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1,139 ExcellentAbout zer0Kerbal
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B9 Part Switch Errors
zer0Kerbal replied to FabioofSpace's question in Technical Support (PC, modded installs)
@JadeOfMaar I have it fixed internally - just waiting for a new case for my NAS upgrade before pushing. -
congrats!
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I thought I knew SCANsat... but then I found this
zer0Kerbal replied to Syntax's topic in Tools and Applications
suggestion @Syntax, post this in the SCANSat thread. -
Mod For Building Parts outside of Kerbin?
zer0Kerbal replied to The Justice King's topic in Add-on Discussions
whole craft and sub assembly - SimpleConstruction! -
[1.11.x] Near Future Technologies (All1.11.x)
zer0Kerbal replied to Nertea's topic in Add-on Releases
+1 @Nertea Thank you for the troubleshoot. Yes, the most current release of ODFC is 1.2.0.0 (plus pre-releases) - and the offending patch lines no longer exist in releases. the above is correct. when I get my local network fully relocated I will be releasing a new version of ODFC patches - just FYI. Current versions of either Modify or Copy Patches should not have this issue. It was something that slipped through from my personal patch collection. correct, and the & fixes the issue of NODE (resource) not existing. & only CREATES does not modify - so a &... -
forgot to say : excellent SpaceTape moment - if Jeb can't find the Mountain, then drop him on it!
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ScrapYard and OhScrap! and if I had it published - Komplexity (instead of 3 building levels in the Space Center - it makes it 10)
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the issue might even be resolved in the pre-release version on github; I say this because when I went to update the code - it was already updated.
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
zer0Kerbal replied to zer0Kerbal's topic in Add-on Releases
I don't think so - I force quit (<ALT><F4>) all the time and don't see codes like this. Will file it away in the back of my brain and see what it stumbles across. -
Excellent! +1 - Thank you. I've made an issue and should be out soon (2.1.1.1) just waiting for a new-to-me graphics card to add to the new-to-me computer - and will then correct and push!
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Updating config files from old mods
zer0Kerbal replied to hendrack's topic in General Mod Development Help and Support
^^^ this. -
try simplifying - do only one resource at first - to make sure the patch is working - then add complexity. The original patch (here) does everything one at a time. What you want to do (all at once) should be able to be done - suggest just start simple and work towards complex. also the '|' (pipe) means OR - when you mean to use is ',' (and) - at least in the @PART and maybe even in the @RESOURCE suggest replacing :FINAL with :AFTER[TacLifeSupport]
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DDS Textures show up grey/blank in game.
zer0Kerbal replied to mcbmaestro's topic in Modelling and Texturing Discussion
only answer I have is has to be DX5 version of .DDS if importing from .tga/.png/.mbm - remember to mirror (flip) the image. -
Kerbal Space Program ESA 1.10 update #SharedHorizons
zer0Kerbal replied to EchoLima's topic in Announcements
+2 Good to know release date for 1.10 - very helpful for those who mod. Looking forward to more teasers! this. +1 if not - gives @IgorZ impious to update KIS/KAS to include harpoons again!