kfsone Posted July 12, 2021 Share Posted July 12, 2021 TL:DR; A meta-data field for grouping flights/vehicles/etc, as well as for giving the game a way to know what you think you're trying to do. KSP1: You pick up a mission to plant a flag on minmus and another to do some science. You start building a craft, put a scientist on the crew, launch, open map, select target (incase you come back to a save later), try to launch but don't quite make it. Recover/revert. Tweak craft. Launch. Open map, select target, ... launch ... select target ... launch ... select target ... orbit! Wait, why is there no scientist? Oh, I changed a part and it filled the slot with an engineer? This would be a trivial piece of UI with a lot of modder potential. For main gameplay it just needs to know a project name ("Kerpollo", "Kermini", etc), perhaps a primary body and/or some kind of mission type (flight, science, construction, etc) that can help check one or more specific type of crew are aboard when you fly. Modders might extend this to let you choose specific goals/missions to complete or whatever, let you add project patches... But somewhere in the UI you'd have a way of saying "hey, this is the Project I'm working on" and the game could do things like set your target based on the current project. Help you group vehicles/launches together (on the map, only show me Project Kemini vehicles, e.g). Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted July 12, 2021 Share Posted July 12, 2021 There is a "mission planner" being added to the game already. I think so far that it only is for a single ship but if such a mechanic could be added I agree it would be incredibly useful. Especially for when players take a break from the game and come back to it a month or two later. Link to comment Share on other sites More sharing options...
kfsone Posted July 12, 2021 Author Share Posted July 12, 2021 <fx: stock-exchange bell ringing> Link to comment Share on other sites More sharing options...
pandaman Posted July 12, 2021 Share Posted July 12, 2021 @kfsone I think I grasp what you are getting at... and if so I like it... Basically some sort of 'mission admin office' that holds records of all your projects where you can attach missions, plans, notes and craft etc to a given project. So when you enter the 'office' it opens a list of your 'projects' and you select the one you want. It then lists everything you have 'tagged' under that project, with shortcuts and links where appropriate. Yes I can see this being quite handy, especially as there could be quite a lot of ongoing projects in KSP2. Link to comment Share on other sites More sharing options...
mattinoz Posted July 13, 2021 Share Posted July 13, 2021 (edited) Yes please, as the scope of the game get increasing vast ways to organise like this will be vital and should be in game. We'll make them out of game if they don't exist so it's better they just exist in game. Edit to Add: Would be great if there was a building we could add to each colony like a traffic control. So we can group projects by the colony they are running on. Would be big advantage for multiplayer as sort to notebook to what's happening where and when. Edited July 13, 2021 by mattinoz Link to comment Share on other sites More sharing options...
kfsone Posted July 13, 2021 Author Share Posted July 13, 2021 1 hour ago, mattinoz said: Yes please, as the scope of the game get increasing vast ways to organise like this will be vital and should be in game. We'll make them out of game if they don't exist so it's better they just exist in game. I think it'll also be hugely helpful for teaching the players the game and ease the obvious appeal of doing everything in a serial, utterly risk-averse style. Link to comment Share on other sites More sharing options...
Pthigrivi Posted July 13, 2021 Share Posted July 13, 2021 19 hours ago, mattinoz said: Would be great if there was a building we could add to each colony like a traffic control. So we can group projects by the colony they are running on. Would be big advantage for multiplayer as sort to notebook to what's happening where and when. I'd love to see a part like this for things like probe control and organizing supply-runs. Link to comment Share on other sites More sharing options...
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