Rocket Science42 Posted July 9, 2022 Share Posted July 9, 2022 I'm having an issue with the clouds not appearing on some planets, please help me with this issue. screenshots: https://imgur.com/a/L0DxDwg my KSP Log: https://www.dropbox.com/s/0zkd30fbbu0s51e/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 9, 2022 Share Posted July 9, 2022 31 minutes ago, Rocket Science42 said: I'm having an issue with the clouds not appearing on some planets, please help me with this issue. screenshots: https://imgur.com/a/L0DxDwg my KSP Log: https://www.dropbox.com/s/0zkd30fbbu0s51e/KSP.log?dl=0 i also have that but i modified it so my warranty is voided Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 9, 2022 Author Share Posted July 9, 2022 2 hours ago, Rocket Science42 said: I'm having an issue with the clouds not appearing on some planets, please help me with this issue. screenshots: https://imgur.com/a/L0DxDwg my KSP Log: https://www.dropbox.com/s/0zkd30fbbu0s51e/KSP.log?dl=0 I didn't see any error from the log. Maybe you can try to remove the mod completely and reinstall. If you only overwrote the old version when updating the mod, some issues may occur. Also, since your game are heavily modded, you can try a clean installation and see if the issue is still there. Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 10, 2022 Share Posted July 10, 2022 2 hours ago, Jason Kerman said: I didn't see any error from the log. Maybe you can try to remove the mod completely and reinstall. If you only overwrote the old version when updating the mod, some issues may occur. Also, since your game are heavily modded, you can try a clean installation and see if the issue is still there. i tried removing the mod and freshly reinstalling it, but the problem with the clouds still persists Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 10, 2022 Share Posted July 10, 2022 1 hour ago, Rocket Science42 said: i tried removing the mod and freshly reinstalling it, but the problem with the clouds still persists yeah i also did this before i modified it. it didnt work for me either Quote Link to comment Share on other sites More sharing options...
H4ckerxx44 Posted July 10, 2022 Share Posted July 10, 2022 (edited) I have figured out that this planet pack causes a variety of issues. KSP: 1.12.2 Mods: https://prnt.sc/9BTg_VC76Upw. Issues are for example, a spam of NREs into my log as well as not being able to load quicksaves. As soon as I remove Kcalbeloh System, the NRE spam stops as well as the loading of quicksaves work perfectly fine. Logs with and without Kcalboleh System are attached, I have removed mods batch by batch to figure this out, only mods I had left during this discovery were some mods which should not be affecting this at all. Log with system installed: https://gist.githubusercontent.com/H4ckerxx44/c8a2beac726259059148e4da38ac5fc5/raw/20fed0680f170607e77b0acc6ea55097ec6cdf19/KSP_with_kcalbeloh Log without system installed: https://gist.githubusercontent.com/H4ckerxx44/b44c356d078b133480813385ce7becdc/raw/733bc5e435d658793c8a42b7c6d2e1818c941aa2/KSP_without_kcalbeloh Edited July 10, 2022 by H4ckerxx44 Fixed log link Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 10, 2022 Author Share Posted July 10, 2022 42 minutes ago, H4ckerxx44 said: I have figured out that this planet pack causes a variety of issues. KSP: 1.12.2 Mods: https://prnt.sc/9BTg_VC76Upw. Issues are for example, a spam of NREs into my log as well as not being able to load quicksaves. As soon as I remove Kcalbeloh System, the NRE spam stops as well as the loading of quicksaves work perfectly fine. Logs with and without Kcalboleh System are attached, I have removed mods batch by batch to figure this out, only mods I had left during this discovery were some mods which should not be affecting this at all. Log with system installed: https://gist.githubusercontent.com/H4ckerxx44/c8a2beac726259059148e4da38ac5fc5/raw/20fed0680f170607e77b0acc6ea55097ec6cdf19/KSP_with_kcalbeloh Log without system installed: https://gist.githubusercontent.com/H4ckerxx44/b44c356d078b133480813385ce7becdc/raw/733bc5e435d658793c8a42b7c6d2e1818c941aa2/KSP_without_kcalbeloh Thanks for reporting! However, the first log is 404. Can you post it again? Quote Link to comment Share on other sites More sharing options...
