zer0Kerbal

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About zer0Kerbal

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  1. thank you. Feedback is very important, and something that I often don't get enough of, except - it's borked, and I do not know why. I have been working on an update - just a small one, and will work on the patch as well. PS there is no reason why it shouldn't work on 1.8.x/1.9 but as always /YMMV/ and best to use a version specifically compiled for your version of KSP.
  2. look for the mod: community
  3. MOD ADOPTION NOTICE Greetings. I have asked @artwhaley for his permission to update / continue / adopt / release this wonderful mod. I absolutely love this mod and really want others to enjoy it as well. I am in the final stages of modernization and hopefully will release soon.. I will provide recognition of original authors/maintainers; and I will gladly step aside should they ever want to continue this mod. Thank you kindly in advance! Dreamer: more news when there is news.
  4. MOD ADOPTION NOTICE Greetings. I have asked @artwhaley for his permission to update / continue / adopt / release this wonderful mod. I absolutely love this mod and really want others to enjoy it as well. Small footprint, few well designed and textured parts. I like it. I am in the final stages of modernization and hopefully will release soon.. I will provide recognition of original authors/maintainers; and I will gladly step aside should they ever want to continue this mod. Thank you kindly in advance! WhimChaser: more news when there is news.
  5. MOD ADOPTION NOTICE Greetings. I have asked @artwhaley for his permission to update / continue / adopt / release this wonderful mod. He graciously agreed. I absolutely love this mod and really want others to enjoy it as well. I am in the final stages of modernization and hopefully will release soon.. I will provide recognition of original authors/maintainers; and I will gladly step aside should they ever want to continue this mod. Thank you kindly in advance! LanderTek: more news when there is news.
  6. MOD ADOPTION NOTICE Greetings. I have asked @artwhaley for his permission to update / continue / adopt / release this wonderful mod. He graciously agreed. I absolutely love this mod and really want others to enjoy it as well. Small footprint, few well designed and textured parts; and Ladders. I like it. I am in the final stages of modernization and hopefully will release soon.. I will provide recognition of original authors/maintainers; and I will gladly step aside should they ever want to continue this mod. Thank you kindly in advance! Simple Cargo Solutions: more news when there is news.
  7. sounds like something you could politely ask @linuxgurugamer to write a mod for.
  8. gotcha. @HebaruSan sounds like the zed'K Kraken has struck again. Would you kindly do what you do and reset the internal Heisenberg structure with capacity cycle fusion switches to fix the instability in the mobile converter assembly due to a power surge. Thank you both!
  9. welcome to the game! try this - type the @ symbol and start typing my name - it should bring up a list - select it - and you get @syngen. To answer your question - no - but there is a large caveat on the OP about a known, unfixable glitch. I copied this for the link: red box below is a link to forum post on how to get support I have bumped this mod up the queue for an update pass as well.
  10. Original thread was locked. I have asked the moderators to allow me to post the notice and then re-lock the thread. this is what I would like to post: ADOPTION INTENT NOTICE: CC 4.0 BY-NC-SA Pteron (PMV) Micro Shuttle and Rescue Vehicle by Fruit Bat Industries Texture and Logo work by Blackheart Preamble by @Sage Sagan: I love Helldiver's KSO, but it got me thinking about the WEKA and the idea of a REALLY small lifting body shuttle(1.25m scale) for crew return and emergency returns from orbit. So after a few abortive attempts at Blender which resulted in the kind of design that should be drowned at birth, I decided to draw on a napkin at work(aren't those always the best designs?).czKnzF7.jpg The idea would be to keep a very low part count, so ideally it will consist of only 6-8 parts i.e. Fuselage,right and left winglets ,docking port,two oms engines. The OMS engines would be R.C.S fueled so they can share the same internal R.C.S. tanks as the thrusters. The shuttle will seat 2 Kerbals in a tandem configuration with hopefully RPM displays(2), as a place holder the MK2 cockpit IVA could be used as config is similar. The shuttle, when fueled would weigh in at around 1.8 tonnes and due to it's size will fit in a 2.5m fairing which makes it much easier to launch especially for FAR uses. I picture it as being slightly wider that a MK2 cockpit. This is not shown on the sketch but the docking collar will fit on the rear8fBtsgg.jpg The compact size means it should fit in a 2.5m cargo bay for carrying on larger ships etc. Some of the amazing modeling work of Daemoria So the thing is that I am so bad at 3-D modeling I thought that I would come on the boards and ask for the help of the best community in gaming, is there a 3-d modeler out there who can help me with this? I also need a texture person, it has to have the right tiled look...think Kliper The things I can do are: write all the descriptions and amusing notes, test like a demon and of course have the idea for a tiny teeny, oh so cute shuttle. More inspiration Fruit Bat Industries — Pteron mk I Cabin notes: WIP - work in progress note lorum ipsem note lorum ipsem note lorum ipsem Have a request? Glad to have them, kindly submit through GitHub. Full Changelog: See ChangeLog for full details of mod changes Known Issues: See Known Issuues for any known issues Installation Directions: Use Dependencies Kerbal Space Program may work on other versions (YMMV) Recomends Module Manager Suggests Kerbal Change Log ScrapYard OhScrap! StageRecovery TweakScale Supports Kerbal Change Log Conflicts none known red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v0.5.0.0 original: 01 Oct 2019 zed'K | updated: 28 Mar 2020 zed'K
  11. Thank you - I just downloaded 2.0.3.2 from github - and here is the .version file: { "NAME" : "SimpleLogistics!", "URL" : "https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/SimpleLogistics.version", "DOWNLOAD" : "https://github.com/zer0Kerbal/SimpleLogistics/releases/latest", "CHANGE_LOG_URL" : "https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/Changelog.cfg", "GITHUB" : { "USERNAME" : "zer0Kerbal", "REPOSITORY" : "SimpleLogistics", "ALLOW_PRE_RELEASE" : false }, "VERSION" : { "MAJOR" : 2, "MINOR" : 0, "PATCH" : 3, "BUILD" : 2 }, "KSP_VERSION" : { "MAJOR" : 1, "MINOR" : 8, "PATCH" : 1 }, "KSP_VERSION_MIN" : { "MAJOR" : 1, "MINOR" : 7, "PATCH" : 1 }, "KSP_VERSION_MAX" : { "MAJOR" : 1, "MINOR" : 8, "PATCH" : 9999 }, "INSTALL_LOC" : { "NAME" : "SimpleLogistics", "DIRECTORY" : "SimpleLogistics" } } All looks right. Min 1.7.1 (because of UI changes) max 1.8.9999 (because haven't released (yet)) and current of 1.8.3.... however: https://raw.githubusercontent.com/zer0Kerbal/SimpleLogistics/master/SimpleLogistics.version somehow got reverted... fixed now. thank you.
  12. has anyone adopted this mod? I have been working on two more by DECQ - so am thinking...
  13. Do you have JPLRepo's 'Transparent Pods' installed? (soft-dependency) Also - for future reference - try 'pinging' the OP - by using the @ name (no space) @syngen PS - I really need to update the Readme (and do a new release)