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zer0Kerbal

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  1. @zer0Kerbal released this 22 Oct 2021 Version 0.9.9.9-prerelease - Dial #999 for Hallow'Eve 21 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge New for this year! Halloween Themed parts! Localization [en-us.cfg] Dragcubes Thumbnails [ModuleCargoPart] Online Created/Updated CurseForge updated CKAN/NetKAN Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Created Back end local file structure github repo automation Documentation readme release notes Licenses Changelog .version Status Features/Issues/Bug closes #21 - en-us.cfg should be complete closes #23 - Parts - should now be complete closes #26 - completes 0.9.9.1-beta-1 closes #27 - finishes 0.9.9.0-beta-0 opens #24 - 0.9.9.9-prerelease opens #25 - 1.0.0.0-release closes #28 - Create/Update documentation closes #29 - Create/Update Legal MumboJumbo closes #31 - Create/Update Web/Social Media change = #1 - Localization - zh-cn.cfg - Simplified Chinese duplicate change = #2 - Localization - pt-br.cfg Brazil duplicate change = #3 - Localization - en-us.cfg (English) duplicate change = #5 - Localization duplicate *** Possible future changes *** ? Localization English your translation here See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Full Changelog: https://github.com/zer0Kerbal/Halloween/commits/0.9.9.9-prerelease @moderator - kindly move this thread to releases. Happy Hallowe'en!
  2. Current To Do (in order):

    1. Halloween (Hallow'Eve) - one last linting pass, write the documentation (changelog, readme, releasenotes) and release
    2. Jack-O'Lanter - new version to update and add
    3. Kaboom! - package 1.3.9.99-prerelease and post to CurseForge  (two week(ish) beta)
    4. MoarKerbals! - finish the localization pass, code lint, documentation, and post 1.12.99-prerelease to Curseforge (two weekish beta)
    5. MoarKerbalsParts - finalize pre-release (0.9.9.9-prerelease) and release 1.0.0.0-release
    6. Pteron (end beta - new release)
    7. Komplexity (end beta - release)
    8. WhimChaser (end beta - new release)
    9. Dreamer - (end beta - new release)
    10. TheGoldStandard (end beta - new release)
    11. MiniScienceReturnCapsule (end beta)
    12. ScrapYard and OhScrap!
    13. SimpleLife!
    14. Surface Experiment Pack (SEP)
    15. The Burger Mod (BURG)
    16. The Elephant Engine (ELEP)
    17. what do you want to see next?

    subject to change.

    most of these are 2-3 day projects (that's the plan) and require <20 hours of effort to complete.. #3, #4, #7, #12 will require more time.

    1. zer0Kerbal

      zer0Kerbal

      Hallowe'en - 0.9.9.9-prerelease - Dial #999 for Hallow'Eve has been published and is on SpaceDock, CurseForge and soon CKAN under Halloween. GitHub Repo as well.

  3. @Shazteknew version Here I just haven't found time to move it over to SpaceDock. Been published as a pre-release on CurseForge since August.. Seems I neglected to post here the release: 1.6.2.1 - Overpriced for KSP 1.12.1 (14 Aug 2021) Pre-release 1.6.2.0 - Overpriced for KSP 1.12.1 (14 Aug 2021) Release for KSP 1.12.2 14 Sep 2021 Release for Kerbal Space Program [KSP 1.12.2] this won't be the last release for 1.12.2 DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Resources and corresponding tanks have changed density/volume/cost/mass <color=#bada55>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Correction TheGoldStandard.version had '-' instead of '_'; what is up with this graffiti? Part [cost] Thank you to @TheKurgan for finding the following: need to be 'wet' or 'full' price else negative cost in editor Part [entryCost] some adjusted down, some adjust up. Part [packedVolume] changed small tank's [packedVolume] from 3416 to 2400 changed large tank's [packedVolume] from 13333 to 9500 StockalikeMiningExpansion.cfg removed extra # graffiti making the localization tags start with ##, ran out of whiteout... added [SMX_3mStackDrill] patch [WIP] increment version to 1.1.0.0 GoldSmelter.cfg [resourceOutputName = #autoLOC_8012033] changed to [#GoldSmelter-resourceOutputName = Gold+Ore] add small Ore tank Changed Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you cineboxandrew!) Updated in part.cfg and ResourcesGeneric.cfg goldOre cost mass volume (in resource.cfg) tank size gold cost mass volume (in resouce.cfg) tank size Unobtainium cost mass volume (in resouce.cfg) tank size Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Status Bug closes #5 Tank costs closes #12 Text issue with SMX - anything remaining isn't a Localization issue closes #15 Drill patches need updating? closes #16 Tanks ModuleCargoPart: packedVolume updates #11 us-en.cfg should be complete How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal] *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Module Manager — Parts Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Contributors TheKurgan
  4. the rename is a good idea - might need some kicking around to find the best name.
  5. Seems several items remained hidden under the massive ground coverage of the pumpkin patch. A new version is coming.
  6. there is an external mod (runs outside of KSP) that assists with this - this might help
  7. Looking for this - anyone still have? these also
  8. @zer0Kerbal released this 17 Oct 2021 Version 1.1.0.0 - Back to the Pumpkin Patch 06 Oct 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from Curseforge New for this year! Two new sizes! Localization [en-us.cfg] Dragcubes Thumbnails [ModuleCargoPart] (so you can carry your Jack-O'-Lanterns everywhere!) tightened up patches Online Created/Updated CurseForge updated CKAN/NetKAN Patch linting and file maintenance minor housekeeping patch dusting (mostly removing construction dust (comments)) Updated Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you @cineboxandrew!) Documentation readme release notes Status Features/Issues/Bug closes #1 - catch up branch- contributed by zer0Kerbal closes #2 - 1.0.99.0-prerelease closes #3 - Social closes #4 - Release closes #5 - LegalMumboJumbo closes #6 - Update Documentation closes #7 - *** Github*** closes #8 - ***Repo *** closes #9 - Legal MumboJumbo closes #10 - ### Social closes #12 - ModuleCargoPart closes #13 - Thumbnails closes #14 - Dragcubes closes #17 - en-us.cfg should be complete *** Possible future changes *** ? Localization English [ ] See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 1.0.99.99 prerelease by @zer0Kerbal in #20 1.1.0.0 back to the pumpkin patch by @zer0Kerbal in #27 Full Changelog: 1.0.99.0-prerelease...1.1.0.0-release Contributors @zer0Kerbal
  9. @Enceoshas graciously granted permission for my adoption of all his mods. Thank you. More news when there is news. @HebaruSan, @DasSkelett
  10. I have asked to adopt all @Enceos' mods.
  11. I have asked @AlbertKermin, @Beale, @CobaltWolf and @DMagic permission to adopt this mod and they have graciously granted permission. The idea is to remake it so the parts use the existing game mechanics for deployed science. More news when there is news. Surface Experiment Package (a.k.a. SEP)
  12. isnt't is `maxTemp != 2` or something like that. https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
  13. I have asked to adopt this mod. News when there is news.
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