H4ckerxx44 Posted July 10, 2022 Share Posted July 10, 2022 8 minutes ago, Jason Kerman said: Thanks for reporting! However, the first log is 404. Can you post it again? Fixed. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted July 10, 2022 Share Posted July 10, 2022 1 hour ago, H4ckerxx44 said: Fixed. Hello, Looked at your log with Jason, and found the issue pretty quickly. It's just that this mod in it's release form is still using the old "Kopernicus Watchdog" hack that never really worked right. It's fixed on the source version, but not released yet. You can fix this yourself by doing the following: delete this file<KSPINSTALL>\GameData\KcalbelohSystem\OtherFeatures\AddWatchdog.cfg You should now be able to save and load. However, you will probably find you sink on distant solar bodies, due to this packs interstellar nature. To fix that, open Kopernicus menu at the KSC on the toolbar, and check "DisableFarAwayColliders" on. That will fix that problem. You may need to restart KSP, though. Hope this helps! Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 11, 2022 Share Posted July 11, 2022 5 hours ago, R-T-B said: Hello, Looked at your log with Jason, and found the issue pretty quickly. It's just that this mod in it's release form is still using the old "Kopernicus Watchdog" hack that never really worked right. It's fixed on the source version, but not released yet. You can fix this yourself by doing the following: delete this file<KSPINSTALL>\GameData\KcalbelohSystem\OtherFeatures\AddWatchdog.cfg You should now be able to save and load. However, you will probably find you sink on distant solar bodies, due to this packs interstellar nature. To fix that, open Kopernicus menu at the KSC on the toolbar, and check "DisableFarAwayColliders" on. That will fix that problem. You may need to restart KSP, though. Hope this helps! ok, I tried the ideas you suggested but the problem still persists Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 11, 2022 Author Share Posted July 11, 2022 (edited) 3 hours ago, Rocket Science42 said: ok, I tried the ideas you suggested but the problem still persists I think this is not relavent to your issue. Have you tried to remove other mods and keep Kcalbeloh and its dependences only to see whether it's due to some other mod breaking it? Edited July 11, 2022 by Jason Kerman Quote Link to comment Share on other sites More sharing options...
R-T-B Posted July 11, 2022 Share Posted July 11, 2022 (edited) 3 hours ago, Rocket Science42 said: ok, I tried the ideas you suggested but the problem still persists Search for other instances of the "AddWatchdog.cfg" file. There may be one in for example, your Kopernicus/Config folder, or elsewhere. Just do a file search. Remove any. EDIT: Got poster confused with someone else, I do indeed feel this cloud related issue is separate. Edited July 11, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 11, 2022 Author Share Posted July 11, 2022 Beta 1.3 has be released: Update for compatibility with the latest Kopernicus release. Remove DistantObjectEnhancement config and replace them with scatterer flare, which can have similar visual effects on distant planets. This change is made since it is known that DOE doesn't work for interstellar planets. Other minor changes and bug fixes. Also, since my spacedock uploading is not stable all the time, I will not post update on spacedock anymore. The updates will be on GitHub only in the future. Here is the new download link: https://github.com/jcyuan06/Kcalbeloh-System/releases Thank you for your understanding! Quote Link to comment Share on other sites More sharing options...
H4ckerxx44 Posted July 11, 2022 Share Posted July 11, 2022 11 hours ago, Jason Kerman said: Beta 1.3 has be released: Update for compatibility with the latest Kopernicus release. Remove DistantObjectEnhancement config and replace them with scatterer flare, which can have similar visual effects on distant planets. This change is made since it is known that DOE doesn't work for interstellar planets. Other minor changes and bug fixes. Also, since my spacedock uploading is not stable all the time, I will not post update on spacedock anymore. The updates will be on GitHub only in the future. Here is the new download link: https://github.com/jcyuan06/Kcalbeloh-System/releases Thank you for your understanding! This has solved the quickloading issue as well as the NRE spam, much appreciated! Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 11, 2022 Share Posted July 11, 2022 16 hours ago, R-T-B said: Search for other instances of the "AddWatchdog.cfg" file. There may be one in for example, your Kopernicus/Config folder, or elsewhere. Just do a file search. Remove any. EDIT: Got poster confused with someone else, I do indeed feel this cloud related issue is separate. oh, ok thanks Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 11, 2022 Share Posted July 11, 2022 18 hours ago, Jason Kerman said: Beta 1.3 has be released: Update for compatibility with the latest Kopernicus release. Remove DistantObjectEnhancement config and replace them with scatterer flare, which can have similar visual effects on distant planets. This change is made since it is known that DOE doesn't work for interstellar planets. Other minor changes and bug fixes. Also, since my spacedock uploading is not stable all the time, I will not post update on spacedock anymore. The updates will be on GitHub only in the future. Here is the new download link: https://github.com/jcyuan06/Kcalbeloh-System/releases Thank you for your understanding! I downloaded the latest version of the mod from GitHub, but the problem with the clouds not showing on some planets still persists. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 12, 2022 Author Share Posted July 12, 2022 5 hours ago, Rocket Science42 said: I downloaded the latest version of the mod from GitHub, but the problem with the clouds not showing on some planets still persists. Could you try only with Kcalbeloh and its dependencies installed and see whether the issue is still there? Sometimes it could be very difficult to locate bugs from a heavily modded game. Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 12, 2022 Share Posted July 12, 2022 ok I removed all other mods from my game except for the Kcalbeloh mod and its dependencies and there are clouds on the planets. Could the issue be with Astronomers Visual Pack, GU stock clouds, or Poods OPMVO? Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 13, 2022 Author Share Posted July 13, 2022 1 hour ago, Rocket Science42 said: ok I removed all other mods from my game except for the Kcalbeloh mod and its dependencies and there are clouds on the planets. Could the issue be with Astronomers Visual Pack, GU stock clouds, or Poods OPMVO? I'm not very familiar with GU, but as far as I know AVP already has cloud settings for stock system and OPM, so there is no need to install all of them. My suggestion is either keep AVP or keep GU stock clouds and OPMVO. From my testing AVP works fine with Kcalbeloh. I haven't test the other two but you can try if you want. Quote Link to comment Share on other sites More sharing options...
