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[1.12.5] Kcalbeloh System Planet Pack (v1.1.8) - A journey to a black hole (Aug 31, 2024)


Jason Kerman

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It'll depend on how you're doing the other rescale. If you specifically have JNSQ installed, Kcalbeloh's 2.5x rescale config only applies to its own planets (same for RSS and 10x); otherwise it has rescale configs for everything and you will have to remove either its own configs or whatever SigmaDimensions setup you were using to rescale the system beforehand.

Edited by arbsoup
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6 minutes ago, BadModder54 said:

N O ! !  (In my experience, it double-rescaled everything and resulted in 5x rescale for planets. Could have been just me, though.

I kind of figured that would happen, which is why I haven’t activated it yet. Glad to know I was right not to.

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  • 4 weeks later...
On 1/31/2025 at 12:18 AM, Kevin_kerman said:

it is a Brown dwarf and so it makes sense that there is very few plants orbiting it

one more planet couldn't hurt as long as its not a large gas giant cuz currently Maelg has less worlds than even Anehta (an actual planet) maybe an ocean world like Rouqea but smaller and due to tidal locking the far side would be frozen it could orbit closer in than Methna.

The Maelg system would still have few planets but there would be more variety and more of a reason to visit it 

maybe it could look something like this:zMwCvxwfD8YjgiJAkKavtX.jpg

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  • 2 weeks later...

I've ran into an issue with this planet pack. i'm running JNSQ + Kcalbeloh System, all dependencies installed, and i have really annoying graphics problems. First, with deferred rendering planet's look like this when in orbit:
screenshot83.png?ex=67e35381&is=67e20201
Also with latest blackrack's EVE redux and scatterer from patreon(release 4) and Kcalbeloh volumetrics config atmosphere of the planet isn't, like, rendering?
screenshot104.png?ex=67e3545b&is=67e202d

Atmospheric features like clouds and auroras seems to work, but volumetric clouds looks black(on Suluco for example)
screenshot101.png?ex=67e3545c&is=67e202d
Here's example of how atmosphere of Jool and Laythe looks like in comparasion to Anetha and Efil:

Laythe:
screenshot105.png?ex=67e35658&is=67e204d
Jool:
screenshot106.png?ex=67e35658&is=67e204d
Anehta:
screenshot107.png?ex=67e35658&is=67e204d
Efil:
screenshot108.png?ex=67e35658&is=67e204d

I tried to switch from 1.1.8 to 1.1.7, but nothing worked, problem is still there. Is Kcalbeloh incompatible with volumetrics release 4 or am i missing something? The only other graphical mods i'm running are planet shine, distant objects. Sigma Dimension is installed, all Kcalbeloh dependencies too. I tried disabling deferred rendering, but problem with atmosphere didn't disapeared, though texture rendering went normal.

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Okay so i found the answer why atmosphere scaterrer isn't rendering. It seems it's because of the rescale which is forced by JNSQ. With stock system everything works fine. Funny enough i tried to delete Sigma Dimensions to make Kcalbeloh system to not experience any rescale and despite rescale wasn't applied, atmosphere scaterrer is still not rendered. Logs says that scaterrer configs are loading but for whatever reason they just not working at all

Edited by MikoYurei
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