.

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The first MinRelay spun out. So this is the second! It's carrying 3 satellites that will be deployed in MSO (Minmus Stationary Orbit).

jWXed51.png

Wait. Was the booster supposed to do that?

4mhpX1K.png

That's all for now. See you next time!

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