Socowez Posted July 18, 2022 Share Posted July 18, 2022 (edited) Are you still adding features and planets, or just bugfixing and stabilizing the mod? Edit: This is an awesome mod by the way. I don't wanna sound like a critic for not stating that clearly Edited July 18, 2022 by Socowez to make the message not sound hostile Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted July 19, 2022 Author Share Posted July 19, 2022 3 hours ago, Socowez said: Are you still adding features and planets, or just bugfixing and stabilizing the mod? Edit: This is an awesome mod by the way. I don't wanna sound like a critic for not stating that clearly Currently mainly bugfixing. I'm not going to add more planets, unless I have a super cool idea in the future. But revamping some planets is possible, depends on my inspiration and motivation. My recent plan is adding some terrain scatters (rocks, trees, etc). Quote Link to comment Share on other sites More sharing options...
Popcatgoldexperience Posted July 23, 2022 Share Posted July 23, 2022 (edited) hello! I've been loving the mod. it's nice to see more well-done black hole systems. i also wanted to take the time to post some of my suggestions! really just some things I'd like to see in the system p-115: "dragon" and p115B: drake: dragon was a planet that was in very close orbit of kcabelloh but got to close and was shot off into space. soon joined by drake. now in a far out non cemeterial orbit the planets seem to have seismic activity even when out beyond a star but even more strange is the crimson red lights that echo across dragon and drake. physical desc: rocky planet with a lot of mountain terrain and a large moon that still isn't explained. the planet has a thick hydrogen ocean that covers a small area of the rocky part of the surface. the moon is about 60 percent the size of the planet. thats my idea for a planet! if you choose to do anything with it feel free to modify things that don't really work. its really just me voicing a cool idea I had. hello! I've been loving the mod. it's nice to see more well-done black hole systems. i also wanted to take the time to post some of my suggestions! really just some things I'd like to see in the system p-115: "dragon" and p115B: drake: a planet that was in very close orbit of kcabelloh but got to close and was shot off into space. now in a far out non cemeterial orbit this planet seems to have seismic activity even when out beyond a star but even more strange is the crimson red lights that echo across the moon physical desc: rocky planet with a lot of mountain terrain and a large moon that still isn't explained. the planet has a thick hydrogen ocean that covers a small area of the rocky part of the surface thats my idea for a planet! if you choose to do anything with it feel free to modify things that don't really work. its really just me voicing a cool idea I had. Edited July 23, 2022 by Popcatgoldexperience Quote Link to comment Share on other sites More sharing options...
Rocket Science42 Posted July 24, 2022 Share Posted July 24, 2022 ok, so I did some experimentation with different visual mods and I believe I've narrowed down the culprit, the issue with the clouds not working seems to be linked to GU Stock Clouds. you may want to look into this issue. Just food for thought. Quote Link to comment Share on other sites More sharing options...
Socowez Posted July 24, 2022 Share Posted July 24, 2022 does this mod usually use large amounts of RAM? I tried loading the mod with it's dependencies, but when I try to enter a save, the game crashes. (Considering the save was a sandbox with no active flights, I thought it was okay. Should I start a new save regardless?) Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 25, 2022 Share Posted July 25, 2022 im sorry but i dont think i can use this mod anymore with how buggy it is Quote Link to comment Share on other sites More sharing options...
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