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Green monolyths are giving me technologies that don't exhist


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I have discovered two green monolyths after filling the tech tree. i did not get told that i already have all the techs or anything like that.

instead, i am told that i discovered "experimental engines" and "nanomachining". which are technologies that don't exhist in the tech tree.

furthermore, those names are translated into my language, so it doesn't seem to come from a mod - a mod would not be translated.

so, what's the deal? the stock game has a bunch of bombastic names for non-technologies just for the case of the green monolyth, or what else?

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Those two nodes are placeholder nodes(for mods to use without creating new nodes to make their job easy) that the games has hidden, and only mods can make them appear by asking for them. Kerbalism doesn't use them, they cannot be researched without a mod using it, but due to glitches can be found from monoliths. Cannot be seen once researched however. You  researched everything else, so this means that these two are the only nodes available, and both are hidden from the r and d, so the monolith will give you this.

(the placeholder nodes are so modders can use the tech tree without the community  tech tree mod)

Update:thanks for the rep!

Edited by Single stage to ocean
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2 hours ago, AlexinTokyo said:

You can get techs from monoliths??

on every planet there is a single green monolyth, generated at random in a different place for every new game. finding it gives a free tech. to find it, you have to use the kerbnet and scan for anomalies. it's easier to do it than to explain it. finding one gives a free technology.

anyway, it's quite an uncomfortable way of getting a tech. just landing and getting all science from the biome is worth more

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3 hours ago, king of nowhere said:

on every planet there is a single green monolyth, generated at random in a different place for every new game. finding it gives a free tech. to find it, you have to use the kerbnet and scan for anomalies. it's easier to do it than to explain it. finding one gives a free technology.

anyway, it's quite an uncomfortable way of getting a tech. just landing and getting all science from the biome is worth more

Wow, I did not know that.  I might have to do it before fully unlocking the tech tree in my current save just to say I've done it.

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5 hours ago, AlexinTokyo said:

Wow, I did not know that.  I might have to do it before fully unlocking the tech tree in my current save just to say I've done it.

Generally, the easiest way you want to do it is to get science from biomes on easily-reached CBs until you've unlocked the highest end probe cores -- especially the RoveMate.  Then you send a robotic probe to every CB you can reach. At that point, the only techs left to unlock are 500 and 1000 points (mostly), and you can use KerbNet to find the anomalies and green monoliths from space. Then fly down near them (don't bother to land), at something less than 500 m/s and 2km distance to unlock each new tech. Picking up an extra 2500 points of science from a few CBs that you've already scrubbed clean is very worthwhile -- especially if you play on hard mode or worse.

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