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KSP2 Release Notes
Everything posted by Socowez
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
The log file is only reset when you start up a new game I believe, so you can post the log from however far back you want as long as you haven’t played since then- 1,981 replies
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- totm mar 2022
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Never heard of that one before. Tried looking it up, but I can't find it. Could you link the mod?
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The changelog mentions a v1.0.1 update, but the latest GitHub release is v1.0.0. Is the newer version on SpaceDock?
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- kopernicus
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I saw a comment by @CobaltWolf a while ago (5-10 pages back, maybe more?) saying he added color variants for the handles on the Apollo CSM decoupler and service module. It would be cool if that color switch also applied to the docking port please visual aid included edit, black bar version maybe as well? just a suggestion
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
the Cape Canaveral launch pads are always at Cape Canaveral no matter where you switch the KSC to. You do need KSC switcher still. Just download KSC Switcher and click on Cape Canaveral in the Tracking Station.- 1,981 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
Default is Kourou, in French Guiana but you can change to Cape Canaveral or others using KSCSwitcher- 1,981 replies
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- totm mar 2022
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There isn’t one yet, as far as I know, the name and logo just got announced on EStreet’s twitter a week ago so I would guess it’s gonna be a while before it’s fleshed out enough for release Heres the tweet:
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EStreetRockets and InvaderChaos are working on a mod called ORANGES just like that, but this is Artemis Construction Kit, not Everything With Orange Foam Construction Kit. If Benjee does make an ET, it will be in a reDirect remaster
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Socowez replied to Poodmund's topic in KSP1 Mod Releases
So the new scatters feature is active on OPM celestials? -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
Is there any way I could get the sunflare from the Reborn beta working in stock KSP?- 1,981 replies
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- totm mar 2022
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Socowez replied to Poodmund's topic in KSP1 Mod Releases
Not to be overbearing, but are there any plans for Parallax 2.0 support? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Socowez replied to Gameslinx's topic in KSP1 Mod Releases
The usual way everyone does it is providing a Google Drive link. Create a drive with the file, change permissions so that anyone with the link can see it, copy the link and paste it here. Just remember to quote the person that asked for it to avoid confusion. That is a terrifying rover. where can I get it?- 3,181 replies
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SRB decoupler from PhotonCorp should have been imported but it wasn't, download PhotonCorp and you should be fine SkyhawkScienceSystem renames the fuels, you're not missing anything. LqdOxidizer is renamed as LqdOxygen, LiquidFuel is renamed as Kerosene, etc. I don't see what's wrong, maybe I am addressing the wrong part of this screenshot? Also, you should get Kerbal Engineer. If you click the scroll wheel over an engine, it will tell you what fuel it consumes for less "try different fuels to see if the dV readout goes up" shenanigans. EDIT: Excuse my previous suggestion, that wasn't what you meant. anyway, the SL-F thing has raceway and SOFI variants, but I think it's the same thing as the SLS core stage part? If I think correctly, you could use the SL-F cryogenic fuel tank in the place of the other part, but in case they're not the same part, ignore this. I'm loading up KSP at the moment to confirm what the SL-F thing is I might be more of a hindrance than a help right now sorry EDIT 2: SL-F Cryogenic Fuel Tank is the one you should use. I think you overwrit the beta when you downloaded the main release, making a duplicate part under a new name. Delete Benje10_Orion AND THEN install the latest release. Do not overwrite the old file.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Socowez replied to tony48's topic in KSP1 Mod Releases
Day is 10 hours long I believe, 365 days- 1,981 replies
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- totm mar 2022
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Socowez replied to Gameslinx's topic in KSP1 Mod Releases
Well, I’m still pretty sure you can’t make trees have colliders at the moment- 3,181 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Socowez replied to Gameslinx's topic in KSP1 Mod Releases
Trees don’t have colliders at the moment because of conflict with KerbalKonstructs. Your craft could accidentally spawn inside of a tree and explode.- 3,181 replies
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The craft files are included in the SpaceDock download, not the GitHub one. I learned that the hard way
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Socowez replied to Gameslinx's topic in KSP1 Mod Releases
video game players when the unpaid mod maker can’t churn out features and fixes at every whim (coding isn’t that hard just get better) Anyway, Bit sad that you have to remind people about basic human decency- 3,181 replies
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