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How to remove parts from mods.


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There are a gazillion different reasons you might want to remove a part from a mod, be it that you want to free up memory, you don't like the part, you never use it, or anything else. This is a basic tutorial of how to remove parts from mods, it won't work everywhere, but, in my experience I haven't had any problems.:) There is also an alternative in the form of the janitor's closet mod check out the reply from @zer0Kerbalfor more info. Anyways:You will need 1 piece of software, namely a cfg file editor (a cfg file is the code for a ksp part, it is basically a different type of notepad file, but notepad can't open it.) I got one for free from the Microsoft store, it works perfectly. The first step is to open your ksp gamedata folder, (you should be familiar with how to do this if you installed mods) step 2 is to find the mod you want, open it, and inside it you must find and open the parts folder, step 3 is to once you are inside the parts folder, try to find the parts you do not want, it may not be immediately obvious what parts are the ones you should delete, which is why we need the cfg opener, with it you can open a part's cfg file and go down to see it's title, ignore any weird code after it says title = and go to after the code, where it will say the name which shows in the vab, once you are sure this is the part you want to delete, just delete the cfg file, and you're done! :cool: This may break your mods, so I recommend making a sandbox game save called something like mod test 1 which you play in everytime you do this just to see that there are no bugs, after you know there are no bugs, you can play your normal saves.

Edited by Hyperspace Industries
Showed an alternative.
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or you could use Janitor's Closet 'prune' feature

On 9/11/2016 at 1:33 PM, linuxgurugamer said:

Permanent Prune will permanently rename files to prevent them from being loaded. It will only do this to parts which are blocked everywhere. Undo Permanent Prune will undo all the permanently pruned files

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