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Using craft files to make 3d models


ChinwarDarles

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There's been a number of these discussions here before.   I don't have any links off hand, but a search here or on google should help narrow it down.    But the TLDR, IIRC, the way the game saves the craft files, it's not one large object, but a collection of them.   You'd need some sort of program to take the craft file and reprocess it to load the ship parts, and then combine them into one stl.    You'd probably be better off just loading each part in Blender and recreating the craft by hand, and manually getting the ship to be manifold, rather than trying to have something automated try and mess it up.   Shapeways used to have this service, but that was some years ago. 

Oh, and Thread moved to KSP Discussion. 

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That's one way to do it, and will definatelt work ;)

I cant remember if the craft importer part of Taniwha's Blender Importer/Exporter Tools still wors, but I would try that first.

https://github.com/taniwha/io_object_mu

If you are new to Blender, might I suggest trying BforArtists? (link in my signature)?...It has a better icon/menu based UI, and might be easier/quicer to use, than learning the complicated keymapping of Blender itself.

The other option also for Blender/BforArtists, is another tool specifically & only for craft files. Its old, tho, and may not work in new Blender/BforArtists builds:

 

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