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Socowez

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Everything posted by Socowez

  1. I see this word everywhere to refer to a shade of red, but why is this word only used around BDB? did you guys just make up a word for a color? Google only returns KSP stuff
  2. While this image is still fresh, what's the policy on flotation devices for capsules like in this picture? Is it "Gee we never thought to implement these, We'll get right to it" or "Screw you and your stupid kiddie floaties, go bother someone else about it"?
  3. Alright, now just go ahead and tell the little hamster he won't be getting the extra textures.
  4. BDB development is so cool but its like I'm watching on the sidelines with playing Realism Overhaul. I hope RP1 can incorporate more BDB parts in the future Edit: just realized that was 3 pages ago but my point stands. You guys are doing an amazing job!
  5. Been really interested in the F-104 recently, mostly because my RP-1 contract needs Mach 2 broken and it's the coolest looking plane for the job. Is it a stretch to ask about the NF-104? Maybe just the AR2-3 on the back of it? Possibly a stretch. Buuuuuuut X-15 IS a plane, so.... At least, what is your personal opinion on the plane regardless of BDB, @CobaltWolf?
  6. I personally would not hold my breath. There is the ACK mod already on CKAN, though, which has many similar parts. Other mods like ORANGES and PhotonCorp add more tanks and SRBs to choose from but they have to be installed manually.
  7. Recorded above is the conversation over the phone between the X-15 engineers and administration after the discovery that extreme weight-reduction measures would have to be put in place for the plane to reach altitude and speed goals
  8. Everything's a rocket with enough engine. X-15 was basically a rocket with wings. Could be fine.
  9. To my knowledge, considering that KSRSS only changes the solar system around, any planet pack that doesn't do that/only adds other systems should be fine. Adding more planets to the home system is a bit more complicated I think, but otherwise you should be fine.
  10. Tonight is a really bright full moon. In this mod’s current state, the view of the Moon from earth and in space is very dim compared to it’s real life counterpart. The real life moon stands out in the night sky, and on bright full moons, It even lights earths surface. However, the moon in KSRSS seems like an indistinguishable grey blob that is easy to miss in the sky. Is this the result of a graphics compromise? Or could it possibly be tweaked to be more realistic? Could it be my TUFX profile and I’m rambling about a non-existent problem? Anyway those are my thoughts.
  11. Old post, but those city lights are outlining Kerbin's continents. You can notice it when looking at "Europe", which is completely misshapen. This may be simple advice, but have you checked that there's no other EVE configs in your GameData folder?
  12. Yep. Download Parallax and Parallax_StockTextures as you would do normally, and download KSRSS as normal Then, go inside the Parallax_StockTextures and delete "_Configs". Should work then, even with scatters!
  13. Maybe it's a problem with a fuel switch mod, like InterstellarFuelSwitch or Rational Resources?
  14. Sorry, but this thread is not for the base Kopernicus mod. You can find the Kopernicus thread here: Also, it is more helpful to give your KSP.log file. You can find the file in the root folder of the game, which is called "Kerbal Space Program". (not to be condescending, I just want to be clear.) In addition, it may be because I use Firefox as a browser, but your link does not work.
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