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CaptainSlug

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Hi,

im using your solar collectors for fuel recharge... i was wondering... they do have a very tiny thrust,and i do get messages that they damage something sometimes, is it possible to reduce the thrust to 0 to stop the damage entirely or would that break the whole thing?

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ohhh thanks for the tip.....

but... i wanted fuel recharging non-thrusting ones.... eh... :)

edit: i looked at the cfg files, Silisko panel is only decorative,but i want fuel recharging ones,just ones without thrust

im asking if i can reduce the max/min thrust to zero flat or if it will stop working and/or break something

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  • 2 weeks later...

Thank you muchly for your fine assortment of parts. Many are unique, available nowhere else; and those that aren\'t are the best of their breed. This is definitely among the top 5 most useful parts packs and I recommend them to anyone.

I stuck a signal flare on the capsule on the flying saucer, and the flare was enough to kick the disc off the ground. Was a bit bright though. (jk)

I think engine flames can have different colors. Would you be able to set up some different colored flares?

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  • 2 weeks later...

A request: could you please make a bigger model (2 or 3 times bigger) of a signal flare? I sometimes need to leave a flare on the ground -- but small parts tend to fall through.

and I\'m not as good in modelling to do it myself. I, eh, am no good in it at all :(

-- oh wait, I\'m still not so bad in programming and can easily multiply all the coordinates in .DAE file by 3. :)

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ohhh thanks for the tip.....

but... i wanted fuel recharging non-thrusting ones.... eh... :)

edit: i looked at the cfg files, Silisko panel is only decorative,but i want fuel recharging ones,just ones without thrust

im asking if i can reduce the max/min thrust to zero flat or if it will stop working and/or break something

Entirely possible and was already done, the only thing it risks breaking is whatever\'s underneath the solar panel, which is why it wasn\'t much appreciated.

Thank you muchly for your fine assortment of parts. Many are unique, available nowhere else; and those that aren\'t are the best of their breed. This is definitely among the top 5 most useful parts packs and I recommend them to anyone.

I stuck a signal flare on the capsule on the flying saucer, and the flare was enough to kick the disc off the ground. Was a bit bright though. (jk)

I think engine flames can have different colors. Would you be able to set up some different colored flares?

The only other flames can have as of now is blue.

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Hey, I\'m not sure if it\'s just be but your fine solid radial ullage boosters seem a bit broken in that they always damage the part below them, even though they should be angled outwards.

To wit: In this setup you can clearly see the boosters clear of any other objects. No matter what I do, they *always* cause damage to the part below them on the stack when fired.

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  • 1 month later...
  • 4 weeks later...

I don\'t know if CaptainSlug is still active, as he hasn\'t been on since the end of January, but could someone do a bit of fiddling with the collider mesh on the lander pegs to permit stacking of 1m parts below/inside them?

Without a permission of CaptainSlug, no. Probably you\'ll need to request a new model :(
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In regards to the magic disappearing complaint about necroposting, the mod DL still works, the mod itself still works, I had a question about its improvement, and the most recent post before mine was less than a month before. Yes, the thread was inactive, but no, it was not dead, nor should it be.

Sorry about the rant, but I did think this through.

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  • 4 weeks later...

I don\'t have too many problems with the radial boosters, aside from ullage boosters being heavy on particles (somewhat problematic if you\'ve got 8 of them, like on my Saturn V). Big lander legs are among the most useful parts I\'ve ever seen. They\'re the entire reason why some of my rockets don\'t crush their engines upon being set on the pad.

If you\'ve got a problem with ullages, just try to stick them on the bottom of the stack, so that only the engine is below them (they shouldn\'t fry it).

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In fact I am working on converting the payload fairings at this very moment; doing away with the need for explosive bolts; the fairing plates will have the nodes on them (though I may try to make the bolts work too, so you can stick fairings on random things. We\'ll see.

I had forgotten how awesome these fairings were, they go together so easily now. :D

Anyway; discussion of what changes I\'ll be doing should probably go over here in the NovaPunch thread: http://kerbalspaceprogram.com/forum/index.php?topic=4180.0

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  • 2 months later...
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