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Socowez

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Everything posted by Socowez

  1. Had this problem before. The probe core doesn't have kerbalism support, so you could either: A. Scour the internet for a patch that adds kerbalism support to CNAR B. Beg CNAR/Kerbalism devs to add support for each other C. Use a different probe core (this is the most practical option) Of course, quote me if I'm wrong.
  2. Stopped using BDB around a month ago because of RAM issues. Got more RAM, popped the latest dev release, and holy moly you guys cant be left alone for even a second without adding the most bizarre concept vehicles
  3. Does the KSRSS Beta have clouds yet? Also, related, is there a list of new features yet? Actually, ignore this, ballisticfox uploaded an official release on github Different question, does Gas Giants Enhanced work with KSRSS reborn?
  4. SOCK and benjee10_sharedAssets are, but reDIRECT is not. To get around this, use PhotonCorp for the SRBs (or use SRB waterfall effects mod for waterfall on the SRBs), and use Rocket Motor Menagerie for the SSMEs, the main engines. There’s an extra in the RMM download to resize the Cotopaxi engine to use with SOCK.
  5. BG is fine until physics warp. During reentry, for example, when using physics warp, the arm flails up and down, phasing through the payload bay (with same vessel interaction off). If IR can prevent that it has my vote
  6. It's not on the forums yet, so you have to go to benjee10's profile on github. Go to github.com/benjee10 (or search "benjee10 github" on google), then click on the repositories tab. Benjee10_Orion is the WIP Orion mod you want. Click that, then click the green "Code" button, and click "Download ZIP". Then you just download it like a regular mod. Keep in mind that the SLS vehicle isn't included, only parts relating to Orion.
  7. there are no words on gods green earth that can adequately describe my absolute childish excitement upon reading this im foaming at the mouth rn seriously tho, love this mod dude thank you so much for keeping it updated
  8. Visual thrust curves somewhat related, how do you not have the huge smoke particles coming out of the booster?
  9. How are you already working on configs for something that isn't released yet? Unless there's a completely new forum and github page to make it separate from reDIRECT, which wouldn't make the most sense.
  10. if all it takes is a patreon sub, then a patreon sub i will aquire
  11. I hesitate to ask, for fear of sounding like a broken record. However.... When/where can I get a download with these scatters?
  12. With this remaster of the orion parts, does this mean IVAs are coming?
  13. Spacedock isn't as reliable as GitHub. Click the link for the github page ( https://github.com/benjee10/Benjee10_sharedAssets ), then click on the green "Code" button in the top right. in the dropdown, click "Download ZIP". that should give you the latest version possible, and you will have the best chance of solving the issue on the latest version of KSP. I have this same issue with the androgynous docking port too. EDIT: delete the old "Benjee10_sharedAssets" file in GameData before installing the new one. If you don't, things have a tendency to break.
  14. I am of no expertise in this field, but if the parts work fine, you can just brush it off as a false alarm, right? Of course, getting rid of said alarms regardless is understandable, but my lazy self would have ignored it.
  15. So Stockalike Station Parts Redux adds artificial gravity centrifuges that adds to kerbal stress management. This makes sense if the centrifuge is a single part with a "toggle" function for the habitat. However, say I use robotic parts and normal habitat parts to create a custom centrifugal module, will that force be counted as artificial gravity and therefore contribute to stress management?
  16. In the SkyhawkKerbalism github release, it says you need KerbalismFFT and KerbalismSystemHeat patches for full integration with FFT and SystemHeat, which are both mods I use. However, it doesn't say where to find said patches, and searchin on the ol' google comes up dry. Does anyone have links for the patch downloads?
  17. It appears that random parts in benjee10_sharedAssets glitch out the game when you try to attach them to your craft. You can't change scene, open PAWs, launch, load a vehicle, or interact with your craft in the VAB at all. I checked the Github issues page and this wasn't reported. Is there a bandaid fix to this, or is it not compatible with 1.12.3?
  18. does this mod usually use large amounts of RAM? I tried loading the mod with it's dependencies, but when I try to enter a save, the game crashes. (Considering the save was a sandbox with no active flights, I thought it was okay. Should I start a new save regardless?)
  19. i was never able to get that crew pod to look good on anything. Bravo!
  20. Does anyone know which tech tree mod would be best suited for realistic-ish progression in BDB? (Not using RO)
  21. Are you still adding features and planets, or just bugfixing and stabilizing the mod? Edit: This is an awesome mod by the way. I don't wanna sound like a critic for not stating that clearly
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