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KSP: The phantom Heating


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I'm running a heavily modded install, will post the full modpack below.  For whatever reason, I've been running into heat problems without any parts actually producing heat, primarily in timewarp. This has caused me to lose a fair few vessels and kerbals already, and i have no idea how to fix it.  Some crafts are currently only playable with the maximum heat temperature ignore cheat, while nothing should feasibly be producing all this heat. I think it might have something to do with background resources or system heat, but these are both dependencies which i really wouldn't want to get rid of. Anyone know of a fix? Log: https://drive.google.com/file/d/1fu6IxL2HXY8JmbwWxjS_dJ53y_8MmSgp/view?usp=sharing

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Edited by lookolookthefox
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On 3/25/2021 at 9:12 AM, lookolookthefox said:

I've been running into heat problems without any parts actually producing heat, primarily in timewarp

I've encountered similar timewarp overheating and seen other discussions of that issue. I think it's a stock bug that becomes more noticeable when using Kopernicus and larger rescaled planet packs. Some commenters say that vessels with many small parts are more susceptible to the problem.

I haven't had the bug since upgrading to 1.10.1, but I haven't gotten beyond JNSQ's versions of Eve and Duna yet. My personal experience says the problem occurs more further away from Kerbin.

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